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Stroam

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Posts posted by Stroam

  1. The bank is declining the transaction. Cards sometimes get denied when making purchases from our site. If you still would like to purchase the game, consider signing up with Paypal and adding the card there. The game is also available from itch.io and the humble store which may accept your card. Thank you for your interest in our game!

    • Wolf Bait 1
  2. Hello all,

    There's just been such great content on Discord about this subject that I had to make a forum post to try and preserve that discussion. The question is how to make bodies of water interesting enough to add into the game? Some of that is how many minutes/size would be too long for crossing a body of water? What are some ways to make crossing a body of water more interesting that doesn't get old?

    • Like 4
  3. On 5/25/2021 at 10:05 PM, Kem said:

    Hi,

    after playing for a few days I would like to know why I should survive in this Game.

    When I set a spawnpoint there is no real meaning of surviving, sure I have to get my Stuff back but If im out of food

    I just starve and wake up with full heal and half saturation.

    For me this is a big drawback for a "uncompromising wilderness survival sandbox"

    This is why setting spawns points may only last X number of spawns.

  4. Many do not like temporal storms. This leads to it being turned off or people logging off servers when it happens. What changes would make players change their minds?

    *Edit* Keep in mind that the storms are global so anything that is storm related is going to happen across an entire server, not just at a local area.

    • Like 2
  5.  

    4 hours ago, Maelstrom said:

    How about using the visual effects from temporal storms in increasing amounts as time is spent building/riding/maintaining centipedes?  Additionally, maybe only temporal gears can be used to remove the temporal imbalance caused by same activities and further exacerbated by temporally instable areas.  I imagine one could start with 100% temporal stability, ride a centipede into a deep cave with quickly declining temporal stability and have to abandon the trip within a 60 seconds due to low temporal stability level.

    That might be possible, however currently just running around during a temporal storm makes so you're not in much danger. Having that happen while moving around on something ridable wouldn't be much of threat. Reducing the players stability rapidly would mean every time you got off you'd be fighting powerful drifters. It does make it dangerous but also so unfun as to be useless. A balance must be struck between useful and danger that would suit the average player. Unpredictability is a good way to make something more dangerous. If you lose temporal stability at a constant rate it is predictable and therefore not as dangerous. If instead you lose a ton of temporal stability at a random but long interval, then it becomes much more dangerous even if the average works out to be less than you'd have lost at a constant rate.

    With enough customization of the segments you could also reduce the negatives at the sacrifice of benefits that allow all players to customize how much risk they want to take.

    • Like 2
  6. 19 minutes ago, BearWrestler said:

    is already ruining the theme a bit. At the very least you'd expect your sanity/temporal stability to take a huge hit when using one of those artifacts. It's the kind of thing I fully expect to be reworked in the future given that the game's horror elements are still kind of barebones.

    The developers have expressed an interest in making advanced technologies more risky to use and the same could apply to the clockwork centipede. For instance perhaps riding it amplifies the temporal instability in an area or makes it so your stability is unable to recover while riding it.

    And I think we all can agree things dropping from the ceiling is an awesome idea but I have yet to see too many places that could support something like that.

  7. I love the different view points. It is true in the lovecraftian lore, insanity and forbidden knowledge often go hand in hand. That showed up a lot in thaumcraft and it was one of the reasons I liked it so much. Vintage Story currently doesn't have a sanity mechanic and comments from Tyron in the past suggest such a mechanic would only ever show up in the most difficult of settings. Considering that I wouldn't consider this off theme for what is currently in the game. Also in such lore you often find people using objects of power. If you consider the centipede as an object of power and you are building mechanisms(segments) that focus the object to do as you wish then it fits in such style of lore very nicely.

    I would say such a thing is not overpowered but filling a need that many have expressed is currently lacking in the game. Resources are really spread out to encourage exploration and no resource lasts very long. That makes gather the resource quicker than building a road to the resource. Currently the answer to this has been to give players larger bags. Many have wanted minecarts and trains which actually have the same issue as roads. A clockwork centipede can essentially be a late game off road train allowing a player to explore and carry the goods they find with them back to their at that point very established base.

    • Like 2
  8. This sort of behavior could be a graphics card issue, a permissions issues, or an anti-malware issue. You might want to create a support ticket by clicking the brown button on the top right. In order to evaluate the situation they will need a copy of your game logs located in Vintagestorydata/logs. It is easiest just to zip up the entire folder and attach it to your support ticket. For sometimes faster feedback you can try the discord server as well. Information found on front page of the website.

  9. On 5/24/2021 at 3:43 PM, The Tax Collector said:

    i got it for me an a boy but its not what i thought and its not fun at all, it lags a lot even tho i can run mostly any game on high graphics with no issue.

    As mentioned if you could click the brown support button on the top right and create a ticket the refund process can start if that is truly what you desire.

  10. It use to be kept up to date in the neolithic mod so you can also look there for clues. Tony, the person who kept the neolithic mod up to day hasn't been seen in over a year. You can still find his old modpack in the modpack part of this forum.

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