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Fredrik Blomquist

Vintarian
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Posts posted by Fredrik Blomquist

  1. I downloaded 1.14 so i guess thats what i running. Last update i downloaded was 1.14.1 & 2. Might that be a problem? i ran into trubble with all my swords getting corrupt that time so i figured it might be better to wait i little with uppdates, but i just figured that might mean i'm missing some files.

  2. 48 minutes ago, copygirl said:

    Yes. If I remember correctly, the world will automatically restart when it's done?

    When you open the world selection screen, you can click the pencil to find more options, such as the Run in Repair mode button.

    Which version are you on, now? Perhaps you messed up with switching between version and the game got confused and doesn't offer to show the update dialog anymore?

    Ok, thanks for the help. Tried a few times now. Seems like the game says nothing about corrupt files anymore, but the game crashes after a few minutes. I think the "Run in Repair mode" fixed the issues with the issues with path blocks, but the game still crashes after a few minutes. It took nearly 15 minutes for the game to load in Repair mode. When the game crashes it tells me to look att client-main.txt dokument. Where do i find that?

     

    Should i do a full reinstaller of the game? Will it delete the savefiles? Not sure if i bother if it does anymore...

  3. That didn´t work at all.... Tried to download again to make sure, this time i got a black impassable area right across my base. Unlogged areas turned up before, so i fugured logging of and on again would work, but it seems the world somehow got corrupted tried some other worlds, seems they don´t work eigher...

  4. Sure, "realism" is of course always with moderation if the game should be playable. Still, i was taken by the knapping of stone tools, the pottery mechanics and the smelting of alloys when i started playing this game. I would feel sad if they moved away from that essential feeling.

  5. 2 hours ago, Sengorn_Leopard said:

    I would like to also see mushroom cultivation. Perhaps some rarer species one could collect, same as some love to hunt down and collect rafflesia flowers. 

    I´m not sure if i like that. In order to plant them you need to transfer the mycelium. You also need the right kind of soil. There is a reason mushroom planting is hard, and why it never been practised historically. The thing i like with Vintage story is the aim for realism that minecraft never gone for. Sure, in some ways you might have to turn from realism, but this don´t feel like this an area where it´s needed.

  6. No, i wasn't sure what kind of sheeps the sheeps of Vintage story where, but you might be right, they might be longhorn sheeps. The environment felt pretty american with lupines and racoons so it seems to fit.

    But most older domesticated forms of sheep have horns on both females and males. I know very little about the longhorn sheeps, they must have some down hair beneath their guard hair, but it could be to small amount and to hard to separate to be used as wool.

     

  7. Actually, the modern kind of sheep with no guard hair is a pretty modernly bred race of sheep (the "fluffy wool" is the down hair of the wild breeds), in Sweden they where introduced in the 16:th century and common much later. Before that, you eighter had to remove the guard hair, though preparation or use a much rougher kind of wool. The modern tame breed would not do well in a wild inviroment.

  8. I been thinking a little about the mushrooms, the fly agaric mushroom is pretty distinct in it´s looks, and anyone who lives where it grows knows it´s poisonous. It´s really easy to avoid it. It would be nice with other mushrooms that looks more similar to the eatable variants, like destroying angel. Guess you can still read the name of the mushroom in your inventory but it might make you want to check more carefully what you pick. Perhaps also a gyromitra that you need to parboil to make it eatable.

  9. I been thinking that the game got a very intricate system for metal making and pretty advanced for pottery, and planting, but nothing for textile crafting. 

     

    I would like to see, first some need to soften the stalks of the flax in order to use them, preferably by leaving them in a barrel of water until they are soft. Perhaps some other wessel or the possibility to do it direct in water if it should't be locked behind the bronze saw. In reality you need to dry the stalks first before you harvest the seeds as the first moment, but that could be cut out. You can also cut out breaking, scutching and heckling, i guess the game otherwise would be to "grindy". But i think the fibers should need to be spun into thread. A basic spindle could be made with a stick and a rock, but later in game you could make a spinning wheel, or even a powered spinning machine. To turn the thread into textile you should need a loom. Don´t know if a hand loom should be a first option or if you should go directly to a warp weighted loom, and later a drawback loom, but it should be possible to build a powered loom later on.

    It would be nice to see more textiles being able to be created as well. Wool and hemp fibers could also be introduced later in the game.

    • Like 2
  10. Fishing can surtainly be done without a fishing rod. Historicaly in most cases, fishing with a hook has been done without a rod. From the feeling of the game, i would prefer more focus on historical fishing methods, like fishing traps. But i wouldn´t mind seeing a line and hook as well, and perhaps a fishing spear.

    • Like 5
  11. I guess i could comment - i always considered myself fond of "grindy" games - to a certain limit, since many of the games i liked by many where considered grindy. That was until i found a pretty good review that analyzed what grindy actually means. After all, many games include pressing the "fire"-button 123.349 times to shoot down 12.983 enemy's to progress, but that is rarely considered "grindy". But if you have to press a button the same amount of time to for instance farm copper that is usually considered as grind. Now, if you find the game interesting, if the road towards getting capturing, you don't count the amount of times you have to press the button.

    The reason i fell for Vintage story is the more realistic apporach to crafting that the game has taken. 1000 % realism is nothing anyone wants, but i think this is a sort of game that attracts people like me, and i think it would be stupid to move away from that path. I do find that certain moments in the game tends to get a little boring, but i think more things to explore in the world, more crafting options would help to overcome that, not less "grinding".

     

    • Like 1
  12. 7 minutes ago, Hal13 said:

    as you do stuff when awake i think you lose saturation a bit faster when awake, other than that sleeping gets rid of most of the dark parts of the night and you are rather safe from mobs while you sleep.

    If stay in your base you don´t have to bother with enemies, you can do panning, metal smelting, cooking and crafing during the night. With fences you do your harvesting during the night aswell. And personally i think surface drifters are a minor problem. Sure, wolves are harder to spot at night and it´s harder to run, but if you are in wolf free zones or close to base there is no mayor problem. I haven´t really compared saturation, but the difference much be pretty small.

  13. I tend to agree sleeping mechanics need to change - not because there´s "nothing to do" during night, but mostly because there is no reason to sleep or even bother to build a bed. I think a proper reason to sleep would improve the game.

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