One day I would like to see different playstyles in the game, like a medieval fantasy setting where there is a king, nobles, merchants and peasants, that sort of thing. Something like a basic territory outline that shows up around player settlements on the map. And the trade routes using that territory as a marker to follow, alongside localized markets connecting to the larger trade route market with how many days away it is. Affecting the general growth of a settlement and promoting more to trade along this route or even promoting others to banditry, setting up camps and outposts to raid the route.
Now this would make players to fortify their homes and village with stronger or higher walls, even going as far to create a town militia. People like safety, so maybe new players will gather around these fortified villages putting further strain on the local resources so the village will have to clear out the bandits or grow the village. Now this is just me but when people make walls, I want to make siege weapons! Bringing my catapult to bring down the wall and raze the buildings for loot. Going back to my old post, Me and my friends want to being able to become a great horde of nomads razing and having tributaries giving us silver and gold for ,"Protection." Ok I'm rambling this is the end of the topic.
To sum it up, I wish to see different playstyles where I can be a pirate with my mates sailing the seven seas.