Digitalr
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Posts posted by Digitalr
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Not sure, what caused problem, because there is no visual signs of it, in the world:
10.12.2020 17:01:12 [Error] An error was thrown when generating chunk column X=1599,Z=1622 - it will probably not generate correctly!. Exception System.NullReferenceException: Object reference not set to an instance of an object at Vintagestory.GameContent.BlockEntityMicroBlock.GetLightAbsorption () [0x00019] in <a3ab14ef20ff4f96ae39f364001d4dd5>:0 at Vintagestory.GameContent.BlockMicroBlock.GetLightAbsorption (Vintagestory.API.Common.IWorldChunk chunk, Vintagestory.API.MathTools.BlockPos pos) [0x00017] in <a3ab14ef20ff4f96ae39f364001d4dd5>:0 at Vintagestory.Common.ChunkIlluminator.SunLightFloodNeighbourChunks (Vintagestory.API.Common.IWorldChunk[] curChunks, System.Int32 chunkX, System.Int32 chunkY, System.Int32 chunkZ) [0x00308] in <6dd462367a7f48cda76709e020ce2d8e>:0 at Vintagestory.Server.WorldAPI.SunFloodChunkColumnNeighboursForWorldGen (Vintagestory.API.Common.IWorldChunk[] chunks, System.Int32 chunkX, System.Int32 chunkZ) [0x000aa] in <6dd462367a7f48cda76709e020ce2d8e>:0 at Vintagestory.ServerMods.GenLightSurvival.OnChunkColumnGenerationFlood (Vintagestory.API.Server.IServerChunk[] chunks, System.Int32 chunkX, System.Int32 chunkZ, Vintagestory.API.Datastructures.ITreeAttribute chunkGenParams) [0x0000b] in <a3ab14ef20ff4f96ae39f364001d4dd5>:0 at Vintagestory.Server.ServerSystemSupplyChunks.TryPopulateChunk (Vintagestory.Server.ChunkColumnGetRequest chunkRequest) [0x0010b] in <6dd462367a7f48cda76709e020ce2d8e>:0
VS server v1.14.2.
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Translation for xskills_v0.4.0-Pre4 (salvager ability added):
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I cannot seal barrel in redmeat-vintage recipe.Sorry. After clean reinstall all works as intended. My fault.
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Please, check barrel recipe (vintage meat). It seems, it broken in 1.14rc9 -
Playing with mod little more, found small problem in translation. This version is more accurate. Also, IMHO, "exclusively with" skills option is more "red/negative" then "green/positive". May be it need some recoloring?
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Seems, there is a bug with digging, on latest XSkills 0.4.0 pre2 and XLib and VS 1.14 pre9.
Blocks of sand or gravel, digged with shovel or bare hands, drops nothing.
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Russian translation for v0.4.0 pre2.
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Smithing on anvil also crashed game.
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I kill all wolves and goats around my home. After ~5 ingame months they not respawned.
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For 1.14.rc4 - issue still persist. (Just for information)
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Can i suggest an option for incoming 1.14 release?
Different starting kits for different classes?
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Not sure, what cause this problem, but i think it is internationalization (locale number formatting) issue.
I attach screenshot to illustrate problem| Value marked with yellow are integer, and displayed OK.
Strings marked with red, all are fractional.
Corresponding fragment of en.json looks like:
"charattribute-miningSpeedMul-0.1": "+10% mining speed", "charattribute-maxhealthExtraPoints-5": "+5 health points",
If i change both values to integer - they are displayed OK.
Also, i believe there is also problem with setting miningSpeedMul value. I cannot see any significant difference with miningSpeedMul=0.1 and miningSpeedMul=1
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Sorry, if i ask in wrong place, but...
Can i suggest one small addition to classes system? Possibility to bind some classes and server group/roles?
I mean, say, nomad/wanderer classes automatically go into groups with smaller claims, commoner, smith, clockmaster to group with default claim sizes and farmer have big claims?
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You can try type .edi in chat. This must turn on extended debug info and add line with code to item description.
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Thank You. 3x3 drilling can wait
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Just for info: current 2.2.0 version of mod throws error in console on server version 1.14.rc3:
24.11.2020 13:53:31 [Error] [locustmod] Compiler errors during compilation: 24.11.2020 13:53:31 [Error] [locustmod] src\drill.cs(24): "locustmod.src.DrillItem.OnBlockBrokenWith(Vintagestory.API.Common.IWorldAccessor, Vintagestory.API.Common.Entities.Entity, Vintagestory.API.Common.ItemSlot, Vintagestory.API.Common.BlockSelection)": не найден метод, пригодный для переопределения [CS0115] 24.11.2020 13:53:31 [Error] [locustmod] An exception was thrown when trying to load assembly: System.Exception: Could not compile from source files due to errors в Vintagestory.Common.ModCompilationContext.CompileFromFiles(ModContainer mod, IEnumerable`1 paths) в Vintagestory.Common.ModContainer.LoadAssembly(ModCompilationContext compilationContext, ModAssemblyLoader loader) 24.11.2020 13:53:31 [Warning] One or more source code mods failed to compile. Info to modders: In case you cannot find the problem, be aware that the game engine currently can only compile C# code until version 5.0. Any language features from C#6.0 or above will result in compile errors.
