Thranos
Vintarian-
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So much dirt... so. much. dirt. What's a good use?
Thranos replied to SongOfRuth's topic in Discussion
Fill in (explored) caves near your house to give drifters less places to live. -
BuildingPlus v1.1.1 - New submod with new shingle roofs!
Thranos replied to Templar132's topic in Mod Releases
Honestly, this mod is so damn good I just use everything except the crashing blocks, but yes, these blocks cause crashes. Sad that this seems to have been abandoned. -
LOVING the new additions. Furrowed farmland is excellent for larger crop fields, and genuinely feels like it should be a vanilla mechanic. A question about the smokers, though- doesn't the meat seem to keep for a little too long? I know smoked meat keeps well, but it's keeping really, really well. Like. Too well. Years well.
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Oh god. You didn't realize that can be made with any wood in any combination?
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The issue is that the fix isn't on the mod DB which makes it a pain in the ass to use on a multiplayer server due to the lack of auto-DL. It's fine for SP, but having to walk every MP client through manually adding/updating mods and troubleshooting the painfully diverse ways a simple task can be done incorrectly is just not worth it. I'd sooner have a server without it than have to deal with that again.
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The exposed root height seem a bit much- maybe half of what they currently are would be better?
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Sadly, not functional on 1.17.9, looks like. Wild Farming's absence from the mod list is very quickly felt! A must-have, hope it gets updated eventually.
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All ranged-weapon using players are occasionally affected by this on the server I'm playing and sort-of-running, but we've discovered the following: A- It doesn't affect everyone at once B- If someone gets this bug, they can fix it by restarting their client, which works 100% of the time C- No errors appear in the server console D- Everyone can see the frozen projectile hanging in the air, even if the bug is not affecting them at the time E- The Bullseye reticule disappears when whatever goes wrong goes wrong, 100% of the time Hopefully some of this helps.
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Versions past v1.2.8 cause a CTD when I look at trees (specifically the lowest trunk block) I had previously planted. 7/6/2022 1:52:24 AM: Critical error occurred System.NullReferenceException: Object reference not set to an instance of an object. at WildFarming.BlockEntityTrunk.GetBlockInfo(IPlayer forPlayer, StringBuilder dsc) at WildFarming.BlockBehaviorEntityInfo.GetPlacedBlockInfo(IWorldAccessor world, BlockPos pos, IPlayer forPlayer) at Vintagestory.API.Common.Block.GetPlacedBlockInfo(IWorldAccessor world, BlockPos pos, IPlayer forPlayer) at Vintagestory.Client.NoObf.HudElementBlockAndEntityInfo.ComposeBlockInfoHud() at Vintagestory.Client.NoObf.HudElementBlockAndEntityInfo.BlockInView() at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) at _esGsESICkihAc8ShXuIoQwZFwP4._lPY9uZeagiMGC6tvSE11dF7naaz(Single ) at _8UC8FAMhwKY89IbtSRDjsNSApPJ._KbwUAfxjCHyIG0aK445AAA9FHl5(Single ) at _8UC8FAMhwKY89IbtSRDjsNSApPJ._R0wAt2N0TpONMxGD0HJG3bDrRcI(Single ) at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 476 at OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 452 at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 375 at _7zNxEbLnuy6Bq08TdMSIu9ZbrKf._vvUTh6X5xLRNnjtX2xSE7z8yMeh(_SUsdg1ytavxaRcNNkhfDrODGhGP , String[] ) at _yA4PJazdKq1OMm8H6js6v5AhQB._vvUTh6X5xLRNnjtX2xSE7z8yMeh(ThreadStart )
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Two stews, I got the exact ingredients they used: First stew- Redmeat, Redmeat, Dumplings, Potatoes from More Crops Second stew- Onion, Potato, Dumplings, Dumplings Unable to replicate with just potatoes, so I don't think it's More Crops conflicting, but...
