Jump to content

DrEngine

Very supportive Vintarian
  • Posts

    262
  • Joined

  • Last visited

Everything posted by DrEngine

  1. If it doesn't count down the game probably doesn't run. Do you play server game or single player local ? Be sure your game time is running. Does date change ?
  2. I definitely respect it. Let everybody use what he wants. No problem for me. I only would like VS team add an option for sprint - doubleclick walk key. I use it in MC for years.
  3. Yes, definitely better even with need to hold shift to sprint! No need to be sarcastic!!! I respect your position. Do you respect my opinion ?
  4. I think the doubleclick walk key=sprint is the best option. You can easily precise control what to do. But add it as an option to turn it on is obvious (I don't want to spoil another players experience). Why you don't use gamepad? It's much better then keyboard and some of them are programmable. I use Nostromo n52te. It's much better than keyboard from ergonomic point of view. https://www.google.com/search?q=Nostromo+SpeedPad+n52
  5. Haha... First: shift-key doesn't mean it should be real shift key . "Shift" function could be mapped to another key. And second: not everybody uses standard keyboard for gaming. What about gamepad ??? Like Nostromo Speedpad or Razer or others ? But ok: what real keys do you use for sprint ???
  6. Add standard control of sprint by double click and hold walk key. Today solution with extra shift key for sprint is an ergonomic nightmare !!! It wastes another key. If you have walk+sprint for example W+S it wastes one key and causes handconvulsions when pressing two keys with one finger. If sprint-shift key is key pressed by different finger e.g. thumb, you waste another key and moreover you block your thumb key for another function (typically jump/crouch). PLEASE Tyron, add it please !!!!
  7. I have found a lot of iron ore veins during my VS play. Most of them simply by exploring caves. Iron ores are more or less red color and is easily spottable. Simply continue playing, explore as much caves as you can and you should hit it sooner or later. Exploring caves has other benefits: ruins (with rare materials), and traslocators. Prospecting with propick is much harder imho. My first experience was nightmare. I was not able to find ore because I use bad procedures. Be very very precise when use propick and stick to right procedure (you can find here in forum detailed explanations how to propick ores step by step). Horizontal strip mine like in Minecraft doesn't work at all.
  8. The move to MS account is understandable of course. I don't have any problem to move. I do use Win10 and I have got MS account yet. However I see another problem. MS is very "famous" concerning its unsolvable problems here and there, that aren't solvable whether with MS feedback and sources or another one (community, that is far better than MS feedback itself). One such a problem is well known problem of "Microsoft account problem notification". read more here: https://windowsreport.com/you-need-to-fix-your-microsoft-account/ https://www.trickyways.com/2019/06/fix-microsoft-account-problem-we-need-you-to-fix-your-microsoft-account/ You can easily see "typical MS problem", when even Microsoft itself doesn't know how to solve its own problem if recommending so much various steps including the last one: "If all this don't help reinstall Windows"... Hahahahaha.... I tried my best to solve this problem on my notebook without success (and I'm IT staff). It was necessary to switch notebook login to classic name/password scheme without MS account. If it'll be the same problem with Minecraft logins, god save all MC players....
  9. Great. I have found one such a wagon without trader.
  10. Ok, I'll post there then...
  11. Yes, I know it's outdated. Thats why I haven't voted. However I think some of the features weren't implemented yet so I can add some ideas....
  12. I'm a little bit late with my opinion (I've started VS in October 20) but better late than never. I think the game progress depends on three major premises: A) Remove serious problems or limitations B) Add principially NEW mechanic/processes that not only add something new but add something principially new (for example add new trees/flowers is fine from the diversity point of view but question is do they add something principially new to make game more interesting and not only more "color" full???) C) Keep the game balanced at the same time (no overkills, no nerfing) To point A) Remove serious problems or limitations: - double click run key is a must; using two keys to run is not ergonomic and it wastes one key that can be used for other function; - claim inside another claim is a must (lets say we do have city - big claim to protect public city places and we need to have individual claims inside this big one for individual houses of players); I don't see any major problems now. My comment to individual features with respect to B/C: IMPORTANT features: - Transport mechanics (Boats, Minecarts and/or Horses): YES, it adds new principles (boat = quicker than swimming and keep player dry; horse = quicker transport; but need taming/feeding/breeding) - More progression ages AND More Mechanical Power Mechanics: YES, I think these two belong together because more progressions means electricity/steam/elevators/conveyor belts/etc... and big challenge to keep game balanced - point B; - Seasons Part 1: YES, IF it adds something new (crops won't grow during winter - you need build greenhouse, heat it, etc...). - (new/my point): some support for groups of players - fully or partially shared map/waypoints and othr features; QUESTIONABLE features: - More craftable content: yes, if it brings something principially new (for example: alcohol makes you drunk - you feel unbalanced but probability to get RG or TG when killing drifter is higher; or herbalism: you can cook some ingeredience from herbs and eating ingredience makes you feel ores below surface... or something like that, only my ideas); - More Story elements: I think the story elements are only supplement to complete gameplay experience; I'd like to have them improved somehow to bring some benefit to player; for example: I complete some tapestry and revealed story has coordinates of treasure chest with valuable items (different coordinates for every individual player); - More RPG Elements: it's very questionable imho; will it add something new? NPCs, villagers and quests ? I don't know.... The only interesting feature would be some "experience player" - the more you do some activity the more experience at it you are (you dig quicker, you have bigger probability to get TG, you run quicker); but big challenge to keep game balanced; - Improved trading system: I think the traders system works ok now; maybe some support for players trading would be fine (e.g. "tradeomat"); absolutly no need for fast travel routes - one of the big miracle of VS is necessity to travel a lot/invest to translocators and find a way through series of traders with interesting offers; if you would add some fast-travel routes whole miracle will be spoiled; - Improved farming and animal husbandry: does it bring some principially new mechanics ? It would be fine to have more ways to for example produce food but why? We'll have 12 ways to produce food instead of 10 ways. Thats nice but nothing principially new. Does new food bring something new ? E.g. can new food be produced to oil and it burned in some new type of machine ? - Improved World Gen: I think the world gen is great and I'm still surprised to reveal new and new combinations of rock type, landscape, water lakes, etc etc... when traveling. The diversity of landscape is amazing and fantastic. If you can add some new "layer" of diversity (new rocks types, oceans, dungeons, flowing rivers, ...) and that way avoid more repeating of the same landscape again and again (like in Minecraft) it will be great; NOT IMPORTANT features at all: - Better combat: VS isn't PvP game in my opinion; the main accent is survival and cooperative playing; - Improved auxiliaries: I think purchase, docs, server setup etc work without problem, no need to improve anything; - Make it easier for new players: why? how can I make strong relationship with the game if it is easy? I definitely didn't feel anyhow uncomfortable when starting play VS; yes, it's complicated, you should do many primitive things and everything is progressing slowly but finally it's a game and this is the reason we play it cos it is difficult and challenging ! If you are not dumb, you can progress from game playing start to steel age in month or two. Thats absolutly ok. - Improved Graphics fidelity: VS is perfectly playable now with great graphic look (much better than Minecraft for example) and I say it playing on LOW and short visible distance; no need to improve anything IMO; - Improve the World map: I think the map is very usable now; I dont think the public map is something to have - I feel VS as personal survival game and I don't want other players to see my revealed map parts of the world and where I'm now etc.... it's much more realistic than e.g. Minecraft public map where I can see all other players; I cant comment on Improved mod support because I dont develop any.
  13. Great. Thanks...
  14. Is it possible to change character class after 1st choice was made? I mean admin way ...
  15. I've got first experience. Be careful, information on Wiki concerning needed materials for steel furnace build isn't exact at all !!! You'll need about half of materials only. If you get all material first, make powder (quartz, bauxit, olivine and later ilmentite ) and bulid furnace afterward you'll be dissappointed cos you pulverized twice as much materials. Moreover Tier3 furnace (build with Ilmenite) isn't 100% durable. It's 99% only. Its a question if it deserves so much work to find Ilmenite and find it again and again to keep Tier3 furnace in work.
  16. I started to produce steel. I had to fill new fuel under steel chamber twice. And carbonization process is only 14%. How long does it take usually to finish process? And how much coal fuel does it need ?
  17. 1.14 already. The first case appeared in 1.13, but the second one after upgrade to 1.14. Does exist a way to repair it? To remove "black" chunk?
  18. DrEngine

