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Dr B

Vintarian
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Dr B last won the day on January 31

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  1. There are mods that add lots of these, by the way.
  2. Dr B

    Bonsai

    With the lovely planter and pot options out there, I would love if you had the ability to take trimmings from a tree and turn them into bonsai. I am not asking for a full-fledged system where you grow and train them or anything, just a way to put a cutting into a pot and have it look like a little bonsai. Even better (and more suitable) if you could put the cuttings into food bowls. If someone wanted to get fancy, it would be amazing if you could get different styles of bonsai based on the type and number of cutting(s) used and where you put it in the crafting grid in relation to the pot (and not just randomly get one when you right-clicked the planter). Thanks for reading.
  3. If anything invaded my homestead and had the capability to break blocks and destroy my work, I'd immediately go find the settings to turn it off or find a mod to disable it.
  4. Heya, @Xandu, I know you're probably feeling a bit of pressure with all the people asking for a status, but I hope you're not letting it get you down. I think people would just like to know something (anything) in regards to where your mods stand. You're still logging in, so even if it's bad news, I hope you can give folks some kind of update on what your plans are. At the very least, someone might be willing or able to take over if you don't want to keep up with it. Consider all the questions a testament to how good this mod was and how many people enjoyed it!
  5. Dr B

    Area Names

    I have no idea if the game engine can grok the concept of distinct areas during world-gen, but I would love the ability to either have the game name areas for us or for us to be able to mark areas with names of our own choosing. It would be very beneficial, for example, to be able to indicate on the map waypoint that a certain translocator sent you to Jonas' Ridge or the Plains of Eastwick or the Black Bog as opposed to just "245, -14, 2367". If the game can't differentiate between arbitrary zones like that, maybe some kind of map overlay with a way to delineate areas and name them ourselves would be great. I think it would be a real boon to those of us who like to breath our own bits of life into the world and add our own bits of lore. Thanks in advance for the consideration.
  6. I'd very much like a way to display one (or even two or maybe three) weapons in a much more aesthetically pleasing way aside from using a wall rack. Something along the lines of literally just about any of the following Thanks in advance if anyone is able to do anything like this!
  7. Ugh I am crossing my fingers this gets updated or someone takes it over. It's just too beautiful and I neeeeeeeed it.
  8. F12 will screenshot for you. The shots should be in your Pictures/vintagestory folder.
