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Digitalr

Very Important Vintarian
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Posts posted by Digitalr

  1. IMHO, killing poor drifters from dirt pillar are... m-m-m.... Kind of cheat? It is sad, but there is no enemies with ranged attack at this moment (only in roadmap). But... We have bees and locusts. Both of them can ignore pillars.

    So, can anyone make mod, which adds spawn of locusts during temporal storms, and give tainted/corrupt/nightmare drifters ability to spawn swarms of flies (corrupt bees?) with configurable chance?

    Thank you.

  2. UPD: After server restart, cannot reproduce issue. May be some speed variable not resetting, or, may be, this is result of combo miner+temporal skills (but i dont modify temporal abilities).

    Unfortunately i dont set marker on map, so, cannot return to exact place when issue occurs.

  3. Have strange issue with Pickaxe Expert ability. Or, may be i just understand it wrong.

    Adopting skill tree to our server i make some changes to pickaxe expert ability. ATM it looks like:

    "Breaking a block with a pickaxe increases your mining speed with pickaxes by 4% and additional 0.4% for each level at the mining skill. Maxed out at 6%. This effect stacks up to 10 times and last 6 seconds."

    Corresponding fragment of config values: 

            4,
            4,
            6,
            10,
            6,

    I expect significant (up to 60%) speed boost, but... with Miner skill lvl 5, full-stacked ability allow break blocks instantly, without any delays. Additionaly, there is no difference - ore, stone, even soil - all breaks too fast.

    Is there are wrong behavior (IMHO, fast digging soil with pickaxe is little weird), or i just overtweaked because not understand how final result calculated?

     

     

  4. :( Please help!

    Server start crashing randomly.

    We have tiny server for ~5 players. ~4.5GB of RAM, and 4 cores of XEON CPU running at 3.3GHz.

    All works OK until yesterday. Not sure, what cause a problem, but:

    - as players requested, daysPerMonth worldconfig parameter was changed to 31 from default 12. Server was not restarted. (Not sure, is this important info or not).

    - ~4 hours all works ok, 1-2 players was online and not reported about any issues.

    - Player enter to static translocator (repaired and used many times before) and server crashed.

    - after restart, our winter (~December 2) become spring (~May 5). Nothing lost. Nothing rot. Just season changed.

    Now server can crash at any time. 8 hours, 15 minutes... No pattern.

    Each time, this event logged (not sure, are values changed, or not, because logs are not saved and replaced on restart, but exception source are the same - chunkdbthread😞

    10.11.2020 19:08:59 [Event] Saved map regions...
    10.11.2020 19:08:59 [Event] Saved map chunks...
    10.11.2020 19:08:59 [Event] World saved! Saved 0 chunks, 0 mapchunks, 0 mapregions.
    10.11.2020 19:08:59 [Event] Offthread save of savegame done.
    10.11.2020 19:08:59 [Fatal] Caught unhandled exception in thread 'chunkdbthread'. Shutting down server.
    10.11.2020 19:08:59 [Fatal] System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
      at System.Collections.Generic.Dictionary`2+Enumerator[TKey,TValue].MoveNext () [0x00013] in <6de68d9ed0b943838b4ddc538c95c31e>:0
      at Vintagestory.Server.ServerSystemLoadAndSaveGame.SaveAllDirtyLoadedChunks () [0x00056] in <f4a48dd783cc40918cec721779475ae5>:0
      at Vintagestory.Server.ServerSystemLoadAndSaveGame.OnSeperateThreadTick (System.Single dt) [0x00063] in <f4a48dd783cc40918cec721779475ae5>:0
      at Vintagestory.Server.ServerThread.Update () [0x00068] in <f4a48dd783cc40918cec721779475ae5>:0
      at Vintagestory.Server.ServerThread.Process () [0x00020] in <f4a48dd783cc40918cec721779475ae5>:0

    So... How i can fix this problem without world resetting?

     

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