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Thranos

Vintarian
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Posts posted by Thranos

  1. Is there any way to safely disable the LivingTrees config on an existing save?
    I'd been wondering why my planted trees weren't growing and why they demanded farmland, and found out this mod was doing it.
    I set LivingTreesEnabled to false, but as a result, attempting to load the save resulted in crashes until I set it back to true, seemingly due to the planted trees existing.

    The issue is that I'm not 100% sure of the location of every tree I or anyone else ever planted on the save, and any of them being loaded would cause a crash.

    Is there a way to fix this, or some kind of workaround, or am I going to have to play minesweeper with every chunk in the save?

  2. Running on 64 bit Windows with 16 GB RAM 
    Version: v1.14.10 (Stable)5/7/2021 6:19:30 AM: Critical error occurred
    System.NullReferenceException: Object reference not set to an instance of an object.
       at ExpandedFoods.BlockScrewPress.GetPlacedBlockInfo(IWorldAccessor world, BlockPos pos, IPlayer forPlayer)
       at Vintagestory.Client.NoObf.HudElementBlockAndEntityInfo.ComposeBlockInfoHud()
       at Vintagestory.Client.NoObf.HudElementBlockAndEntityInfo.BlockInView()
       at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world)
       at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt)
       at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime)
       at _vKnDSS3ZW5fZhqcIJSzL9xbAUttA._mhcyOBzdAWALla9FVcjc15WACGi(Single )
       at _w1hCRzQiukKlSxBw6hggDUXQ0jC._3HP2xkrryy8Ktr1q1yqHHv9s1kb(Single )
       at _w1hCRzQiukKlSxBw6hggDUXQ0jC._JbXJA0SA6LQOS6diuqtXAjMb8Fo(Single )
       at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
       at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
       at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
       at OpenTK.GameWindow.DispatchRenderFrame()
       at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
       at _ISiSTzGmXXpAqo3PzdxdVD1bClZ._ofvn0Tr1zNGCbNV3SxvKs2MXNP(_C7CLMRbe3BejVtaARYCgl7Bg1vl , String[] )
       at _0Y0SN1uu1V65pRLxvnN2xsIjXAg._ofvn0Tr1zNGCbNV3SxvKs2MXNP(ThreadStart )
    -------------------------------
    
    Event Log entries containing Vintagestory.exe, the latest 3
    ==================================
    { TimeGenerated = 5/4/2021 4:32:29 AM, Site = , Source = Windows Error Reporting, Message = Fault bucket , type 0
    Event Name: AppHangTransient
    Response: Not available
    Cab Id: 0
    
    Problem signature:
    P1: Vintagestory.exe
    P2: 1.14.10.0
    P3: 6079b344
    P4: unknown
    P5: unknown
    P6: unknown
    P7: unknown
    P8: 
    P9: 
    P10: 
    
    Attached files:
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER395E.tmp.WERInternalMetadata.xml
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER3A79.tmp.xml
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER3A78.tmp.csv
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER3AB7.tmp.txt
    
    These files may be available here:
    
    
    Analysis symbol: 
    Rechecking for solution: 0
    Report Id: d5a34f54-8cf7-46d1-b763-911df9105003
    Report Status: 2049
    Hashed bucket: 
    Cab Guid: 0 }
    --------------
    { TimeGenerated = 4/23/2021 6:58:42 PM, Site = , Source = .NET Runtime, Message = Application: Vintagestory.exe
    Framework Version: v4.0.30319
    Description: The process was terminated due to an unhandled exception.
    Exception Info: exception code c0020001, exception address 00007FFE7B4E3B19
    Stack:
       at System.Environment._Exit(Int32)
       at System.Environment._Exit(Int32)
       at System.Environment.Exit(Int32)
       at System.EventHandler`1[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].Invoke(System.Object, System.__Canon)
       at OpenTK.NativeWindow.OnClosedInternal(System.Object, System.EventArgs)
       at System.EventHandler`1[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].Invoke(System.Object, System.__Canon)
       at OpenTK.Platform.Windows.WinGLNative.HandleDestroy(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr)
       at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr)
       at OpenTK.Platform.Windows.Functions.DestroyWindow(IntPtr)
       at OpenTK.Platform.Windows.Functions.DestroyWindow(IntPtr)
       at OpenTK.Platform.Windows.WinGLNative.DestroyWindow()
       at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr)
       at OpenTK.Platform.Windows.Functions.DefWindowProc(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr)
       at OpenTK.Platform.Windows.Functions.DefWindowProc(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr)
       at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr)
       at OpenTK.Platform.Windows.Functions.PeekMessage(OpenTK.Platform.Windows.MSG ByRef, IntPtr, Int32, Int32, OpenTK.Platform.Windows.PeekMessageFlags)
       at OpenTK.Platform.Windows.Functions.PeekMessage(OpenTK.Platform.Windows.MSG ByRef, IntPtr, Int32, Int32, OpenTK.Platform.Windows.PeekMessageFlags)
       at OpenTK.Platform.Windows.WinGLNative.ProcessEvents()
       at OpenTK.GameWindow.Run(Double, Double)
       at _ISiSTzGmXXpAqo3PzdxdVD1bClZ._ofvn0Tr1zNGCbNV3SxvKs2MXNP(_C7CLMRbe3BejVtaARYCgl7Bg1vl, System.String[])
       at _0Y0SN1uu1V65pRLxvnN2xsIjXAg._ofvn0Tr1zNGCbNV3SxvKs2MXNP(System.Threading.ThreadStart)
       at _ISiSTzGmXXpAqo3PzdxdVD1bClZ._CdxDiVDTWOWMdxOVeU2035FgbIK(System.String[])
     }
    --------------
    { TimeGenerated = 4/23/2021 4:53:07 PM, Site = , Source = .NET Runtime, Message = Application: Vintagestory.exe
    Framework Version: v4.0.30319
    Description: The process was terminated due to an unhandled exception.
    Exception Info: exception code c0020001, exception address 00007FFE7B4E3B19
    Stack:
     }

    Accidentally "emptied" a screw press while it was pressing whitecurrants, and now every time I try to log into the server I did this on, I crash to desktop.

    • Like 2
  3. 4 hours ago, l33tmaan said:

    It has the correct recipe.

    If you're playing on a server, confirm that you're on 1.3.7 and not an earlier version. How quickly is "REALLY fast"? It takes one week before it starts to rot, and it takes 3 days to actually rot. These times should be (roughly) multiplied by 10 if it's inside a bottle, giving it enough time to turn into vinegar instead of rotting. How long should unsealed wine last? Two weeks? A month?

    The server and my client are both 1.3.7. I've tried the EXACT recipe you posted, egg and all, and it just... doesn't work.

    As far as the wine, it doesn't last through the winter in bottles on a shelf. I presumed that being wine it would last long enough to be a good source of winter fruit satiation.

  4. Just looked through my logs, the only errors from Expanded Foods are something about rendering and tessellating a... burned saucepan?
    Other than that, no errors for it, and my saucepans work fine so I'm not sure what that's all about.

  5. I'm attempting to follow the "breaded food" recipe from the guidebook. I'm on the newest version of the mod.
    Also, am I going mad, or did the mod previously have recipes to allow seed oil to be used for mechanical recipes instead of animal fat?

  6. Unable to make breaded food. I've got a portion of honey, one rye bread crumbs, one rye flour, and a raw redmeat nuggets in the mixing bowl in that order. Can't mix it.
    I've also tried switching around the order, leaving out the flour, using smashed or normal redmeat, using *cooked* redmeat/smashed/nuggets. No luck.

    What am I doing wrong, or is there a bug?

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