  9. Yeah, still getting the same (intermittent) crashes on SORT. Running on 64 bit Windows with 32698 MB RAM Game Version: v1.18.15 (Stable) 12/29/2023 7:45:28 PM: Critical error occurred in the following mod: xinvtweaks@1.5.7 Loaded Mods: aculinaryartillery@1.0.15, advancedsmithing@1.3.0, africanmonitorlizards@1.0.7, asianmonitorlizards@1.0.1, autoclose@1.0.1, autopanning@1.0.1, bandedgeckos@1.2.0, bettercompost@1.0.1, bettercrates@1.6.0, betterruins@0.2.4, bettertraders@0.0.2, bushmeat_meals@1.0.7, cavecontent@1.0.1, cellardoor@1.3.0, conquestnaturepack@0.0.4, decor@1.0.8, hqzlights@1.1.1, dungeonsandshafts@0.2.3, extraclayforming@1.0.0, extrainfo@1.5.3, fancysky@1.0.6, FarmSurvival@1.3.0, fixroads@1.3.1, capreolinae@1.0.5, foundrymod@1.0.0, giantgouramis@1.0.2, gravelsandfix@1.0.2, HangingOilLamps@1.0.1, healingwhilesleepingfix@1.0.1, burntimetimes2@1.0.0, indappledgroves@0.4.10-dev.8, itemlights@1.0.2, juicyores@1.0.0, longerburntime@1.0.1, mannequinstand@1.0.1, mcd1@1.0.0, meteoricexpansion@1.2.4, millwright@1.1.1, moremolds@1.4.2, leadroof@1.3.4, newworldgianttortoises@1.0.3, pondfrogsi@1.2.3, palisademod@1.1.0, peacockbasses@1.1.2, primitivesurvival@3.3.0, rainfrogs@1.2.1, roas@1.0.0, she1fish@1.1.0, simplifiedtanning@1.0.0, smokychimneys@1.0.0, spyglass@0.4.5, stacks@1.0.4, temporal_gears_stack@1.0.0, truesunfishes@1.1.2, usefuldrifterloot@1.0.3, game@1.18.15, weaponpackalphaunoff@1.4.0, wildcrafttrees@1.2.4, wildcraft@1.6.6, ancienttools@1.5.11, animalcages@2.2.0, ar-class@0.0.6, egocaribautomapmarkers@2.6.0, autoatlas@1.0.1, betterfirepit@1.1.2, betterjonasdevices@1.0.2, canbeignited@1.1.0, cancrops@0.1.17, carryon@1.6.1, composter@1.1.0, expandedfoods@1.6.8, fancyplanters@1.2.0, fishing@1.1.5, fromgoldencombs@1.4.25, glowingprojectiles@1.1.3, greenbegone@1.0.0, hudclock@3.3.0, knapster@2.6.3, knifecut@1.2.0, loreweapons@1.0.1, metaltongs@1.1.0, moreanimals@1.2.4, moredoor@1.0.0, morestickcrafting@1.0.2, petai@1.8.1, prospectorinfo@4.3.0, simplestep@1.0.8, sprucedup@1.0.3, stepup@1.2.0, stonebakeoven@1.1.1, stonerailings@1.1.0, storagecontroller@1.0.3, storageoptions@1.0.1, updatedtexturesandmodels@0.8.2, vtpp@1.1.0, creative@1.18.15, survival@1.18.15, woodfp@1.0.0, xlib@0.7.4, ageofconfession@1.3.0, bugnetcompatibility@1.0.1, bullseye@2.5.1, cancropsprimitivesurvivalcompat@1.0.1, feverstonewilds@1.4.3, plumpkins@1.0.1, shellpan@1.0.0, simplewinddirection@1.0.2, slanted_display_cases@1.0.0, tieredtradebags@1.0.0, xinvtweaks@1.5.7, xskills@0.7.5, cancropsxskillscompat@1.0.3 System.InvalidOperationException: Collection was modified; enumeration operation may not execute. at System.Collections.Generic.List`1.Enumerator.MoveNextRare() at XInvTweaks.InventoryUtil.SortInventory(ICoreClientAPI capi, IInventory inventory, Int32 first) at XInvTweaks.ChestSortDialog.OnSort() at Vintagestory.API.Client.GuiElementTextButton.OnMouseUpOnElement(ICoreClientAPI api, MouseEvent args) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Controls\GuiElementTextButton.cs:line 304 at Vintagestory.API.Client.GuiElementTextButton.OnMouseUp(ICoreClientAPI api, MouseEvent args) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Controls\GuiElementTextButton.cs:line 293 at Vintagestory.API.Client.GuiComposer.OnMouseUp(MouseEvent mouse) in VintagestoryApi\Client\UI\GuiComposer.cs:line 440 at Vintagestory.API.Client.GuiDialog.OnMouseUp(MouseEvent args) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 578 at Vintagestory.Client.NoObf.GuiManager.OnMouseUp(MouseEvent args) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 412 at Vintagestory.Client.NoObf.ClientMain.OnMouseUp(MouseEvent args) in VintagestoryLib\Client\ClientMain.cs:line 1862 at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonUp(MouseButtonEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 209 at