Hi,
After spending 27h playing the (great!) game I have only one suggestion/criticism:
Death should not be an option. In a survival game you should strive to avoid dying. In the current game it is too easy to die (wolves, falling into ravines, starvation, drifters) and not punished enough (respawn, all loot still at death point, half saturated, full HP)
Therefore I have a few suggestions which would heighten the survival experience:
Remove ravines from forest/grassland biomes. These are not realistic and just provide another easy way to die in the game. In e.g. mountain or desert biomes it makes sense to have them.
Remove temporal stability. The storms and drifters were a simple annoyance, nothing more. Just a few minutes of sitting inside while the screen tilted and moved. Instead I'd suggest adding e.g. a wandering wolf pack (like 10-20 animals spawning and wandering around the base or something like that). More realistic, more terrifying and less annoying.
Wolves only attack in packs. Therefore you can encounter a single animal without worries, but need to RUN fast when seeing a lot of them.
If you die with >10% HP, you are respawned at the position of death 8 hours later, without saturation and 10% HP (so it is like you almost died). Wolves/Animals are gone from that position. This way death is no alternative to finding food (I just /kill and get half saturation).
If you die with 10% HP, the game ends. Yes, it ends.
Sleep is the only way to increase HPs. Therefore the first time you die is like a free pass. You "almost died". However the second time is game over.
There is a lot of content in the game, alcohol/cheese/jam making etc. But what I'm missing is a good body health system. e.g. getting injured or sick, frostbite, heatstroke, etc. Then you need specific medicine/herbs or bandages, bedrest to cure.
Let me know what you think. I personally really love this game, it is very well made and provides a good challenge. Still, I found that I played it wrong, e.g. exploring without care of encountering wolves, choosing to kill myself instead of fighting hunger. There must be a real punishment for starving, a real threat from dying, in order to make it truly immersive.