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Dr B

Vintarian
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Posts posted by Dr B

  1. With the lovely planter and pot options out there, I would love if you had the ability to take trimmings from a tree and turn them into bonsai.  I am not asking for a full-fledged system where you grow and train them or anything, just a way to put a cutting into a pot and have it look like a little bonsai.  Even better (and more suitable) if you could put the cuttings into food bowls. 

    If someone wanted to get fancy, it would be amazing if you could get different styles of bonsai based on the type and number of cutting(s) used and where you put it in the crafting grid in relation to the pot (and not just randomly get one when you right-clicked the planter).

     

    Thanks for reading.

    • Like 1
  2. Heya, @Xandu,

    I know you're probably feeling a bit of pressure with all the people asking for a status, but I hope you're not letting it get you down.  I think people would just like to know something (anything) in regards to where your mods stand.

    You're still logging in, so even if it's bad news, I hope you can give folks some kind of update on what your plans are.  At the very least, someone might be willing or able to take over if you don't want to keep up with it.

    Consider all the questions a testament to how good this mod was and how many people enjoyed it!

    • Like 4
  3. I have no idea if the game engine can grok the concept of distinct areas during world-gen, but I would love the ability to either have the game name areas for us or for us to be able to mark areas with names of our own choosing. 

    It would be very beneficial, for example, to be able to indicate on the map waypoint that a certain translocator sent you to Jonas' Ridge or the Plains of Eastwick or the Black Bog as opposed to just "245, -14, 2367".  If the game can't differentiate between arbitrary zones like that, maybe some kind of map overlay with a way to delineate areas and name them ourselves would be great.  I think it would be a real boon to those of us who like to breath our own bits of life into the world and add our own bits of lore.

     

    Thanks in advance for the consideration.

    • Like 3
  4. On 12/29/2023 at 2:16 PM, WildEwok said:

    . I'm sorry I haven't figured out how to make the game let me take a screenshot (windows 11 print screen pauses the game), so here are my phone pictures:

     

    F12 will screenshot for you.  The shots should be in your Pictures/vintagestory folder.

    • Like 1
  5. Yeah, still getting the same (intermittent) crashes on SORT.

     

