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Adrastos

Very Important Vintarian
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Everything posted by Adrastos

  1. I feel after about a months gameplay Vintage Story quickly turns into a glorified builders game, all difficulty is removed and the additions of the patch doesn't really do anything for that. Sure I could go check out the new mobs but after being so established (Looking at severs) there's not much point to any adventuring, My personal interest in this game was the fact it seemed to be a difficult game from the get go (Like certain minecraft mods) and extremely beautiful. I wasn't let down either, early game is very rewarding to play, getting set up and moving into 'lategame' but now I can hardly pull myself to play the game, it's just going to be stockpile these new materials that don't do anything, make stronger weapons and amour that once again wont really change anything or make more food. The odd part is the fact that I love building, but I can just load other voxel games with a wider range of decorative blocks whilst working on tech projects and the like. What's the point in adding a new ways to keep a full belly when it can already be achieved? I voted for combat for a difficulty spike, the lovecraft update would be my second. The other 3 is just food, food and travel or automation of things that is most likely... food. Sorry for the rant, I personally don't know the direction of this game and perhaps I had the wrong idea of that very same direction when I bought the game.
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