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Digitalr

Very Important Vintarian
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Posts posted by Digitalr

  1. And some feedback:

    Drifters throw rock with exceptional accuracy and range (impossible for player, even with boosted ranged attacks). They can shot you from ladder 30+ cubes above with easy.  Almost without miss. Only unpredictable movement patterns can help.

    IMHO, range or accuracy need to be reduced.

     

  2. Found a little bug.

    With this mod, vanilla coordinate hud switches from relative coordinates to absolute, after i set my spawnpoint using temporal gear. Not sure, is restart needed, or not. It is not a problem, really. But bigger numbers not so easy to remember or check.

  3. Really strange. I try with different world settings (from default to heavily modified), both, localhost server or singleplayer. I cannot find gaps in terrain :(

    Can this issue be related to differences with locale comma separator?

  4. Another suggestion for Survival skills branch:

    As far, as i can remember, entity (player too) can have property LightHSV - ability to emit light.

    So, i believe, it is possible to create something like "luminiferous" skill. Each rank allow player to emit more and more light. Ideal for cave exploring, IMHO

    • Like 1
    • Thanks 1
  5. Its strange, but when i create new world, i have all chunks generated. No empty chunks - all looks like just as in vanilla.

    Game version 1.14.7. No another world-generation-change mods.

    But there is error report in console:

    29.1.2021 18:52:12 [Error] System.Exception: Invalid spawn coordinates found
       в Vintagestory.Server.ServerMain.EntityPosFromSpawnPos(PlayerSpawnPos playerSpawn)
       в Vintagestory.Server.ServerMain.GetSpawnPosition(String playerUID, Boolean onlyGlobalDefaultSpawn)
       в Vintagestory.Server.ServerMain.FinalizePlayerIdentification(_icpJQCjhVYa6ZAMDaGe5Bb2g5fd packet, ConnectedClient client, String entitlements)
       в Vintagestory.Server.ServerMain.HandlePlayerIdentification(_VOScRRtAYcHFvBUCVU8Q2cQeB3O p, ConnectedClient client)
       в Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket)

    Mod seems loaded ok. Server-debug log contains info about it:

    29.1.2021 18:58:10 [VerboseDebug] [skychunk] Check for mod systems in mod C:\Users\roman\AppData\Roaming\VintagestoryData\Cache\unpack\SkyChunk-VS1.14.7-v1.0.0.zip_e4d823662a99\SkyChunk.dll
    29.1.2021 18:58:10 [VerboseDebug] [skychunk] Loaded assembly C:\Users\roman\AppData\Roaming\VintagestoryData\Cache\unpack\SkyChunk-VS1.14.7-v1.0.0.zip_e4d823662a99\SkyChunk.dll

     

  6. Happens again. May be triggered when travelled via translocator.

    UPD: No, translocating, teleporting, or just run far away just increase value of consumed durability when i set return point.

    UPD2: it is triggered definitely after i repair translocator and travel to other side. When i stay exact at point, where i use mirror to mark return point first time\ durability not consumed. Value of consumed durability exact as distance between first marked point and next marked point. Just as when i travel, using mirror to its destination.

    ------------------------------------------------------

    В общем...

    • Проблемы начинаются через некоторое время работы сервера.
    • Любая попытка отметить точку возврата сжирает часть прочности, равную расстоянию между точкой возврата на момент возникновения проблемы и текущей точкой возврата, которую пытаемся маркировать.
    • Возможно проблема вызвана ремонтом транслокатора/транслокацией. По крайней мере на данный момент, по изменению отжираемой прочки я вышел четко на место, которое маркировал перед проходом через транслокатор.
    • В креативе, судя по всему, прочка не отжирается.
    • Релог не спасает. Зеркало переключается непонятно куда. В моем случае на точку в 9000 кубов от текущей. Возможно второй конец транслокатора, где я маркировал другим зеркалом.
    • Рестарт сервера вроде бы спасает. На время. Хотя теперь я не уверен, потому как в процессе теста запасся десятком зеркал, перейдя в креатив. Не помню вышел из него на момент первой проверки, или нет. Рестартану уже завтра, перепроверю.
    • В сингле повторить не вышло. Но см.п.1.
  7. On VS 1.14.7 each shift+click (to set return point) consume too much durability of mirror. New steel mirror with 15000 durability have only 5508 durability left after set return point at 9217,125,17518.

    UPD: Server restart solve problem. But, IMHO, even in this case, durability consuming are bug.

    • Confused 1
  8. IMHO: 1-5 sec. cooldown, after last decrement of durability, can solve issue with two charges per use consuming?

    Also another suggestion: option to disable mirrors (or shift exit point randomly in 10-20 block radius), if temporal storm incoming or active.

    UPD: Additionaly: there is no smithing recipes for meteoric iron and steel mirror frames.

  9. Found little bug.

    I have pair of copper elevators inside my claim. If i throw away some junk over upper elevator (with full inventory, so this junk cannot be taken back), use elevator and travel down and up, then, while this junk still over the upper elevator, i can travel to lower part of this elevator pair just by crouching.

