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Drizzane

Vintarian
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Everything posted by Drizzane

  1. Running on 64 bit Windows 10.0.19045.0 with 16336 MB RAM Game Version: v1.19.3 (Stable) 3/9/2024 2:49:57 PM: Critical error occurred in the following mod: aculinaryartillery@1.1.3 Loaded Mods: acorns@0.5.3, aculinaryartillery@1.1.3, autopanning@1.0.1, bettercrates@1.7.0, bettertraders@0.0.5, blacksmithname@1.1.6, chiseltools@1.10.5, entitiesinteract@1.0.3, extendedcrafts@1.1.0, fantasycreatures@0.7.1, foundrymod@1.0.0, mannequinstand@1.0.3, optimizedwindmills@1.0.1, primitivesurvival@3.4.8, rpvoicechat@2.3.8, sortablestorage@2.2.2, Swordz@1.1.6, thecritterpack@0.8.8, game@1.19.3, animalcages@3.0.2, autoloot@1.0.1, betterfirepit@1.1.4, betterruins@0.3.4, canjewelry@0.2.16, canmarket@0.3.24, carryon@1.7.4, commonlib@2.3.2, divisionoflabor@1.0.8, expandedfoods@1.6.8, fairplayguardian@1.1.7, fromgoldencombs@1.4.25, hudclock@3.4.0, justanarrowheadmold@1.0.1, knapster@2.8.5, medievalexpansion@3.13.1, meteoricexpansion@1.2.5, morepiles@1.5.0, natsachievements@1.0.1, nohandsfp@1.0.1, petai@2.2.3, playerlist@1.8.0, pomshadercache@1.1.1, prospecttogether@1.3.0, sanctuarypatch@1.1.3, steadycam@1.3.1, stonebakeoven@1.1.3, storagecontroller@1.0.7, storageoptions@1.0.2, strspawnchances@0.1.6, th3dungeon@0.2.1-rc.1, vanvar@3.3.0, creative@1.19.3, survival@1.19.3, VsTrashcan@1.0.5, waypointtogether@1.0.1, woodenfortifications@0.0.4, workbenchexpansion@1.8.0, xlib119@0.7.4-dev.1191, betterruinslootchanges@0.0.3, cats@2.0.1, em@2.5.0, feverstonewilds@1.4.5, playercorpse@1.9.0, rifteye@0.3.4, simplewinddirection@1.0.2, stonequarry@3.2.1, vsradiomod@0.2.0, wolftaming@2.1.0, xskills119@0.7.5-dev.1191, bricklayers@2.5.0, moreroads@1.5.4, tailorsdelight@1.3.0 System.NullReferenceException: Object reference not set to an instance of an object. at ACulinaryArtillery.BlockBottle.GenMesh(ICoreClientAPI capi, ItemStack contentStack, BlockPos forBlockPos) at ACulinaryArtillery.BlockBottle.OnBeforeRender(ICoreClientAPI capi, ItemStack itemstack, EnumItemRenderTarget target, ItemRenderInfo& renderinfo) at Vintagestory.Client.NoObf.InventoryItemRenderer.GetItemStackRenderInfo(ClientMain game, ItemSlot inSlot, EnumItemRenderTarget target, Single dt) in VintagestoryLib\Client\Render\InventoryItemRenderer.cs:line 388 at Vintagestory.Client.NoObf.InventoryItemRenderer.RenderItemstackToGui(ItemSlot inSlot, Double posX, Double posY, Double posZ, Single size, Int32 color, Single dt, Boolean shading, Boolean origRotate, Boolean showStackSize) in VintagestoryLib\Client\Render\InventoryItemRenderer.cs:line 195 at Vintagestory.Client.NoObf.RenderAPIGame.RenderItemstackToGui(ItemSlot inSlot, Double posX, Double posY, Double posZ, Single size, Int32 color, Single dt, Boolean shading, Boolean rotate, Boolean showStackSize) in VintagestoryLib\Client\API\RenderAPIGame.cs:line 268 at Vintagestory.API.Client.GuiElementItemSlotGridBase.RenderInteractiveElements(Single deltaTime) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 479 at Vintagestory.API.Client.GuiComposer.Render(Single deltaTime) in VintagestoryApi\Client\UI\GuiComposer.cs:line 716 at Vintagestory.API.Client.GuiDialog.OnRenderGUI(Single deltaTime) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 380 at Vintagestory.API.Client.HudElement.OnRenderGUI(Single deltaTime) in VintagestoryApi\Client\UI\HudElement.cs:line 30 at Vintagestory.Client.NoObf.HudHotbar.OnRenderGUI(Single deltaTime) in VintagestoryLib\Client\Systems\Gui\Huds\HudHotbar.cs:line 574 at Vintagestory.Client.NoObf.GuiManager.OnRenderFrameGUI(Single deltaTime) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 301 at Vintagestory.API.Client.DummyRenderer.OnRenderFrame(Single deltaTime, EnumRenderStage stage) in VintagestoryApi\Client\API\IClientEventAPI.cs:line 83 at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 199 at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 799 at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 988 at Vintagestory.Client.GuiScreenRunningGame.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 241 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 675 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 650 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88 at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 318 at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
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