OpenTK.Windowing.Desktop.NativeWindow.MouseButtonCallback(Window* window, MouseButton button, InputAction action, KeyModifiers mods) --- End of stack trace from previous location --- at OpenTK.Windowing.Desktop.NativeWindow.RethrowCallbackExceptionsIfNeeded() at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 313 at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 129 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93 Event Log entries containing Vintagestory.exe, the latest 3 ================================== { TimeGenerated = 12/29/2023 9:55:54 AM, Site = , Source = Windows Error Reporting, Message = Fault bucket 2007150627803250050, type 4 Event Name: APPCRASH Response: Not available Cab Id: 0 Problem signature: P1: Vintagestory.exe P2: 1.18.15.0 P3: 64e841c5 P4: openal32.dll P5: 1.23.0.0 P6: 63dd31ad P7: 40000015 P8: 00000000000df046 P9: P10: Attached files: \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER1BD8.tmp.mdmp \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER2FCE.tmp.WERInternalMetadata.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER305C.tmp.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER305A.tmp.csv \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER3089.tmp.txt These files may be available here: \\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_Vintagestory.exe_3278c09e339ad58fdb4a48929ddf95e5f2060ca_ee8069fc_841b01cd-b51c-4316-9458-061d26e6586a Analysis symbol: Rechecking for solution: 0 Report Id: 9403536d-ab80-4cec-8d02-239ff9eef7e2 Report Status: 268566528 Hashed bucket: 38dd2bbe130a69d3fbdad4dc94ea3d82 Cab Guid: 0 } -------------- { TimeGenerated = 12/29/2023 9:55:47 AM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.18.15.0, time stamp: 0x64e841c5 Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad Exception code: 0x40000015 Fault offset: 0x00000000000df046 Faulting process id: 0x98e8 Faulting application start time: 0x01da39ba15d50af6 Faulting application path: F:\Games\Vintagestory\Vintagestory.exe Faulting module path: F:\Games\Vintagestory\Lib\openal32.dll Report Id: 9403536d-ab80-4cec-8d02-239ff9eef7e2 Faulting package full name: Faulting package-relative application ID: } -------------- { TimeGenerated = 12/27/2023 9:14:32 PM, Site = , Source = Windows Error Reporting, Message = Fault bucket 2007150627803250050, type 4 Event Name: APPCRASH Response: Not available Cab Id: 0 Problem signature: P1: Vintagestory.exe P2: 1.18.15.0 P3: 64e841c5 P4: openal32.dll P5: 1.23.0.0 P6: 63dd31ad P7: 40000015 P8: 00000000000df046 P9: P10: Attached files: \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERB19D.tmp.mdmp \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERC0C1.tmp.WERInternalMetadata.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERC130.tmp.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERC12E.tmp.csv \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERC15D.tmp.txt These files may be available here: \\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_Vintagestory.exe_3278c09e339ad58fdb4a48929ddf95e5f2060ca_ee8069fc_1ea3c74e-ace7-45f3-86d0-f35a207e84cb Analysis symbol: Rechecking for solution: 0 Report Id: 0941fbe7-2ee2-41bf-a072-f86717ae4287 Report Status: 268566528 Hashed bucket: 38dd2bbe130a69d3fbdad4dc94ea3d82 Cab Guid: 0 }
  10. How is it you're supposed to know when to use a cooking pot vs a saucepan vs a small cauldron vs a cauldron? Are they all interchangeable?