    _-------------------

    Так как мой английский "такой себе", продублирую:

    Дано: пара связанных лифтов внутри привата (в моем случае медных".

    Бросаем что угодно на верхний (в моем случае это был горшок). Инвентарь полон. Предмет не подбирается. Используя лифт переходим вниз, потом вверх. Все. Теперь, где бы я не присел, попадаю на нижнюю часть лифта. И так пока предмет не будет подобран, либо не исчезнет. Возможно работает и не в привате. Проверить не успел. Возможно работает и для предмета на нижней площадке и прыжка.

  10. Can confirm issue with consuming 2 charges. Is this a bug, or feature (while i travel relatively short distances e.g. 1000-1500, only one charge consumed, but atm i jump twice at 10000+, and both jumps consumes 2 charges)?

  11. When player tries to use branchcutter, his client crashes and this exception are logged:

    [code].Version: v1.14.2 (Stable)Вс 13.12.20 20:35:11: Critical error occurred
    System.MissingMethodException: Метод не найден: "Void Vintagestory.API.Common.IWorldAccessor.SpawnItemEntity(Vintagestory.API.Common.ItemStack, Vintagestory.API.MathTools.Vec3d, Vintagestory.API.MathTools.Vec3d)".
       в necessaries.src.ItemBranchcutter.OnBlockBrokenWith(IWorldAccessor world, Entity byEntity, ItemSlot itemslot, BlockSelection blockSel, Single dropQuantityMultiplier)
       в Vintagestory.Client.NoObf.ClientMain.OnPlayerTryDestroyBlock(BlockSelection blockSelection)
       в Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.ContinueBreakSurvival(BlockSelection blockSelection, Block block, Single dt)
       в Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsBlockSelected(Single dt)
       в Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt)
       в Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt)
       в Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt)
       в Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt)
       в _uWwiuXC8cGTH1JnsWiUY9FUaXOo._X2niSFpb8ndF6zWsCcobp5QBcvO(Single )
       в _ydpin5JFjepNgd3JOZRb2z5I5Fg._LvRZFcsDWyPwKLB1F2UK7fQ2N6d(Single )
       в _ydpin5JFjepNgd3JOZRb2z5I5Fg._GO2qaUrk9dl0IceTLiA7P4LcpAB(Single )
       в Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
       в System.EventHandler`1.Invoke(Object sender, TEventArgs e)
       в OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
       в OpenTK.GameWindow.DispatchRenderFrame()
       в OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
       в _Ine8FeGTtDXciSIfaZMHMwCLKGBA._8puLW8J44fiq3A5hthQTfB8WNxc(_SbVlAI6dJIZ4JRt0da0lu23DF14 , String[] )
       в _lErb0L2e9E9htuT2VVnAsXIZqc7A._8puLW8J44fiq3A5hthQTfB8WNxc(ThreadStart )
    -------------------------------
    Version: v1.14.2 (Stable)Вс 13.12.20 20:36:10: Critical error occurred
    System.MissingMethodException: Метод не найден: "Void Vintagestory.API.Common.IWorldAccessor.SpawnItemEntity(Vintagestory.API.Common.ItemStack, Vintagestory.API.MathTools.Vec3d, Vintagestory.API.MathTools.Vec3d)".
       в necessaries.src.ItemBranchcutter.OnBlockBrokenWith(IWorldAccessor world, Entity byEntity, ItemSlot itemslot, BlockSelection blockSel, Single dropQuantityMultiplier)
       в Vintagestory.Client.NoObf.ClientMain.OnPlayerTryDestroyBlock(BlockSelection blockSelection)
       в Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.ContinueBreakSurvival(BlockSelection blockSelection, Block block, Single dt)
       в Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsBlockSelected(Single dt)
       в Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt)
       в Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt)
       в Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt)
       в Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt)
       в _uWwiuXC8cGTH1JnsWiUY9FUaXOo._X2niSFpb8ndF6zWsCcobp5QBcvO(Single )
       в _ydpin5JFjepNgd3JOZRb2z5I5Fg._LvRZFcsDWyPwKLB1F2UK7fQ2N6d(Single )
       в _ydpin5JFjepNgd3JOZRb2z5I5Fg._GO2qaUrk9dl0IceTLiA7P4LcpAB(Single )
       в Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
       в System.EventHandler`1.Invoke(Object sender, TEventArgs e)
       в OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
       в OpenTK.GameWindow.DispatchRenderFrame()
       в OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
       в _Ine8FeGTtDXciSIfaZMHMwCLKGBA._8puLW8J44fiq3A5hthQTfB8WNxc(_SbVlAI6dJIZ4JRt0da0lu23DF14 , String[] )
       в _lErb0L2e9E9htuT2VVnAsXIZqc7A._8puLW8J44fiq3A5hthQTfB8WNxc(ThreadStart )
    -------------------------------
    [/code]

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