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Stroam

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Posts posted by Stroam

  1. On 5/14/2021 at 3:36 PM, Maelstrom said:

    Something I failed to mention.  Batteries have limited life and new ones need to be crafted, including using more temporal gears (giving farming drifters a purpose).  Perhaps used temporal gears turn into one or two rusty gears.

    Resource flow is important. I was thinking you'd have to leave something in a temporal unstable area to charge it. The more unstable the area the faster it charges.

    • Like 2
  2. On 4/28/2021 at 1:13 AM, AngryRob said:

    Quartz powder for the battery of the future -- ScienceDaily

    I think quartz should be used for some sort of fuel or energy. we have massive seams of the stuff everywhere, so having it be used for batteries would work. What would be really cool is having the battery need to be lowered into and lifted out of the segment with a crane. 

    It is quite plentiful and has very little use despite it being available almost from the start.

    On 5/12/2021 at 6:54 AM, Glitch said:

    Bump, I absolutely love this idea and really want to see it in the game.

    If it's modular and can be upgraded in different ways, that alone would make it a step up from something like Minecraft's horses.

    I feel like it'd really fit the style of the game as well, it could also just be a really awesome original idea that helps to make the game stand out. Kinda like how the Endermen and Creepers from Minecraft are really memorable. 

    I also feel like it'd just be plain fun to have these things around and be able to mess around with them. I actually found myself thinking about the idea of these things a few times since I first saw this thread.

    Truly

    3 hours ago, Maelstrom said:

    I think this is a fantastic idea!  I imagine each segment has a specialized function and maybe a limit of 10 sections to any centipede.  The head would be for steering controls, first segment for the pilot and then additional sections for either storage, battery or passengers.  Add in a requirement that longer centipedes need multiple batteries to sufficiently power the mechanism.  Perhaps batteries are crafted from a temporal gear, quartz and iron plate casing.

    Hopefully someone in the modding community might be inspired.

    All great ideas

  3. Adding more grass variants. There's plants covering the ground almost every where in the real world that just add variety. In game perhaps more grass variants can be added for different environmental conditions. The "grass" would be different depending on location. In the desert you'd get little tuffs here and there. In a rainy area it could be clovers. In a forest patches of moss. In a cold area it can sometimes be red. Around tilled soil it can be cheat grass. Underwater it can be algea.

    • Like 4
  4. 1 hour ago, l33tmaan said:

    I hope it has more functionality of the forums, then. The current comment-based format isn't entirely appropriate for long-form discussion.

    Eventually. Right now the focus is on game development but once the focus comes back to the DB there will definitely be a review of suggested features.

    • Like 4
  5. On 3/27/2021 at 6:06 PM, goxmeor said:

    I'm finding it a bit tedious to create both a mod and a forum post, then edit the mod with the forum post's url, and try to remember to keep both pages updated.

    I prefer the forum for discussion (upvotes and email subscriptions, etc.) and the Mod Database for hosting and release tracking.

    The idea is that the mod db is going to replace the functionality that the forums once provided for mod releases.

  6. A clockwork centipede that segments can be added to. The head segment is a rideable. The segments after can be storage compartments or a grill. Great for roaming travelers, miners, etc.

    The compartments are made with gears and smithed metal pieces. The head can only be found underground and must be tamed. Runs on temporal steam or some other made up end game energy source. Not coal or charcoal. The smithing already requires two forests to fuel.

    Based on feedback

    Energy source could be temporal energized quartz to give quartz more of a use.

    Working with parts should have effects like occasional loss of temporal stability.

    Parts should have cool names like temporal resonance chamber.

    There should be a focus on customization that changes the performance attributes (Think car parts) of the centipede head and the functions of it's segments.

    A limit to the amount of sections for balance and game performance considerations.

    Stations for modification and servicing of the centipede. (like large equipment in workshops)

    https://www.da-files.com/artnetwork/collections/the-steampunk-menagerie/51-img-20.jpg
    https://cdna.artstation.com/p/assets/images/images/000/344/322/large/terry-maranda-centi.jpg?1418070382
    https://i.pinimg.com/originals/ce/47/01/ce470182e671ca542519b5a83641c088.jpg

    • Like 4
    • Mind=blown 2
  7. Time plays an ever increasing role in Vintage Story from crop growth, item processing, and food storage. Depending on server settings you could log out on a small server, come back and nothing has changed. Then you have to wait for those time sensitive tasks to get done. Also on a small server you could also log out and find several months have passed since you were gone and now all your food is rot, crops have gone wild, etc. Without consistency it becomes impossible to plan ahead for a time sensitive task. There's already a server setting to keep the time ticking when no one is on the server, so that solves the first source of inconsistency. The second source is players sleeping through the night. While it is true that you can set the passage of time and how quickly things progress, that's a lot of fiddling and all it does is give a larger window. It doesn't solve the issue of inconsistent passage of time. For that the sleep function needs to be disabled. As it stands it takes a mod in order to disable that ability, where I think it should be an option in server setup.

    • Like 1
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