  11. It doesn't happen all the time, however, it DOES happen on occasion (and this time in particular) with tree hollows.
  12. Not sure if you want this here or elsewhere, but just had a crash with the following message: Running on 64 bit Windows with 32698 MB RAM Game Version: v1.18.15 (Stable) 11/29/2023 8:21:57 PM: Critical error occurred in the following mod: primitivesurvival@3.3.0 Loaded Mods: aculinaryartillery@1.0.15, advancedsmithing@1.3.0, africanmonitorlizards@1.0.6, asianmonitorlizards@1.0.0, attributer@1.0.5, autoclose@1.0.1, autopanning@1.0.1, bandedgeckos@1.2.0, betterruins@0.2.4, bettertraders@0.0.2, bushmeat_meals@1.0.7, cavecontent@1.0.1, conquestnaturepack@0.0.4, hqzlights@1.1.1, dungeonsandshafts@0.2.3, extraclayforming@1.0.0, extrainfo@1.5.3, fancysky@1.0.6, FarmSurvival@1.3.0, fixroads@1.3.1, capreolinae@1.0.5, giantgouramis@1.0.1, gravelsandfix@1.0.2, HangingOilLamps@1.0.1, healingwhilesleepingfix@1.0.1, burntimetimes2@1.0.0, itemlights@1.0.2, juicyores@1.0.0, mannequinstand@1.0.1, mcd1@1.0.0, meteoricexpansion@1.2.4, millwright@1.1.1, moremolds@1.4.2, newworldgianttortoises@1.0.3, pondfrogsi@1.2.3, primitivesurvival@3.3.0, rainfrogs@1.2.1, roas@1.0.0, rpgitemrarity@1.0.4, she1fish@1.1.0, smokychimneys@1.0.0, spyglass@0.4.5, stacks@1.0.4, temporal_gears_stack@1.0.0, usefuldrifterloot@1.0.3, game@1.18.15, weaponpackalphaunoff@1.4.0, wildcrafttrees@1.2.4, wildcraft@1.6.6, ancienttools@1.5.11, ar-class@0.0.6, egocaribautomapmarkers@2.6.0, betterfirepit@1.1.2, betterjonasdevices@1.0.1, canbeignited@1.1.0, carryon@1.6.1, composter@1.1.0, expandedfoods@1.6.8, fancyplanters@1.2.0, glowingprojectiles@1.1.3, hudclock@3.3.0, knifecut@1.2.0, loreweapons@1.0.1, metaltongs@1.1.0, morestickcrafting@1.0.2, petai@1.8.1, prospectorinfo@4.3.0, simplestep@1.0.8, stepup@1.2.0, stonebakeoven@1.1.1, stonerailings@1.1.0, storageoptions@1.0.1, updatedtexturesandmodels@0.8.2, creative@1.18.15, vsquest@0.4.1, survival@1.18.15, xlib@0.7.4, bugnetcompatibility@1.0.1, bullseye@2.5.1, feverstonewilds@1.4.3, shellpan@1.0.0, xinvtweaks@1.5.7, xskills@0.7.5 System.IndexOutOfRangeException: Index was outside the bounds of the array. at Vintagestory.Client.NoObf.TextureAtlasManager.get_Item(AssetLocation textureLocation) in VintagestoryLib\Client\Render\Atlas\TextureAtlasManager.cs:line 53 at Vintagestory.GameContent.BlockEntityDisplay.getOrCreateTexPos(AssetLocation texturePath) in VSSurvivalMod\BlockEntity\BEContainerDisplay.cs:line 112 at Vintagestory.GameContent.BlockEntityDisplay.get_Item(String textureCode) in VSSurvivalMod\BlockEntity\BEContainerDisplay.cs:line 87 at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShapeElement(Int32 indexForLogging, MeshData meshdata, ShapeElement element, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 394 at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShapeElements(MeshData meshdata, ShapeElement[] elements, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 306 at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShapeElements(MeshData meshdata, ShapeElement[] elements, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 306 at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShape(Shape shapeBase, MeshData& modeldata, Vec3f wholeMeshRotation, Vec3f wholeMeshOffset, Single wholeMeshScale, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 302 at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShape(String type, AssetLocation name, CompositeShape compositeShape, MeshData& modeldata, ITexPositionSource texSource, Int32 generalGlowLevel, Byte climateColorMapIndex, Byte seasonColorMapIndex, Nullable`1 quantityElements, String[] selectiveElements) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 51 at Vintagestory.Client.NoObf.ShapeTesselator.TesselateItem(Item item, MeshData& modeldata, ITexPositionSource texSource) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 620 at Vintagestory.GameContent.BlockEntityDisplay.getOrCreateMesh(ItemStack stack, Int32 index) in VSSurvivalMod\BlockEntity\BEContainerDisplay.cs:line 204 at Vintagestory.GameContent.BlockEntityDisplay.updateMesh(Int32 index) in VSSurvivalMod\BlockEntity\BEContainerDisplay.cs:line 179 at PrimitiveSurvival.ModSystem.BETreeHollowGrown.updateMeshes() at Vintagestory.GameContent.BlockEntityDisplayCase.FromTreeAttributes(ITreeAttribute