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They cooked half and put the other half in the stew. The cooked, unstewed, and non-crashing half have "Chicken nugget, eggs, spelt flour, salt, and water". Apparently they made some redmeat dumplings with the same layout and mixed them in the stew, if that helps.
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An interesting bug occurred with a player on my server. They made stew with dumplings, and it was hearty and filling- and also crashed anyone who moused over it. This is an example of the error thrown. Unsure if it was a bad mod interaction or what, but... System.IndexOutOfRangeException: Index was outside the bounds of the array. at ExpandedFoods.BlockMealBowlBasePatches.nutriFactsFix(IWorldAccessor world, ItemSlot inSlotorFirstSlot, ItemStack[] contentStacks, EntityAgent forEntity, String& __result, Boolean mulWithStacksize, Single nutritionMul, Single healthMul) at Vintagestory.GameContent.BlockMeal.GetContentNutritionFacts_Patch1(BlockMeal this, IWorldAccessor world, ItemSlot inSlotorFirstSlot, ItemStack[] contentStacks, EntityAgent forEntity, Boolean mulWithStacksize, Single nutritionMul, Single healthMul) at Vintagestory.GameContent.BlockMeal.GetContentNutritionFacts(IWorldAccessor world, ItemSlot inSlot, EntityAgent forEntity, Boolean mulWithStacksize) at Vintagestory.GameContent.BlockMeal.GetHeldItemInfo_Patch1(BlockMeal this, ItemSlot inSlot, StringBuilder dsc, IWorldAccessor world, Boolean withDebugInfo) at Vintagestory.API.Common.ItemStack.GetDescription(IWorldAccessor world, ItemSlot inSlot, Boolean debug) at Vintagestory.API.Client.GuiElementItemstackInfo.AsyncRecompose() at Vintagestory.API.Client.GuiElementItemstackInfo.SetSourceSlot(ItemSlot nowSlot) at Vintagestory.Client.NoObf.HudMouseTools.OnMouseEnterSlot(ItemSlot slot) at Vintagestory.Client.NoObf.ClientEventManager.TriggerOnMouseEnterSlot(ClientMain game, ItemSlot slot) at Vintagestory.API.Client.GuiElementItemSlotGridBase.OnMouseMove(ICoreClientAPI api, MouseEvent args) at Vintagestory.API.Client.GuiComposer.OnMouseMove(MouseEvent mouse) at Vintagestory.API.Client.GuiDialog.OnMouseMove(MouseEvent args) at Vintagestory.Client.NoObf.GuiManager.OnMouseMove(MouseEvent args) at Vintagestory.Client.NoObf.ClientMain.OnMouseMove_Patch0(ClientMain this, MouseEvent args) at Vintagestory.Client.NoObf.ClientPlatformWindows.UpdateMousePosition() at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\REDACTED\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 479 at OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\REDACTED\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 454 at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\REDACTED\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 375 at _7zNxEbLnuy6Bq08TdMSIu9ZbrKf._vvUTh6X5xLRNnjtX2xSE7z8yMeh(_SUsdg1ytavxaRcNNkhfDrODGhGP , String[] ) at _yA4PJazdKq1OMm8H6js6v5AhQB._vvUTh6X5xLRNnjtX2xSE7z8yMeh(ThreadStart )
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Lastest VS version, the mods I share with Tyranus are Bullseye (of course), CarryCapacity, MedievalExpansion, MoreRoads, Primitive Survival, Spyglass, Xlib, and Xskills.
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Getting same bug as above, reinstalling Bullseye didn't fix it but restarting the game did. EDIT: Fixed by removing https://mods.vintagestory.at/compatibilityfix from my mod list. Edit x2: Issue persists but is less common after removal of compat fix.
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Flint saw doesn't seem to be working. Can't make planks with it, no recipes appear with it either. Edit- The whittling recipes (specifically with the saw) are causing a lot of recipe issues with other mods. If this ever gets picked back up, a config to disable various things would be nice.