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Arcane Alchemist

Vintarian
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Wolf Bait

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  1. that seems like reason enough to disable temporal storms entirely from my future games. its already kind of an annoying feature, not having any reliable way to prevent them from spawning right next to you, even if intentional, is not something i want from the game. when asked the question "is it fun to have a creature that can kill you in two hits spawn right next to you with no way to avoid it" i think my answer is always gonna be no.
  2. happy to remove this if the feature already exists, but I cant seem to find a way to make backups auto-generate. combed through world settings, the settings in the pause menu. even checked main menu settings. it would be nice, if for no other reason than save-scumming my hardcore world because i died in a way i personally didnt find fair. (drifter spawned in my house and killed me while i was sleeping through a temporal storm. my house was well lit as far as i know, but i cant even check to see if thats true bc there are no backups to load, and its hardcore so no respawn button.) my personal preference would be a setting that saves a backup of the world every half hour of real time, and only keeps the most recent 3 saves. also, please no hate for my desire to save a hardcore world. its singleplayer. if i decide to defile the sanctity of hardcore because i didnt find my death compelling, thats up to me. isnt bothering anyone else. besides this use case, it just seems like good practice, since the backup feature makes very little sense if the only way a backup is generated is through user input. if something really bad happens like a save file corrupting, either due to user error or other means, it would be good to have a backup already generated. or, lets say someone in a non-hardcore world starts a forest fire and decides it would be better to rollback to before the forest fire. if they havent made their own backup, there is no way to roll that disaster back. would be a nice feature to have.
  3. the fix in the response worked for me, except rather than simply deleting everything in the curly brackets i deleted the coordinates and set the positions to "null". here's a copy of what my data file in that area looked like after i modified it to fix the issue: { "keyMapping": {}, "dialogPositions": { "worldmapDialog": null, "playercharacter": null, "playerstats": null, "environment": null }, this should probably be fixed, as i am certain i didnt move my stats box to an impossible location. some hotkey or a button in the UI settings to reset all windows to their default positions would prevent people from having to modify JSON files, and I would hope that isn't a complicated thing to implement.
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