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BoardsOfCanada

Very supportive Vintarian
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Everything posted by BoardsOfCanada

  1. 14.3.2025 11:24:21 [Notification] 1 players online - A tick took 689.05 ms 689.05ms, call : all 669.48ms, 1 call : entityspawner 669.26ms, 1 call : spawn-attempts 182.77ms, 343 calls, avg 532.86 us/call: testspawn game:butterfly-largewhitefemale 117.64ms, 343 calls, avg 342.98 us/call: testspawn game:butterfly-pearlcharaxesmale 94.92ms, 343 calls, avg 276.73 us/call: testspawn game:butterfly-lemonemigrantalcmeoneformmale 91.96ms, 343 calls, avg 268.10 us/call: testspawn game:butterfly-orangetiger 79.71ms, 343 calls, avg 232.40 us/call: testspawn game:butterfly-checkeredwhitefemale 36.31ms, 343 calls, avg 105.86 us/call: testspawn game:butterfly-malachitebutterfly 35.47ms, 343 calls, avg 103.41 us/call: testspawn game:butterfly-goldenjezebelfemale 30.43ms, 74 calls, avg 411.18 us/call: testspawn game:shiver-tainted 14.82ms, 1 call : physicsmanager-servertick 14.76ms, 1 call : entityphysics-mainthread (212 entities, single-threaded) 14.76ms, 212 calls, avg 69.62 us/call: physicstick-oneentity 3.25ms, 1 call : tickentities 1.58ms, 206 calls, avg 7.69 us/call: entity-animation-ticking 1.46ms, 206 calls, avg 7.09 us/call: behaviors 0.87ms, 1 call : timers-updated 14.3.2025 11:24:21 [Warning] Over 400ms tick. Skipping 8 physics ticks. It'll occasionally do this even when things aren't really happening.
  2. Thanks! This seemed to help, but here's the next step it's getting hung up on butterfly spawns... Is there any way of fixing that?
  3. Long story short; I'm hosting a server on a dedicated device (It surpasses required specs and is dedicated to server hosting) But, occasionally I have a "Server Overloaded" warning. Yes, I am using mods, but Id' like to know if there's a way to view overloaded ticks at all in order to find out what's causing it like soil stability or a specific mod.
  4. Sorry for the late response; Yes, this worked *months* ago. I swore I looked for that too in particular and couldn't find it. Thanks!
  5. Did you ever resolve it?
  6. So, I was looking around the "List of server commands" and I couldn't find the command to set the clutter to be preservable when broken. I don't really want to restart but there are a few items I want to preserve in particular but I don't have any glue. Is there a command to change the Clutter option?
  7. I can agree with this, I wear a ponytail in this game all the time. (Naturally of course, I have one in real life.) I actually decided to launch a 1.18.15 version of this game, and compare it to 1.19.3 and I was kinda suprised? In 1.18.15 the ponytail with any hat that covers a portion of the back of the head causes it to get 'laid down' or removed if pliable. Compared to 1.19.3 the ponytail just sticks outright and doesn't change. I think this may be a bug. Hope this gets fixed soon, and hoping it's not a feature.
  8. Here's some strong irony, after I made this post I went to the game and restarted it and it started working... I've been at this for like 15 minutes and now it works after I post? I might just become a Drifter at this point...
  9. Wasn't sure where to post this, since rarely do I use forums or chat here. I've encountered an issue since last night that is the; "Could not connect to master server" My firewall is set up properly, I turned off my firewall, I allowed exceptions, I run Windows 10, I did update Net, I reinstalled the game, Port Forwarding is clear since I can host the game and people connect just fine. Am I missing something here? I'd appreciate some help. (Issue was resolved magically, so you can ignore this.)
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