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DrEngine

Very Important Vintarian
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Everything posted by DrEngine

  1. Thread necromancy..... I was very excited to see "Toggle sprint" option in settings. However it's not what I though. "Toggle sprint" key activates sprint when pressed with walk key and can be released while sprint is active until you release walk key. VS dev guys !!!!!! Sprint is the most used function when playing your game (I think so). And ergonomy rules says what? Most used functions should be accessible by simple operation. Why "Sprint-shift" key? WHY ??? Can you PLEEEEEEASE !!! add option that "Sprint-shift" key is "Walk-shift" key ??? So if I press and hold walk forward I sprint, and to walk only is necessary to use "Walk-shift" modificator key??? !!!!!!!!!!!!!!!!!!! PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE !!!!!!!!!!!!!!!!!!!
  2. Changing or improving terrain generator does have one major PROBLEM: it breaks continuity of terrain. We do have stable many years living server with a lot of players. Changing terrain generator like now with 1.18 means game map reset and a lot of work to continue and keep players. We've made it now. It was really huge amount of work. And should we expect another generator reset next upgrade ??? This is ridiculous. I think the change of map generator should be game upgrade itself (no other changes) and should be very well tested and proven to avoid corrections in another upgrade (because of that PROBLEM). Geometric terrain forms are terrible, horrible. And if we'll get another generator upgrade next version, I'll be angry. I really love Vintage Story but I should say I think Tyron and team have underestimated terrain generator change complexity....
  3. No, that means mountains cutted to sharp tall pieces, where is not much space between pieces (no valley, not even space to walk between them).
  4. I definitely don't think 1.18 is a worldgen letdown. Upheaven and other features made terrain more realistic. I only listed some issues that aren't very well made: - a lot of shattered mountains (it seems they are everywhere) - some geometrically shaped hills missing unevenness/irregularity (see images) - huge long caves missing (for me) very hard to find place I'd like to settle down.
  5. I was in doubt a long time whether publish it or not. One reason is overall positive reactions to new version. The second reason is I don't want to be much negative about VS cos I highly appreciate Tyron and others developers work. I'm a long time player of VS (our 15000 hours MP world). I've found a lot of fabulous places, amazing mountains including huge caves, flooded valleys, great landscapes. I play new 1.18 RC. I've played it a lot of hours in creative mode using fast fly speed to see a much as possible landscape in a short time. And I should say I'm disappointed: - landscape forms are very clean mathematical geometry like; it seems like charts / graphs; terrain is missing some unevenness/irregularities; more and more I've found these I'm more and more frustrated; - landscape is missing solid/undivided mountains (many of them are cut to "pieces"); if some is solid/uncut they are missing caves; - landscape is missing huge interesting caves; I've uploaded some examples to demonstrate my findings: - new generator (geometric shapes of landscape) https://we.tl/t-NqOtekQrh7 - old generator (fabulous places in old version, that I'm not able to find similar ones in new version) https://we.tl/t-RXkysUUSav I'd like to see that I'm wrong and new terrain generator can produce amazing places like in old generator. But I haven't found it in new version yet.... :-((( What do you think?
  6. I play new 1.18 VS. It has a lot of great new features. However it seems to me that terrain generator has a problem with regular mathematic shapes. Landscape sometimes looks like a mathematic charts/graphs, pure geometric shapes. And everything is covered by soil. It seems weird, like no real landscape. It seems to me that generator lacks some unevennes, irregularity, or so... What do you think? More screenshots: https://we.tl/t-EkFWVHbseQ
  7. Is a special forum to discuss version in development like 1.18pre ?
  8. Amazing - so much new features !!! Will The first main story event. be only single structure/event in whole world ? So only for the first player that gets to the structure and plays it ?
  9. DrEngine

    What about 1.18?