    Horses

    It'd be great to have horses.
  19. More info: placing of fence gate near border caused partiall enlightening of chunk.
  20. I have got some strange shadowed area. It's one chunk exactly (borders 64-96 / 800-832). Grass doesn't grow. Drifters spawn. It's the second case. 1st one was far away in deep forest. But this new one is near my base. I'd like to get rid of it. Is it bug or what ???
  21. Macro - perfect solution. However is it possible the macro asks for waypoint title ? Something like that "/waypoint addati pick °0 °0 °0 false red #enter_text" => dialog asks for text, replaces #enter_text with entered text and executes this command. ???
  22. @Kiptrix. It's not horrible process. But it's not so easy as you've said: Open map. Zoom map so the position of waypoint should be precise. Right click. Write some text. Manually enter color (this is weird). Click icon selector, move down and eventually scroll because your icon is at the bottom of list. Click ok. Ehm.... It's not so straightforward.. Finally you use only few of icon (namely: pickaxe, ladder, trader wagon, star, spiral) - no need to have another in the list. You use only few colors mainly because some color is very badly visible on the map (namely: red - for search, orange - special case for example transponder target, yellow - searched but repeatedly user e.g. trader, blue - the place is done/closed). I usually want to place only these types of waypoints: - opening of cave (ladder, red) - ore to pick (pickaxe, red) - trader (trader wagon, red) - transponder (spiral, red) I usually change color to blue as soon as I finish some place (e.g. ores, explored caves) So few hotkeys for concrete waypoints would be perfect.
  23. Adding map waypoints is a little bit tedious process. What about some hotkeys (lets say 5 pcs). Every hotkey has presetted color, icon. If I click hotkey game adds new waypoint with presetted color and icon, position on my current position and opens dialog for entering waypoint text. I write text and click enter. Quick, simple, comfortable.
  24. DrEngine

    Horses

    What about horse breeding ? Catch some, breed them, tame them and ride them. And player transport riding horse - higher speed. Necessary to feed horse.
  25. Tieing to calendar is amazing choice of game developers. I like it.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.