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a_neobum

Vintarian
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Everything posted by a_neobum

  1. edit: Apologies for failing to start with this; I am running the version with the filename 2.0.0-dev.7. edit3: I've identified the issue and implemented a partial, imperfect solution: Apparently, the current version of Expanded Foods is missing all files required for compatibility with the Wildcraft-series of mods. By going into a previous version of Expanded Foods and copying every directory with "Wildcraft" in the name into the corresponding place in the file-structure of the latest version of Expanded Foods, I am once again able to make all syrups. The names of these syrups are all broken, but I don't care about that. I am yet to test whether dumplings work (will update when I do). Something that doesn't work is making fruit-bread. Putting dough in the mixing bowl no longer does anything when combined with (for example) cranberries. Using the mixing bowl to coat previously made fruit bread with the Wildcraft-syrups does work. I will be testing whether the Wildcraft-syrups crash my game if I revert to an unmodified version of Expanded Foods. If not, I'll just keep both versions of the mod around and switch to the unmodified one whenever I want to make fruit bread and back to my modified version at all other times. update: Confirming that dumplings cannot be made at all after my changes to the mod file. original post: So are all the dumplings with filling recipes broken right now? I can't seem to be able to make any. I can make raw dumplings out of soft dough just fine but none with fillings. I've tried using the mixing bowl to combine a raw dumpling with a filling as well as attempting to combine soft dough with a filling and neither works. I've tested, separately, copped meat chunks, chopped raw vegetables, chopped part-baked vegetables as well as each of the above with salt. None of the combinations seem to work. Trying to make dumplings: edit2: Also, have most syrups been removed from the mod? Looking in the creative menu there are only 18 whereas there used to be many, many times that many. Is something broken on my side or is this a design decision I've missed? Creative mode syrups:
  2. Is there a way for me to achieve a state where the only music that plays in my single player game is the music that is played by a tuning cylinder in a resonator? I have obtained a resonator and several tuning cylinders and I would like for music to play only when I play it through those. I noticed that the only way to disable music from playing without me intentionally triggering it is to lower the music volume to zero, as the music frequency setting only seems to go as low as "rarely", rather than the "never" which I would prefer. Unfortunately, setting the music volume to zero also affects the resonator. I've had a look at musicconfig.jason but none of the values pop out at me as being ones with which I could achieve the above. Any help would be greatly appreciated! Thanks in advance!
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