I am really pumped for this mod! Started a new world to take full advantage. I have come across a weird bug, though. When I right click on a submerged fish basket trap, the game crashes. I am doing it with an empty hand, but it is consistent. This is also the only Mod I have loaded in the game. I did copy the crash report, if that would help..
Running on 64 bit Windows with 16 GB RAM
Version: v1.13.4 (Stable)12/5/2020 12:15:13 PM: Critical error occurred
System.MissingMethodException: Method not found: 'Vintagestory.API.Common.Entities.Entity Vintagestory.API.Common.IWorldAccessor.SpawnItemEntity(Vintagestory.API.Common.ItemStack, Vintagestory.API.MathTools.Vec3d, Vintagestory.API.MathTools.Vec3d)'.
at BEFishBasket.TryTake(IPlayer byPlayer, BlockSelection blockSel)
at BEFishBasket.OnInteract(IPlayer byPlayer, BlockSelection blockSel)
at BlockFishBasket.OnBlockInteractStart(IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel)
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.TryBeginUseBlock(Block selectedBlock, BlockSelection blockSelection)
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsBlockSelected(Single dt)
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt)
at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt)
at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt)
at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt)
at _VtIDI6oYFpyEcQSZBFso9UVxS9aA._toICAyZ9EYSaLsmD4KTuQWUbqjP(Single )
at _LSAAgZhw31Rqs2is6nnojfZBbQC._4BykKOCicJqCBHpyWIgTmxWrTrg(Single )
at _LSAAgZhw31Rqs2is6nnojfZBbQC._6XmOxKoTYrFLRCGd58p58XW43nD(Single )
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
at OpenTK.GameWindow.DispatchRenderFrame()
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
at _lYLQLGyldvbDG9rPQyiRVeIqQVp._EEzpApWBQHtHR4iMJabXK2wDvlA(_ex0VSgRAdtsvhANmJHZHaf9ATWt , String[] )
at _IcGByoJhapvESnm6vaOawAHbkeU._EEzpApWBQHtHR4iMJabXK2wDvlA(ThreadStart )
-------------------------------
Event Log, last 3 entries
==================================
{ TimeGenerated = 12/5/2020 12:15:13 PM, Site = , Source = .NET Runtime, Message = Application: Vintagestory.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: System.MissingMethodException
at BEFishBasket.TryTake(Vintagestory.API.Common.IPlayer, Vintagestory.API.Common.BlockSelection)
at BEFishBasket.OnInteract(Vintagestory.API.Common.IPlayer, Vintagestory.API.Common.BlockSelection)
at BlockFishBasket.OnBlockInteractStart(Vintagestory.API.Common.IWorldAccessor, Vintagestory.API.Common.IPlayer, Vintagestory.API.Common.BlockSelection)
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.TryBeginUseBlock(Vintagestory.API.Common.Block, Vintagestory.API.Common.BlockSelection)
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsBlockSelected(Single)
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single)
at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(Vintagestory.API.Client.EnumRenderStage, Single)
at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(Vintagestory.API.Client.EnumRenderStage, Single)
at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single)
at _VtIDI6oYFpyEcQSZBFso9UVxS9aA._toICAyZ9EYSaLsmD4KTuQWUbqjP(Single)
at _LSAAgZhw31Rqs2is6nnojfZBbQC._4BykKOCicJqCBHpyWIgTmxWrTrg(Single)
at _LSAAgZhw31Rqs2is6nnojfZBbQC._6XmOxKoTYrFLRCGd58p58XW43nD(Single)
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(System.Object, OpenTK.FrameEventArgs)
at System.EventHandler`1[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].Invoke(System.Object, System.__Canon)
at OpenTK.GameWindow.RaiseRenderFrame(Double, Double ByRef)
at OpenTK.GameWindow.DispatchRenderFrame()
at OpenTK.GameWindow.Run(Double, Double)
at _lYLQLGyldvbDG9rPQyiRVeIqQVp._EEzpApWBQHtHR4iMJabXK2wDvlA(_ex0VSgRAdtsvhANmJHZHaf9ATWt, System.String[])
at _IcGByoJhapvESnm6vaOawAHbkeU._EEzpApWBQHtHR4iMJabXK2wDvlA(System.Threading.ThreadStart)
}