    Running on 64 bit Windows with 32698 MB RAM
    Game Version: v1.18.15 (Stable)
    12/29/2023 7:45:28 PM: Critical error occurred in the following mod: xinvtweaks@1.5.7
    Loaded Mods: aculinaryartillery@1.0.15, advancedsmithing@1.3.0, africanmonitorlizards@1.0.7, asianmonitorlizards@1.0.1, autoclose@1.0.1, autopanning@1.0.1, bandedgeckos@1.2.0, bettercompost@1.0.1, bettercrates@1.6.0, betterruins@0.2.4, bettertraders@0.0.2, bushmeat_meals@1.0.7, cavecontent@1.0.1, cellardoor@1.3.0, conquestnaturepack@0.0.4, decor@1.0.8, hqzlights@1.1.1, dungeonsandshafts@0.2.3, extraclayforming@1.0.0, extrainfo@1.5.3, fancysky@1.0.6, FarmSurvival@1.3.0, fixroads@1.3.1, capreolinae@1.0.5, foundrymod@1.0.0, giantgouramis@1.0.2, gravelsandfix@1.0.2, HangingOilLamps@1.0.1, healingwhilesleepingfix@1.0.1, burntimetimes2@1.0.0, indappledgroves@0.4.10-dev.8, itemlights@1.0.2, juicyores@1.0.0, longerburntime@1.0.1, mannequinstand@1.0.1, mcd1@1.0.0, meteoricexpansion@1.2.4, millwright@1.1.1, moremolds@1.4.2, leadroof@1.3.4, newworldgianttortoises@1.0.3, pondfrogsi@1.2.3, palisademod@1.1.0, peacockbasses@1.1.2, primitivesurvival@3.3.0, rainfrogs@1.2.1, roas@1.0.0, she1fish@1.1.0, simplifiedtanning@1.0.0, smokychimneys@1.0.0, spyglass@0.4.5, stacks@1.0.4, temporal_gears_stack@1.0.0, truesunfishes@1.1.2, usefuldrifterloot@1.0.3, game@1.18.15, weaponpackalphaunoff@1.4.0, wildcrafttrees@1.2.4, wildcraft@1.6.6, ancienttools@1.5.11, animalcages@2.2.0, ar-class@0.0.6, egocaribautomapmarkers@2.6.0, autoatlas@1.0.1, betterfirepit@1.1.2, betterjonasdevices@1.0.2, canbeignited@1.1.0, cancrops@0.1.17, carryon@1.6.1, composter@1.1.0, expandedfoods@1.6.8, fancyplanters@1.2.0, fishing@1.1.5, fromgoldencombs@1.4.25, glowingprojectiles@1.1.3, greenbegone@1.0.0, hudclock@3.3.0, knapster@2.6.3, knifecut@1.2.0, loreweapons@1.0.1, metaltongs@1.1.0, moreanimals@1.2.4, moredoor@1.0.0, morestickcrafting@1.0.2, petai@1.8.1, prospectorinfo@4.3.0, simplestep@1.0.8, sprucedup@1.0.3, stepup@1.2.0, stonebakeoven@1.1.1, stonerailings@1.1.0, storagecontroller@1.0.3, storageoptions@1.0.1, updatedtexturesandmodels@0.8.2, vtpp@1.1.0, creative@1.18.15, survival@1.18.15, woodfp@1.0.0, xlib@0.7.4, ageofconfession@1.3.0, bugnetcompatibility@1.0.1, bullseye@2.5.1, cancropsprimitivesurvivalcompat@1.0.1, feverstonewilds@1.4.3, plumpkins@1.0.1, shellpan@1.0.0, simplewinddirection@1.0.2, slanted_display_cases@1.0.0, tieredtradebags@1.0.0, xinvtweaks@1.5.7, xskills@0.7.5, cancropsxskillscompat@1.0.3
    System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
       at System.Collections.Generic.List`1.Enumerator.MoveNextRare()
       at XInvTweaks.InventoryUtil.SortInventory(ICoreClientAPI capi, IInventory inventory, Int32 first)
       at XInvTweaks.ChestSortDialog.OnSort()
       at Vintagestory.API.Client.GuiElementTextButton.OnMouseUpOnElement(ICoreClientAPI api, MouseEvent args) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Controls\GuiElementTextButton.cs:line 304
       at Vintagestory.API.Client.GuiElementTextButton.OnMouseUp(ICoreClientAPI api, MouseEvent args) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Controls\GuiElementTextButton.cs:line 293
       at Vintagestory.API.Client.GuiComposer.OnMouseUp(MouseEvent mouse) in VintagestoryApi\Client\UI\GuiComposer.cs:line 440
       at Vintagestory.API.Client.GuiDialog.OnMouseUp(MouseEvent args) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 578
       at Vintagestory.Client.NoObf.GuiManager.OnMouseUp(MouseEvent args) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 412
       at Vintagestory.Client.NoObf.ClientMain.OnMouseUp(MouseEvent args) in VintagestoryLib\Client\ClientMain.cs:line 1862
       at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonUp(MouseButtonEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 209
       at OpenTK.Windowing.Desktop.NativeWindow.MouseButtonCallback(Window* window, MouseButton button, InputAction action, KeyModifiers mods)
    --- End of stack trace from previous location ---
       at OpenTK.Windowing.Desktop.NativeWindow.RethrowCallbackExceptionsIfNeeded()
       at OpenTK.Windowing.Desktop.GameWindow.Run()
       at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 313
       at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 129
       at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
    
    Event Log entries containing Vintagestory.exe, the latest 3
    ==================================
    { TimeGenerated = 12/29/2023 9:55:54 AM, Site = , Source = Windows Error Reporting, Message = Fault bucket 2007150627803250050, type 4
    Event Name: APPCRASH
    Response: Not available
    Cab Id: 0
    
    Problem signature:
    P1: Vintagestory.exe
    P2: 1.18.15.0
    P3: 64e841c5
    P4: openal32.dll
    P5: 1.23.0.0
    P6: 63dd31ad
    P7: 40000015
    P8: 00000000000df046
    P9: 
    P10: 
    
    Attached files:
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER1BD8.tmp.mdmp
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER2FCE.tmp.WERInternalMetadata.xml
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER305C.tmp.xml
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER305A.tmp.csv
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER3089.tmp.txt
    
