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Myo

Vintarian
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Wolf Bait

Wolf Bait (1/9)

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  1. Por que los dos? Id love it to be like how it is in the Animal Crossing games. You can tell that a fish is in the water, and maybe make some inferences on what fish it is by the size of the shadow and where it is, how it generally acts. And then you put the reel out to try and catch it, you can keep guessing at what fish it is by the nibble counts and then: "random" fish is caught whee.
  2. Im using qp's chisel tools to let me use a chiseled blocks as a firepit.
  3. Funny thing about that is to bait a troll into doing the work for you cause they cause absolutely massive collateral damage to the enviroment which you can just vacuum up after.
  4. In essence the point is that there should be more counterplay than making sure you have strong armor before you encounter any storm. Hiding should be a valid approach. Not just valid, but safe. Storms are dangerous and i would never want them not to be- But like any good horror, there should be a "uh nope fuck that im gonna crawl and hope they dont notice me" approach. And then, it shouldnt be so mindboggingly boring as it currently is. Enabling the proximity restriction again, perhaps with reduced range would be a good choice. The one room you hide in is safe- the rest of your base isnt, so you're severly restricted in your activity during the storm but if you've prepared you can just spend the time to cook a bunch of meals or craft...
  5. They can but its really rare on account of how specific that circumstance is. The reason people suggest the 1x2 hole is because that reduces the spawn places where they are a threat to you to just 1, out of however many many are around you. But its never 0 and that is a issue to me. Remember the time where drifters couldnt spawn on boulders and so people filled their shelter room with the boulders? That alone suggests to me theres a issue with the mechanic already. Temporal storms just up the spawn rate and remove all spawn restrictions, letting them spawn in light, in player proximity... and yes, on players, because thats a function of the proximity spawn exclusion. I dont mind the light restriction being lifted, but i take issue with the proximity restriction. Not just because of the possibility of spawning on you, but because hiding and waiting out a storm should be a realistic option that doesnt enforce afk cause you're in a 1x2 hole to minimize the risk. The spawning on you issue is just the speartip of the problem, the point where the mechanic is at its very worst. And of course somewhat more recent with storms is the issue that bowthorns dont despawn like other drifters do- From my observations it seems like drifters can only follow one routine at a time- one of which is the flee routine, which may lead to a despawn given sufficent distance covered. It seems to me that the flee routine has following triggers: Hurt by a player OR close to a player AND its bright. Because of the behaviour bowthorns have, they arent typically close enough for the flee behaviour to engage without the player attacking the bowthorns. You can watch it pretty easily with the regular surface drifters actually: Before they despawn they approach you and once close its like they changed their mind. Only then they flee and despawn.
  6. Sudden and random death does not make a challenge to overcome. Its just random death. And no, the 2x1 hole isnt any safer. They can spawn in your hitbox and immediately attack. Maybe you like this, but i sure dont. Call me a loser, a weakling, a realism hater, but i dont like having the equivalent of a stroke or heart attack in my game.
  7. Take it from a veteran player: Temporal storms are bullshit and enemies should still follow some spawning restrictions during it. The fact that enemies can spawn literally on you and immediately attack you without advance warning is bullshit. Doesnt help that tier3 and tier4 spawns will immediately oneshot you for not having strong armor already. It is for this reason that i use a mod, even now still, to make this particular part of the game easier and all it does is enforce the regular 25(?) block radius spawn exclusion around the player to continue during storms. Storms still bypass light and other restrictions, but not that one, not anymore. Another change i would be happy to see is the spawns not instantly showing up, but there a rift or somesuch opening on their spot for a sec or two before the enemy steps out of it.
  8. As a programmer and seeing the work (and damage) AI does to my field, i feel i might be a little biased too, but all the same i feel like i have a good insight in what you can and cannot use an AI for. Its very very very good at low skill menial tasks. For my work this would be anything a junior dev would be doing, the glorified boilerplate code, the milliont re-implementation of a common libary, the copy paste JSON entries, the... i could go on really. But as soon you demand more of it, you're spending more time fixing its code than you would have spent just writing it yourself. So i figure, if you're trying to make invidual images and dress up a game with them, that might work quite well. With a fair bit of work you can get it to look somewhat consistent too. I've seen VNs pull it off. But if you're trying to make block textures, that tile, rotate etc without causing seams or looking bad at a distance... I fear you might be shit out of luck trying to use AI. For how simple these textures often look, there are a lot of considerations and demands upon it, that make them work... That AI currently (and maybe forever) is incapable of understanding.
  9. Well realistically speaking you need all three parts to start a proper fire. Kindling (dried grass), Tinder (sticks), and Firewood. In modern times we often eschew kindling because we have chemical firestarters, but we still need tinder and finally firewood to get a proper fire going. This is because embers cant actually ignite large pieces of wood easily, you gotta work up and feed the fire like a baby first. Id be happy you just need to do it on construction- materials in vintage dont have a minimum temp to ignite so after thats done the first time you can just chuck in some coal chunks or entire tree logs and it works fine. So i kinda dont wanna change that part... but the whole placing firewood only to take it back out again is nonsense .
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