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Stroam

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Posts posted by Stroam

  1. First, understand that there are two different logins. One for the forums, and one for the game account. The game account login can be accessed by going to the client area. I mention this because some only have game accounts and get confused when their information doesn't work on the forum login. Or they try to reset their game account password but go to the forum password reset instead. Very confusing, we are aware.

    I would go to the client area and try logging in. If you don't get it in a couple of tries, use the password recovery options there. If that email is tied to a game account it'll send a recovery email there. If you use multiple emails you may want to try each one. It can take 10 minutes to receive an email.

    If you still don't have a recovery email after watching a video or episode of a show, you'll need to create a support ticket under the "Need help" section. You'll want to include any proof of purchase you might have as well as some details of that purchase such as paypal transaction ID, last four of the card used plus address. Support is handled within 3 business days. Sometime you get lucky and you'll get a response on the weekend.

  2. You said this is in windows 11? I'll have to see if that's something that interest Tyron. Right now we are rather swamped with bug fixes so it may be awhile before we can get someone from the team to help but please create a support ticket so we don't forget about this.

  3. 4 hours ago, Miloski1 said:

    not the focus of VS? 

    I didn't answer that as succinctly as I should have. Steam technology is really cool. Just like copper is a gate to more advanced tools, steam will only get added as a gate to the most advance endgame content and as a replacement for windmills. When I hear people advocate for steam technology it is usually for automation purposes and automation isn't a focus for Vintage Story as much as it is a solution used by Vintage Story for grindy tasks for which a mechanical means of processing makes sense.

    • Like 1
  4. Kiln

    It is something that gets brought up and kicked around from time to time. Probably, eventually

    Modular Armour System

    Ha! I wish. 

    Firepit Rebalance

    A cooking refactor would be cool but not likely any time soon as that was the focus not too long ago.

    Rift Blocking Device

    When it comes to lore related stuff, it is added slowly and cautiously. You'll probably see this as a mod at some point.

    Temporal Storms are currently useless

    This is fair and something that is thought about a lot.

    Drifter Accuracy

    It is a new feature. Will probably be rebalanced at some point.

    Tool Handles

    Tinkers construct was one of my favorite mods for minecraft. I don't think this will be a thing as there's an effort to implement calculation vs player gain rough calculation done and something like this wouldn't pass unless part of a larger overhaul.

    Hoe Usage

    You aren't wrong but similar to the previous answer, it's low impact and we have to be very intentional with our expensive developer time. You can look at the titles among the VS team to see how precious that resource really is.

    • Like 3
    • Cookie time 1
  5. *Better Mob ai with the ability to threaten players hiding in their homes, in water, or on hills.
    No one seems to realizes how difficult AI is and how expensive an AI developer is. 😔


    *More difficult progression with more crafting/building/labor minigames.
    In due time

    *Skill locks on crafting recipes.
    I enjoy this type of gameplay but it'd have to be a mod as I don't think it'll fit into the base game.

    *Heavily region locked goods, Forcing trade between player factions.
    This has been considered. Many complaints were raised.

    *Realistic tree felling, watch out for where that tree falls.
    While cool, very little gain for a massive effort.

    *Harsher natural storms with tornadoes, flooding, wind damage.
    A polarizing idea that is difficult to add.

    *Fire. Is. Scary. Make wild fires a genuine concern.
    Fire was more scary but was scaled back after many complaints of accidentally/malicious burning of structures

    *Character Progression through earnable, and lose-able attributes and skills. (Skill/attribute rusting)
    This might be a thing in the far future but currently isn't even a consideration.

    *Realistic ecology, overhunting could cause a collapse of the food chain.
    Look up ultima online. They did this. It did not go over well. Not saying VS would have the same problems, but it is very high effort for low player reward.

    *Dynamic ecology, plants grow and die on their own, are eaten or trampled by animals/players. introduction of foreign and aggressive species of plants/animals causing changes in the balance of the local ecosystem.
    High effort for low player reward.

    *More animal variety.
    Eventually and slowly over time.

    *More Drifter variety.
    Same as previous answer

    *Extremely rare plants/materials for late game players to contest over, perhaps a good way to induce civil wars/wars between player factions.
    You'll find there is a niche of VS players interested in pvp but it isn't a VS focus.

    *A better combat system with directional attacks/blocking, feints, shield/hilt/head bashing, kicks, quick sidesteps/back-steps, lunges, and rolling.
    Same as previous answer

    *A detailed injury/ailment system with in depth healing system. Bleeding, poisoning, venom, disease, fungal/bacterial/viral infections, fractures, broken bones, lacerations, burns. No instant treatments, injuries must be tended then must heal.
    Similar to previous answer

    *Water physics.
    There are entire teams dedicated to things like this in other games. You won't find VS having that sort of resources.

    *Thirst.
    How to make this a fun mechanic and not just a shallow copy of hunger has long plagued this suggestion

    *Layered clothing/armor.
    Not sure how to answer this one

    *Mounts, Wheelbarrows, Carts, Wagons, Boats, Ships, Hot air Balloons.
    Some might eventually get added.

    *Steam power. More mechanical tools, printing presses, auto-looms. 
    Not the focus of VS

    That's all I care to comment

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