    Seems very promising. However I'd like to see some improvements of claiming system (for example: when listing claims the game shows all claims not only gamers ones, and listing doesn't have names of claims but only indexes; its very very bad; we play multiplayer and claiming system really need some improvements to be simple and very usable)....
  10. I do want to have the same option as Filip: Please, allow us to use the old voices.
  11. We play on our server MP Vintage story. We all can use lantern in the second hand to lit underground. It has stopped functioning suddently for one of us. Day light is ok, landscape is properly lit even during night. But as soon as he dives underground he doesn't see anything with lantern in hand. If I stay by him with my lantern (and I can see lit surrounding) he has black screen and he see nothing. He tried to restart VS, restart computer, reset Graphics settings, use another lantern. Any hint ? Help?
  12. yes, the problem with drinking 1L of milk is annoying. I do have 10L of milk in bucket. Putting milk into barrel put only 9L of milk (I probably drink 1 L). I think VS doesn't distinguish drinking from puuting in barel when Rclick on barrel with bucket...
  13. Exactly described new situation. One major problem is you lost the lantern in case of the death. You can use torches of course but main inventory bar is getting more and more filled (shield or lantern, torches, spear, ...) and its managing starts to be frustrating.
  14. @Streetwind first of all: it's very rare to see such a deep complex answer. I like it very much whether or not you like the new longblade. I fully understand your opinions including your preference (spear). Your complex answer motivated me to try longbow/shield combo once more. However I doubt I'll love it. I can truly accept some lack of previous comfortability for more realistic combat behaviour. Although I think I'll definitely prefer some improvement concerning longbow aiming/speed. Or improvement concerning longbow hit power. Another point of view: if I use steel axe for combat the result is near the same. Thats definitely bad ! Longbow should have much more usability for combat than axe.
  15. I totally agree: the changes in 1.16 (even in 1.16.1 +25% longblade speed/...) makes sword combat unusable. When using any axe the result is tha same. And problem with inventory capacity. Shield, spear, etc etc... very bad...
  16. The new version 1.16 has a lot of interesting stuff. However the nerfing of longblade is frustrating still (even after 1.16.1 tweaking). The main problem is speed of hitting. It's still slow and player can't aim and hit precisely so many of hits are missed (drifters and wolves are moving quickly). When I started to play VS and I first met wolf it was very frustrating - wolf killed me in few seconds. This repeated many times. Only after reaching iron/steel period I was able to produce strong longblade (steel) and better armor (iron). Then I was able to face wolf and win. The key was facing the wolf and hitting as quick as possible. After some time and experience I was able to meet more wolves at once and face them without fear and with high probability of success. 1.16 version longblade nerfing totally changed this. Now it's frustrating experience again even with iron armor and steel longblade. The biggest problem is hitting speed (slow). It has a tremendous influence on success. I think the settings is very bad because if I use simple bismuth-bronze axe the result is the same. Thats definitely wrong. I don't know what was the reason the developers to implement such a huge change. I'd like to get back or at least to have some parameters in game settings to change longblade hitting speed.
  17. the sword speed REALLY deserves some raising otherways it's unusable...
  18. "You can still player your old 1.15 worlds with 1.16. Only two things are not backwards compatible - liquids stored in buckets and barrels will be lost" Ok, but how to keep the content of my barrels ???
  19. Farming turns to be more complicated after last major update. Our normally functioning farm doesn't work anymore. Mostly because of high temperature (berries don't grow, most of the vegatables/cereals have temeprature problem and they turn dry/dead. I'm looking for most suitable place to found new farm. Do you have any ideas/tips/tricks to find the best place for farming with least limitations concerning temperature etc... ???
  20. Nobody? Ok, the only solution I have found is to split whole claim to several pieces and add them to claim one by one ("/land claim add"). Frustrating and tedious job...
  21. I try to claim land as admin and admins m3 limit from serverconfig doesn't work. I've tried to claim area 1350 x 1100 with height 200. I mark area with start/end command, add it and save claim. But it results only claim 294 x 267 height 200 located by "end" corner of marked area. 1350x100x200 = 297 000 000, that is way less than admins claim limit 2 147 483 647 (serverconfig.json). What am I doing wrong ????
  22. This is a bug. It's always translocator on the other side.
  23. How to delete "cave art" i.e. paintings made by chalk, coal, ... ??? Destroying of block doesn't work - painting reappear after replacing block.
  24. It's not of course. Its a minor thing that could bring some confusion sometimes. Yes, it's graphically better than old icons but it could be designed more different
  25. Maybe but readability i.e. how to recognize the difference between them is very bad.
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