    These files may be available here:
    \\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_Vintagestory.exe_3278c09e339ad58fdb4a48929ddf95e5f2060ca_ee8069fc_841b01cd-b51c-4316-9458-061d26e6586a
    
    Analysis symbol: 
    Rechecking for solution: 0
    Report Id: 9403536d-ab80-4cec-8d02-239ff9eef7e2
    Report Status: 268566528
    Hashed bucket: 38dd2bbe130a69d3fbdad4dc94ea3d82
    Cab Guid: 0 }
    --------------
    { TimeGenerated = 12/29/2023 9:55:47 AM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.18.15.0, time stamp: 0x64e841c5
    Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad
    Exception code: 0x40000015
    Fault offset: 0x00000000000df046
    Faulting process id: 0x98e8
    Faulting application start time: 0x01da39ba15d50af6
    Faulting application path: F:\Games\Vintagestory\Vintagestory.exe
    Faulting module path: F:\Games\Vintagestory\Lib\openal32.dll
    Report Id: 9403536d-ab80-4cec-8d02-239ff9eef7e2
    Faulting package full name: 
    Faulting package-relative application ID:  }
    --------------
    { TimeGenerated = 12/27/2023 9:14:32 PM, Site = , Source = Windows Error Reporting, Message = Fault bucket 2007150627803250050, type 4
    Event Name: APPCRASH
    Response: Not available
    Cab Id: 0
    
    Problem signature:
    P1: Vintagestory.exe
    P2: 1.18.15.0
    P3: 64e841c5
    P4: openal32.dll
    P5: 1.23.0.0
    P6: 63dd31ad
    P7: 40000015
    P8: 00000000000df046
    P9: 
    P10: 
    
    Attached files:
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERB19D.tmp.mdmp
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERC0C1.tmp.WERInternalMetadata.xml
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERC130.tmp.xml
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERC12E.tmp.csv
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERC15D.tmp.txt
    
    These files may be available here:
    \\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_Vintagestory.exe_3278c09e339ad58fdb4a48929ddf95e5f2060ca_ee8069fc_1ea3c74e-ace7-45f3-86d0-f35a207e84cb
    
    Analysis symbol: 
    Rechecking for solution: 0
    Report Id: 0941fbe7-2ee2-41bf-a072-f86717ae4287
    Report Status: 268566528
    Hashed bucket: 38dd2bbe130a69d3fbdad4dc94ea3d82
    Cab Guid: 0 }

     

  6. 16 hours ago, Spear and Fang said:

    Hmmm.  A lot of mods and not much to go on in the log file I'm afraid, so any supporting info might help.
    First and foremost, can this crash be recreated, or was this just a one off?  If it just happened once I can think of a few reasons why such a thing might happen.
    If it's an ongoing issue, does it happen when you're just walking around ,or perhaps when are you interacting with a tree hollow?

    It doesn't happen all the time, however, it DOES happen on occasion (and this time in particular) with tree hollows.

  7. Not sure if you want this here or elsewhere, but just had a crash with the following message:

     

