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Quixote

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Wolf Bait

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  1. Thanks, saw that today's update fixed the issue with linen. For pit kilns and bricks, it's working for me now, not sure what the problem was previously. Probably me.
  2. Has anyone else seen this in the latest update or two to the v1.19 version? Can't cook fire clay bricks in the pit kiln now, won't allow the addition of dry grass, sticks, firewood? Also, when checking certain items in the handbook (related to linen), the game crashes. Anyone else see this?
  3. Struck a nerve? Assuming? Triggered? Expecting hostile response? WTF with your language. You're just going to use a bunch of loaded words to toss it back in my face because I disagreed with your opinion about zombies? Whatever, that's lame. You should check yourself before you wreck yourself. Very passive-aggressive behavior, how could anyone talk to you with that fight and flight mechanism. Good bye.
  4. "Imo Vintage Story made the wrong turn when they decided to add temporal stuff to the game, as its quite a bit to learn just to be able to play with it on. I just feel like today's survival games are better off with simplicity, just basic zombies or other wandering mobs would be great." Please no. Why do you want it to be just another yawn fest with the way overdone zombies and other nonsense? Go play Minecraft or something if that's what you want. This is a different flavor of game and I for one am very glad they didn't go with the snooze fest "zombie horde" mentality. So sick of zombies and vampires and werewolves and all that gothic crap. So overdone in movies and games, no imagination. At least Vintage Story has something new and fresh and not the same old tired tropes. I know that drifters basically fill that niche of being 'zombies' but it's with flavor and some Eldritch spice, which I hope is expanded on in future releases. Certainly much more interesting than the same old boring zombie mentality.
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