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Thranos

Vintarian
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Everything posted by Thranos

  1. Fill in (explored) caves near your house to give drifters less places to live.
  2. Honestly, this mod is so damn good I just use everything except the crashing blocks, but yes, these blocks cause crashes. Sad that this seems to have been abandoned.
  3. LOVING the new additions. Furrowed farmland is excellent for larger crop fields, and genuinely feels like it should be a vanilla mechanic. A question about the smokers, though- doesn't the meat seem to keep for a little too long? I know smoked meat keeps well, but it's keeping really, really well. Like. Too well. Years well.
  4. Oh god. You didn't realize that can be made with any wood in any combination?
  5. The issue is that the fix isn't on the mod DB which makes it a pain in the ass to use on a multiplayer server due to the lack of auto-DL. It's fine for SP, but having to walk every MP client through manually adding/updating mods and troubleshooting the painfully diverse ways a simple task can be done incorrectly is just not worth it. I'd sooner have a server without it than have to deal with that again.
  6. The exposed root height seem a bit much- maybe half of what they currently are would be better?
  7. Sadly, not functional on 1.17.9, looks like. Wild Farming's absence from the mod list is very quickly felt! A must-have, hope it gets updated eventually.
  8. All ranged-weapon using players are occasionally affected by this on the server I'm playing and sort-of-running, but we've discovered the following: A- It doesn't affect everyone at once B- If someone gets this bug, they can fix it by restarting their client, which works 100% of the time C- No errors appear in the server console D- Everyone can see the frozen projectile hanging in the air, even if the bug is not affecting them at the time E- The Bullseye reticule disappears when whatever goes wrong goes wrong, 100% of the time Hopefully some of this helps.
  9. Versions past v1.2.8 cause a CTD when I look at trees (specifically the lowest trunk block) I had previously planted. 7/6/2022 1:52:24 AM: Critical error occurred System.NullReferenceException: Object reference not set to an instance of an object. at WildFarming.BlockEntityTrunk.GetBlockInfo(IPlayer forPlayer, StringBuilder dsc) at WildFarming.BlockBehaviorEntityInfo.GetPlacedBlockInfo(IWorldAccessor world, BlockPos pos, IPlayer forPlayer) at Vintagestory.API.Common.Block.GetPlacedBlockInfo(IWorldAccessor world, BlockPos pos, IPlayer forPlayer) at Vintagestory.Client.NoObf.HudElementBlockAndEntityInfo.ComposeBlockInfoHud() at Vintagestory.Client.NoObf.HudElementBlockAndEntityInfo.BlockInView() at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) at _esGsESICkihAc8ShXuIoQwZFwP4._lPY9uZeagiMGC6tvSE11dF7naaz(Single ) at _8UC8FAMhwKY89IbtSRDjsNSApPJ._KbwUAfxjCHyIG0aK445AAA9FHl5(Single ) at _8UC8FAMhwKY89IbtSRDjsNSApPJ._R0wAt2N0TpONMxGD0HJG3bDrRcI(Single ) at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 476 at OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 452 at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 375 at _7zNxEbLnuy6Bq08TdMSIu9ZbrKf._vvUTh6X5xLRNnjtX2xSE7z8yMeh(_SUsdg1ytavxaRcNNkhfDrODGhGP , String[] ) at _yA4PJazdKq1OMm8H6js6v5AhQB._vvUTh6X5xLRNnjtX2xSE7z8yMeh(ThreadStart )
  10. Two stews, I got the exact ingredients they used: First stew- Redmeat, Redmeat, Dumplings, Potatoes from More Crops Second stew- Onion, Potato, Dumplings, Dumplings Unable to replicate with just potatoes, so I don't think it's More Crops conflicting, but...
  11. They cooked half and put the other half in the stew. The cooked, unstewed, and non-crashing half have "Chicken nugget, eggs, spelt flour, salt, and water". Apparently they made some redmeat dumplings with the same layout and mixed them in the stew, if that helps.