    Running on 64 bit Windows with 32698 MB RAM
    Game Version: v1.18.15 (Stable)
    11/29/2023 8:21:57 PM: Critical error occurred in the following mod: primitivesurvival@3.3.0
    Loaded Mods: aculinaryartillery@1.0.15, advancedsmithing@1.3.0, africanmonitorlizards@1.0.6, asianmonitorlizards@1.0.0, attributer@1.0.5, autoclose@1.0.1, autopanning@1.0.1, bandedgeckos@1.2.0, betterruins@0.2.4, bettertraders@0.0.2, bushmeat_meals@1.0.7, cavecontent@1.0.1, conquestnaturepack@0.0.4, hqzlights@1.1.1, dungeonsandshafts@0.2.3, extraclayforming@1.0.0, extrainfo@1.5.3, fancysky@1.0.6, FarmSurvival@1.3.0, fixroads@1.3.1, capreolinae@1.0.5, giantgouramis@1.0.1, gravelsandfix@1.0.2, HangingOilLamps@1.0.1, healingwhilesleepingfix@1.0.1, burntimetimes2@1.0.0, itemlights@1.0.2, juicyores@1.0.0, mannequinstand@1.0.1, mcd1@1.0.0, meteoricexpansion@1.2.4, millwright@1.1.1, moremolds@1.4.2, newworldgianttortoises@1.0.3, pondfrogsi@1.2.3, primitivesurvival@3.3.0, rainfrogs@1.2.1, roas@1.0.0, rpgitemrarity@1.0.4, she1fish@1.1.0, smokychimneys@1.0.0, spyglass@0.4.5, stacks@1.0.4, temporal_gears_stack@1.0.0, usefuldrifterloot@1.0.3, game@1.18.15, weaponpackalphaunoff@1.4.0, wildcrafttrees@1.2.4, wildcraft@1.6.6, ancienttools@1.5.11, ar-class@0.0.6, egocaribautomapmarkers@2.6.0, betterfirepit@1.1.2, betterjonasdevices@1.0.1, canbeignited@1.1.0, carryon@1.6.1, composter@1.1.0, expandedfoods@1.6.8, fancyplanters@1.2.0, glowingprojectiles@1.1.3, hudclock@3.3.0, knifecut@1.2.0, loreweapons@1.0.1, metaltongs@1.1.0, morestickcrafting@1.0.2, petai@1.8.1, prospectorinfo@4.3.0, simplestep@1.0.8, stepup@1.2.0, stonebakeoven@1.1.1, stonerailings@1.1.0, storageoptions@1.0.1, updatedtexturesandmodels@0.8.2, creative@1.18.15, vsquest@0.4.1, survival@1.18.15, xlib@0.7.4, bugnetcompatibility@1.0.1, bullseye@2.5.1, feverstonewilds@1.4.3, shellpan@1.0.0, xinvtweaks@1.5.7, xskills@0.7.5
    System.IndexOutOfRangeException: Index was outside the bounds of the array.
       at Vintagestory.Client.NoObf.TextureAtlasManager.get_Item(AssetLocation textureLocation) in VintagestoryLib\Client\Render\Atlas\TextureAtlasManager.cs:line 53
       at Vintagestory.GameContent.BlockEntityDisplay.getOrCreateTexPos(AssetLocation texturePath) in VSSurvivalMod\BlockEntity\BEContainerDisplay.cs:line 112
       at Vintagestory.GameContent.BlockEntityDisplay.get_Item(String textureCode) in VSSurvivalMod\BlockEntity\BEContainerDisplay.cs:line 87
       at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShapeElement(Int32 indexForLogging, MeshData meshdata, ShapeElement element, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 394
       at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShapeElements(MeshData meshdata, ShapeElement[] elements, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 306
       at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShapeElements(MeshData meshdata, ShapeElement[] elements, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 306
       at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShape(Shape shapeBase, MeshData& modeldata, Vec3f wholeMeshRotation, Vec3f wholeMeshOffset, Single wholeMeshScale, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 302
       at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShape(String type, AssetLocation name, CompositeShape compositeShape, MeshData& modeldata, ITexPositionSource texSource, Int32 generalGlowLevel, Byte climateColorMapIndex, Byte seasonColorMapIndex, Nullable`1 quantityElements, String[] selectiveElements) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 51
       at Vintagestory.Client.NoObf.ShapeTesselator.TesselateItem(Item item, MeshData& modeldata, ITexPositionSource texSource) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 620
       at Vintagestory.GameContent.BlockEntityDisplay.getOrCreateMesh(ItemStack stack, Int32 index) in VSSurvivalMod\BlockEntity\BEContainerDisplay.cs:line 204
       at Vintagestory.GameContent.BlockEntityDisplay.updateMesh(Int32 index) in VSSurvivalMod\BlockEntity\BEContainerDisplay.cs:line 179
       at PrimitiveSurvival.ModSystem.BETreeHollowGrown.updateMeshes()
       at Vintagestory.GameContent.BlockEntityDisplayCase.FromTreeAttributes(ITreeAttribute tree, IWorldAccessor worldForResolving) in VSSurvivalMod\BlockEntity\BEDisplayCase.cs:line 203
       at PrimitiveSurvival.ModSystem.BETreeHollowGrown.FromTreeAttributes(ITreeAttribute tree, IWorldAccessor worldForResolve)
       at Vintagestory.Client.NoObf.ClientChunk.AddOrUpdateBlockEntityFromPacket(Packet_BlockEntity p, ClientMain game) in VintagestoryLib\Client\Model\ClientChunk.cs:line 429
       at Vintagestory.Client.NoObf.GeneralPacketHandler.HandleBlockEntities(Packet_Server packet) in VintagestoryLib\Client\Systems\GeneralPacketHandler.cs:line 414
       at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 757
       at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 200
       at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 668
       at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 643
       at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 77
       at OpenTK.Windowing.Desktop.GameWindow.Run()
       at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 313
       at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 129
       at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