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Bot not sends messages about temporal storms. Game chat, server start/stop, player login/disconnect - all OK.
Storm notifications enabled in config.
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Have another crash on 1.13.5
21.11.2020 21:22:42 [Fatal] Caught unhandled exception in thread 'Relight'. Shutting down server. 21.11.2020 21:22:42 [Fatal] System.NullReferenceException: Object reference not set to an instance of an object at Vintagestory.GameContent.BlockEntityChisel.GetLightAbsorption () [0x00019] in <c18570cff9eb417eaa8f194bae8d7ca3>:0 at Vintagestory.GameContent.BlockChisel.GetLightAbsorption (Vintagestory.API.Common.IWorldChunk chunk, Vintagestory.API.MathTools.BlockPos pos) [0x00017] in <c18570cff9eb417eaa8f194bae8d7ca3>:0 at Vintagestory.Common.ChunkIlluminator.CollectLightValuesForLightSource (System.Int32 posX, System.Int32 posY, System.Int32 posZ, System.Int32 forPosX, System.Int32 forPosY, System.Int32 forPosZ, System.Int32 forRange) [0x00170] in <d290fe18c79c461a985be57ebc283016>:0 at Vintagestory.Common.ChunkIlluminator.UpdateLightAt (System.Int32 range, System.Int32 posX, System.Int32 posY, System.Int32 posZ, System.Collections.Generic.HashSet`1[T] touchedChunks) [0x0002c] in <d290fe18c79c461a985be57ebc283016>:0 at Vintagestory.Common.ChunkIlluminator.RemoveBlockLight (System.Byte[] oldLightHsv, System.Int32 posX, System.Int32 posY, System.Int32 posZ) [0x0003a] in <d290fe18c79c461a985be57ebc283016>:0 at Vintagestory.Server.ServerSystemRelight.UpdateBlockLight (System.Int32 oldblockid, System.Int32 newblockid, Vintagestory.API.MathTools.BlockPos pos) [0x00050] in <d290fe18c79c461a985be57ebc283016>:0 at Vintagestory.Server.ServerSystemRelight.ProcessLightingQueue () [0x00045] in <d290fe18c79c461a985be57ebc283016>:0 at Vintagestory.Server.ServerSystemRelight.OnSeperateThreadTick (System.Single dt) [0x00000] in <d290fe18c79c461a985be57ebc283016>:0 at Vintagestory.Server.ServerThread.Update () [0x00068] in <d290fe18c79c461a985be57ebc283016>:0 at Vintagestory.Server.ServerThread.Process () [0x00020] in <d290fe18c79c461a985be57ebc283016>:0 21.11.2020 21:22:43 [Notification] Server stop requested, begin shutdown sequence. Stop reason: Exeption during Process
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What if make some "twist"? I mean, player lost stability when this monster looks at him?
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IMHO, dont looking is not so hard task
- Build pillar
- Climb on
- Stare at sky/wall/own feets, until annoying storm is gone
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- Profit. Our dirt pillar still best and cheapest shelter ever.
Also, not sure, how "trapping in the storm" mechanic can be compatible with current "server-wide" storms.
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No-no! Not two big gears, just one. Something like that:
+O+ b
Two rotors, connected to "east" and "west" sides of big gear and hammer, connected to "south" side.
(It is because i live in very beautyful, but, nearly windless place )
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This temporal specific hostile mob definitely must have ranged attack or ability to climb walls. No More Safe Dirt Pillars!!11
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Can anyone help me?
Is this two setups have ~equivalent power output for helvehammers:
a) Two windmill rotors, connected directly to one big gear, and helvehammer one-side connected to this mechanism;
or
b) Two windmill rotors, connected to different sides of helvehammer.
(Yes, i remember about power loss on each axle/gear, but\ in both setups, it is not so significant compared to main power source).
Temporal Tinkerer-new tools and armor
in Mod Releases
Posted
Not sure, but it seems like Temporal tinkerer problem| When worldgen create new chunks, sometime this error registered in console:
I have only this mod, which modify world generation. If i remove it, all seems OK. Please, can you check structure generation, i believe, chiseled blocks, in some of them, can give this error during worldgen.