Jump to content

BattleReadyEagle

Vintarian
  • Posts

    5
  • Joined

  • Last visited

BattleReadyEagle's Achievements

Wolf Bait

Wolf Bait (1/9)

8

Reputation

  1. I KNEW I wasn't going crazy when I was thinking that the devs could implement steam tech as a final stage of technology! It's why I thought of Flintlocks to begin with. Thank you for the confirmation!
  2. I decided to make this post due to something that a community member said within the first post I have ever did. And that has to do with Jonas Tech! I just wanted to make an open suggestion forum for any neat ideas for Jonas Tech implementations or contraptions. The idea I'd like to put forward to start with would be the Temporal Planner! What does it do? Quite simple: it highlights a certain area of space that you designate and then captures anything built within that area inside of space and time. Afterwards, you can then modify the temporally captured object by either removing or adding items to it, then place the temporally captured object wherever you want. In other words, an advanced blueprint contraption! It would be EXTREMELY helpful for late game builds to have a device of some kind that would allow you to create a blueprint of something and then place a "ghost" of that blueprint down somewhere. This would be ESPECIALLY useful for anyone who wants to build a mega structure that may have a specific, repeating design they want for it, but doesn't want to make a mistake with ruining the pattern they got going because it's difficult to see what you're doing while playing in survival at times. The Temporal Planner can't do things like place all of the items you have for the project in your inventory down. It's purely for planning, designing, and laying out builds before you get started on it. In any case, I'm curious what suggestions you all have for any Jonas Tech things!
  3. I frankly wasn't sure as to where the tech level that the devs wanted to stop at, so that's why I suggested something like flintlock weapons because I read somewhere about the POSSIBILITY of steam tech being the eventual stopping point. However, they very much may just stick to more medieval times instead. So, if that's the case, then I think having literal "boomsticks" would be better! The idea behind what I was suggesting wasn't to eventually replace the bow and spear anyways! I was just thinking about a way to have a late game In-case-of-an-emergency-break-glass kind of item that could one-shot a high-tier enemy IF it hits it directly within point-blank range (basically, if you're trapped and about to die, you whip out your boomstick and hope to escape afterwards). Since the "boomstick" is expensive to make and reload (as well as a hassle to do so), your bow and spear are always going to be your go-to. In any case, I actually like the idea some sort of temporal tech contraption that fits this niche more anyways! Like, you have to use a certain number of temporal gears and it'll yeet the enemy you are aiming at back into the Rust Dimension or something. Anywho, I think having a unique late-game contraption, that's expensive to use or you can only use it a certain number of times before having to make a new one, for dealing with high-tier enemies, would be the ideal solution.
  4. Ah! I just checked the mods page and there's indeed a firearms mod with flintlock weapons already. Neat! It still would be cool if something like this was part of the vanilla experience though. Definitely want to check out his version of the weapons sometime though.
  5. So, I was thinking about what the maximum of technological advancement in the late game could be for weapons and I thought about this: flintlock weapons. If this idea was already suggested and/or was already planned/shot down, then I'm sorry. I haven't seen it before. Anyhow, I think it would be cool if we could make simple gunpowder weapons like these. Pros: A) Does the most damage out of any weapon type in the game. B) Is the most accurate out of any weapon type in the game. C) Has the greatest range out of any weapon type in the game. D) Customizable, but maybe only for certain classes like the Tinkerer. Such as crafting different barrel types to increase one of the A, B, and C aspects, but decreases the effectiveness of the other two. Maybe even be able to engrave or create decorative features for it? Cons: A) Quite expensive (either material wise, time wise, or both) to craft (both weapon itself and ammunition) B) Slow to reload (you have to put dry gunpowder, wadding, shot/lead ball (maybe other types of ammo for certain classes?), and then use a ramrod to pact it before it can be fired again (maybe not EVERYTHING manual, but you get the idea) C) If you are not a Tinkerer, and you put too much gunpowder, wadding, shot/lead balls in, the weapon will misfire and either do nothing, damage it, or just straight up blow up in your face (in that case, the weapon is destroyed and you take some nasty damage (possibly even outright die)). Put too little of those things and it either won't do anything or simply be ineffective/inefficient and won't do as much (if barely any) damage compared to when it's reloaded properly. I think that certain classes like the Tinkerer and Blacksmith could have access to special types or variations of flintlock weapons. As mentioned in one of the points, these two classes, but specifically the Tinkerer, may also have access to special ammo types. For instance, a net/bola-type ammo where it makes it easy to capture or restrain any creature you hit with it. Unlike the other classes, maybe the Tinkerer gets a crude version of this technology much earlier in the game. There could be even a new class such as "Marksman" or "Weapons Specialist" instead of the Tinkerer having these things. In any case, what do you guys think? I think it would be a fun end-game weapon(s) to craft. Even if there's major draw-backs to them to make you not rely on them, I think it would be a cool and fun weapon option. Plus, I think it fits the theme pretty well with the whole steam-punk-eldritch-horror stuff going on. Also, if anything, this could be a great mod idea if it's not something that's ever going to be in the base game. Any modders out there who want to use this idea, then feel free!
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.