    Event Log entries containing Vintagestory.exe, the latest 3
    ==================================
    { TimeGenerated = 11/29/2023 7:18:52 PM, Site = , Source = Windows Error Reporting, Message = Fault bucket 2007150627803250050, type 4
    Event Name: APPCRASH
    Response: Not available
    Cab Id: 0

    Problem signature:
    P1: Vintagestory.exe
    P2: 1.18.15.0
    P3: 64e841c5
    P4: openal32.dll
    P5: 1.23.0.0
    P6: 63dd31ad
    P7: 40000015
    P8: 00000000000df046
    P9: 
    P10: 

    Attached files:
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER636B.tmp.mdmp
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER6FEF.tmp.WERInternalMetadata.xml
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER705D.tmp.xml
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER706B.tmp.csv
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER708B.tmp.txt

    These files may be available here:
    \\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_Vintagestory.exe_3278c09e339ad58fdb4a48929ddf95e5f2060ca_ee8069fc_ed29da80-fa95-456e-8b32-f8ef1d54150b

    Analysis symbol: 
    Rechecking for solution: 0
    Report Id: e666b118-a9b4-40e9-b4b4-37eb2ff93628
    Report Status: 268566528
    Hashed bucket: 38dd2bbe130a69d3fbdad4dc94ea3d82
    Cab Guid: 0 }
    --------------
    { TimeGenerated = 11/29/2023 7:18:48 PM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.18.15.0, time stamp: 0x64e841c5
    Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad
    Exception code: 0x40000015
    Fault offset: 0x00000000000df046
    Faulting process id: 0x5444
    Faulting application start time: 0x01da22fbb9086cfc
    Faulting application path: F:\Games\Vintagestory\Vintagestory.exe
    Faulting module path: F:\Games\Vintagestory\Lib\openal32.dll
    Report Id: e666b118-a9b4-40e9-b4b4-37eb2ff93628
    Faulting package full name: 
    Faulting package-relative application ID:  }
    --------------
    { TimeGenerated = 11/29/2023 2:38:59 PM, Site = , Source = Windows Error Reporting, Message = Fault bucket 2007150627803250050, type 4
    Event Name: APPCRASH
    Response: Not available
    Cab Id: 0

    Problem signature:
    P1: Vintagestory.exe
    P2: 1.18.15.0
    P3: 64e841c5
    P4: openal32.dll
    P5: 1.23.0.0
    P6: 63dd31ad
    P7: 40000015
    P8: 00000000000df046
    P9: 
    P10: 

    Attached files:
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER2A57.tmp.mdmp
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER3322.tmp.WERInternalMetadata.xml
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER3390.tmp.xml
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER338E.tmp.csv
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER33BE.tmp.txt

    These files may be available here:
    \\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_Vintagestory.exe_3278c09e339ad58fdb4a48929ddf95e5f2060ca_ee8069fc_107c74b7-bbaa-4485-a843-9815591af47d

    Analysis symbol: 
    Rechecking for solution: 0
    Report Id: 53f93248-c63a-4b90-ba88-181b6b6755b5
    Report Status: 268566528
    Hashed bucket: 38dd2bbe130a69d3fbdad4dc94ea3d82
    Cab Guid: 0 }

  8. On 3/14/2020 at 4:46 PM, Xandu said:

    A: First of all you can not choose another class with this ability. You can choose another XSkills Specialisation/Profession. These are a class of abilities that allows you to receive more experience for specific skills. By default you can just have one of these abilities. With the all-rounder ability you can have more than one. You can also identify these specialisation abilities by looking at the requirements in the tooltip. A few examples of these abilities are: farmer, miner, digger, metalworker.

     

     

    Can I make the suggestion that in the list of purchasable abilities you mark the professions as "Profession: Miner" or maybe even call them Specializations instead (and also label them as "Specialization: Miner"?  It's taken me quite a bit of searching trying to figure out what the All Rounder actually does, whereas with this change, it would be a lot more self-explanatory. 

     

    LOVING this mod, by the way.

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