  12. An interesting bug occurred with a player on my server. They made stew with dumplings, and it was hearty and filling- and also crashed anyone who moused over it. This is an example of the error thrown. Unsure if it was a bad mod interaction or what, but... System.IndexOutOfRangeException: Index was outside the bounds of the array. at ExpandedFoods.BlockMealBowlBasePatches.nutriFactsFix(IWorldAccessor world, ItemSlot inSlotorFirstSlot, ItemStack[] contentStacks, EntityAgent forEntity, String& __result, Boolean mulWithStacksize, Single nutritionMul, Single healthMul) at Vintagestory.GameContent.BlockMeal.GetContentNutritionFacts_Patch1(BlockMeal this, IWorldAccessor world, ItemSlot inSlotorFirstSlot, ItemStack[] contentStacks, EntityAgent forEntity, Boolean mulWithStacksize, Single nutritionMul, Single healthMul) at Vintagestory.GameContent.BlockMeal.GetContentNutritionFacts(IWorldAccessor world, ItemSlot inSlot, EntityAgent forEntity, Boolean mulWithStacksize) at Vintagestory.GameContent.BlockMeal.GetHeldItemInfo_Patch1(BlockMeal this, ItemSlot inSlot, StringBuilder dsc, IWorldAccessor world, Boolean withDebugInfo) at Vintagestory.API.Common.ItemStack.GetDescription(IWorldAccessor world, ItemSlot inSlot, Boolean debug) at Vintagestory.API.Client.GuiElementItemstackInfo.AsyncRecompose() at Vintagestory.API.Client.GuiElementItemstackInfo.SetSourceSlot(ItemSlot nowSlot) at Vintagestory.Client.NoObf.HudMouseTools.OnMouseEnterSlot(ItemSlot slot) at Vintagestory.Client.NoObf.ClientEventManager.TriggerOnMouseEnterSlot(ClientMain game, ItemSlot slot) at Vintagestory.API.Client.GuiElementItemSlotGridBase.OnMouseMove(ICoreClientAPI api, MouseEvent args) at Vintagestory.API.Client.GuiComposer.OnMouseMove(MouseEvent mouse) at Vintagestory.API.Client.GuiDialog.OnMouseMove(MouseEvent args) at Vintagestory.Client.NoObf.GuiManager.OnMouseMove(MouseEvent args) at Vintagestory.Client.NoObf.ClientMain.OnMouseMove_Patch0(ClientMain this, MouseEvent args) at Vintagestory.Client.NoObf.ClientPlatformWindows.UpdateMousePosition() at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\REDACTED\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 479 at OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\REDACTED\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 454 at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\REDACTED\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 375 at _7zNxEbLnuy6Bq08TdMSIu9ZbrKf._vvUTh6X5xLRNnjtX2xSE7z8yMeh(_SUsdg1ytavxaRcNNkhfDrODGhGP , String[] ) at _yA4PJazdKq1OMm8H6js6v5AhQB._vvUTh6X5xLRNnjtX2xSE7z8yMeh(ThreadStart )
  13. Lastest VS version, the mods I share with Tyranus are Bullseye (of course), CarryCapacity, MedievalExpansion, MoreRoads, Primitive Survival, Spyglass, Xlib, and Xskills.
  14. Getting same bug as above, reinstalling Bullseye didn't fix it but restarting the game did. EDIT: Fixed by removing https://mods.vintagestory.at/compatibilityfix from my mod list. Edit x2: Issue persists but is less common after removal of compat fix.
  15. Flint saw doesn't seem to be working. Can't make planks with it, no recipes appear with it either. Edit- The whittling recipes (specifically with the saw) are causing a lot of recipe issues with other mods. If this ever gets picked back up, a config to disable various things would be nice.
  16. Currently having an interesting, non-bug issue. Aurochs are walking into plants from Wildcraft that do touch damage (brambles, nettles, etc), which immediately sends them into a manhunting rage, and as a result sends me directly to meet god. Repeatedly. Do you suppose there's any way to fix this issue?
  17. Getting a consistent "divide by zero" error from this mod as the above user did, grazing option does nothing. Other config options do nothing. Had to remove the mod itself to be able to load my save.
  18. Might be worth it to look into the new mushrooms for blowdart poisons- especially Death Cap and the -50 HP that it does when eaten, which is insane.
  19. Mod's causing crashes when using the handbook- a couple people on the Mod DB page have reported the exact same error in detail.
  20. I can't speak for Tooth, but we regularly have triple to quadruple digits of excess hares crop up on the server I play on. Edit- DEER TOO, OH GOD
  21. It really is a fantastic mod, yeah. Vanilla stone mining is so painful compared to it!
  22. Seems the firebox needed to be replaced after updating to the newest version of vintage story. For... some reason?
  23. BrickLayers seems to have caused an issue with the pottery kiln, due to renaming blue clay things to blue-grey clay things, I believe.
  24. Yeah so uh, we had 5495 hares turning our server into a slideshow due to this mod. Somehow. I feel like that's not intended behavior. Also our farm animals are multiplying insanely- as in one sow giving birth to dozens of piglets.
  25. Turns out I should've just looked at the config and I'd have seen the "no farmland" option. And sadly, no, I don't have the log handy. Should be easy to reproduce, though, turn LivingTrees off in a world that has planted saplings, then try to load it.
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