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DrEngine

Very Important Vintarian
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Everything posted by DrEngine

  1. DrEngine

    Horses

    It'd be great to have horses.
  2. More info: placing of fence gate near border caused partiall enlightening of chunk.
  3. I have got some strange shadowed area. It's one chunk exactly (borders 64-96 / 800-832). Grass doesn't grow. Drifters spawn. It's the second case. 1st one was far away in deep forest. But this new one is near my base. I'd like to get rid of it. Is it bug or what ???
  4. Macro - perfect solution. However is it possible the macro asks for waypoint title ? Something like that "/waypoint addati pick °0 °0 °0 false red #enter_text" => dialog asks for text, replaces #enter_text with entered text and executes this command. ???
  5. @Kiptrix. It's not horrible process. But it's not so easy as you've said: Open map. Zoom map so the position of waypoint should be precise. Right click. Write some text. Manually enter color (this is weird). Click icon selector, move down and eventually scroll because your icon is at the bottom of list. Click ok. Ehm.... It's not so straightforward.. Finally you use only few of icon (namely: pickaxe, ladder, trader wagon, star, spiral) - no need to have another in the list. You use only few colors mainly because some color is very badly visible on the map (namely: red - for search, orange - special case for example transponder target, yellow - searched but repeatedly user e.g. trader, blue - the place is done/closed). I usually want to place only these types of waypoints: - opening of cave (ladder, red) - ore to pick (pickaxe, red) - trader (trader wagon, red) - transponder (spiral, red) I usually change color to blue as soon as I finish some place (e.g. ores, explored caves) So few hotkeys for concrete waypoints would be perfect.
  6. Adding map waypoints is a little bit tedious process. What about some hotkeys (lets say 5 pcs). Every hotkey has presetted color, icon. If I click hotkey game adds new waypoint with presetted color and icon, position on my current position and opens dialog for entering waypoint text. I write text and click enter. Quick, simple, comfortable.
  7. DrEngine

    Horses

    What about horse breeding ? Catch some, breed them, tame them and ride them. And player transport riding horse - higher speed. Necessary to feed horse.
  8. Key mapping GUI interface doesn't show conflicting keys. It'd be fine to see then in some other color (preferably red).
  9. I'd like to see game time in HUD to avoid repeated opening player GUI. Above minimap for example. Optionally: player should get watches somehow (from trader or in ruins), wear it and time will show then. Optionally: watches are craftable (1 green gear + 5 silver gears) ....
  10. Is traders offers stable? I have experienced they change their offers. Trader offered 3 paintings and he offers only one of them next time I meet him. Is it normal?
  11. Tieing to calendar is amazing choice of game developers. I like it.
  12. Do translocator have any rule concerning direction of travel ? Not exact rule of course but some approximate? For example "translocator north-west from spawn will travel north-west approx...".
  13. I'd like to know too... How the light level drops with distance from light source.
  14. What about game load distance ? I suppose only loaded part of world is active so trees grow, animals breed etc... So if I want my saplings grow I need to have them in loaded distance. How much blocks is it ? Or the world is active always ??? And what about food persistence? Does the load/unload world have any effect?
  15. I've tested this and my final design involves room 9x9, height 7 with chests over all walls. Chests in the corners are 1 block sticked out from wall. There in the centre of room is elevated floor (1 block). I can reach all chests.
  16. It is very complicated to change mode when smithing and clay forming (press T key and select mode). It'd be much better to select mode with some "shift" key or orientation of player. Examples: CLAY FORMING: - some key rotates through all modes 1 - 2 - 3 - Duplicate - 1 - 2 - .... SMITHING: - use hammer with sneaking key => HEAVY HIT - direction I'm looking => up/left/right/down - use hammer with another shift key => SPLIT
  17. What is the distance of chest I can reach by hand ?
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