tree, IWorldAccessor worldForResolving) in VSSurvivalMod\BlockEntity\BEDisplayCase.cs:line 203 at PrimitiveSurvival.ModSystem.BETreeHollowGrown.FromTreeAttributes(ITreeAttribute tree, IWorldAccessor worldForResolve) at Vintagestory.Client.NoObf.ClientChunk.AddOrUpdateBlockEntityFromPacket(Packet_BlockEntity p, ClientMain game) in VintagestoryLib\Client\Model\ClientChunk.cs:line 429 at Vintagestory.Client.NoObf.GeneralPacketHandler.HandleBlockEntities(Packet_Server packet) in VintagestoryLib\Client\Systems\GeneralPacketHandler.cs:line 414 at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 757 at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 200 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 668 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 643 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 77 at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 313 at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 129 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93 Event Log entries containing Vintagestory.exe, the latest 3 ================================== { TimeGenerated = 11/29/2023 7:18:52 PM, Site = , Source = Windows Error Reporting, Message = Fault bucket 2007150627803250050, type 4 Event Name: APPCRASH Response: Not available Cab Id: 0 Problem signature: P1: Vintagestory.exe P2: 1.18.15.0 P3: 64e841c5 P4: openal32.dll P5: 1.23.0.0 P6: 63dd31ad P7: 40000015 P8: 00000000000df046 P9: P10: Attached files: \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER636B.tmp.mdmp \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER6FEF.tmp.WERInternalMetadata.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER705D.tmp.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER706B.tmp.csv \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER708B.tmp.txt These files may be available here: \\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_Vintagestory.exe_3278c09e339ad58fdb4a48929ddf95e5f2060ca_ee8069fc_ed29da80-fa95-456e-8b32-f8ef1d54150b Analysis symbol: Rechecking for solution: 0 Report Id: e666b118-a9b4-40e9-b4b4-37eb2ff93628 Report Status: 268566528 Hashed bucket: 38dd2bbe130a69d3fbdad4dc94ea3d82 Cab Guid: 0 } -------------- { TimeGenerated = 11/29/2023 7:18:48 PM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.18.15.0, time stamp: 0x64e841c5 Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad Exception code: 0x40000015 Fault offset: 0x00000000000df046 Faulting process id: 0x5444 Faulting application start time: 0x01da22fbb9086cfc Faulting application path: F:\Games\Vintagestory\Vintagestory.exe Faulting module path: F:\Games\Vintagestory\Lib\openal32.dll Report Id: e666b118-a9b4-40e9-b4b4-37eb2ff93628 Faulting package full name: Faulting package-relative application ID: } -------------- { TimeGenerated = 11/29/2023 2:38:59 PM, Site = , Source = Windows Error Reporting, Message = Fault bucket 2007150627803250050, type 4 Event Name: APPCRASH Response: Not available Cab Id: 0 Problem signature: P1: Vintagestory.exe P2: 1.18.15.0 P3: 64e841c5 P4: openal32.dll P5: 1.23.0.0 P6: 63dd31ad P7: 40000015 P8: 00000000000df046 P9: P10: Attached files: \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER2A57.tmp.mdmp \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER3322.tmp.WERInternalMetadata.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER3390.tmp.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER338E.tmp.csv \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER33BE.tmp.txt These files may be available here: \\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_Vintagestory.exe_3278c09e339ad58fdb4a48929ddf95e5f2060ca_ee8069fc_107c74b7-bbaa-4485-a843-9815591af47d Analysis symbol: Rechecking for solution: 0 Report Id: 53f93248-c63a-4b90-ba88-181b6b6755b5 Report Status: 268566528 Hashed bucket: 38dd2bbe130a69d3fbdad4dc94ea3d82 Cab Guid: 0 }
  13. Can I make the suggestion that in the list of purchasable abilities you mark the professions as "Profession: Miner" or maybe even call them Specializations instead (and also label them as "Specialization: Miner"? It's taken me quite a bit of searching trying to figure out what the All Rounder actually does, whereas with this change, it would be a lot more self-explanatory. LOVING this mod, by the way.
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