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Krähenwolf

Vintarian
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Stone Age Settler

Stone Age Settler (3/9)

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  1. Sorry, forgot to mention those two specifically. Bowtorns are not that much of a problem with my setup...in ranged combat, at least. Funnily enough, the moment I step too close to them, they start doing their melee attack, which is a bunch more devastating than their shot. My wife already remarked that Gearfoots looked like "turned" Blackguard when they unstretch, so there might be something to it. But yes, more dangerous in Melee than in Ranged, ironically. I rarely see high-level Shivers, but when I do, they basically eviscerate me. Stilted are the worst, Iron is by far not enough to meet them face-to-face. I have one particular murder-hole disguising as a cave that I still could not fully explore, because there are two stilted ones constantly spawned there. I feel like reliving a trench war without trenches every time I crouch 5 meters further into it before dying. They are just hard to hit and too fast to not take one or two hits, by which point the rest of the cave has caught up to me. Anyway, Shivers in Temporal storms: Rare, but really deadly. Generally, Storms are fine for me up till medium level. Everything above still kills me in varying degrees of speed. Being weighed down in bad against shivers; being melee only is bad against Bowtorn and Drifters; not being able to heal is bad all around. Maybe I just need to git gud.
  2. Current Blackguard with full BG armor/shield/shortsword here that still has problems in high level storms. While everything up to corrupt drifters dies in about five hits and is alright to manage, nightmare tier is still a different number altogether. The five points of health more is just one more unblocked hit from a nightmare drifter with my equipment, and the damage barely gets me even. It IS easier than as a commoner, however.
  3. I think they should calm down a little bit sooner, though. Chickens only calming down at Gen 10 is one thing, because chickens multiply faster than rabbits if done correctly. But goats take four times as long for just a single offspring instead of three (5 days per henbox containing 3 eggs/20 days per goat). Which is fine in general, as you said, dairy should be more of a luxury problem; ....buuuut would it be that wrong to make them stand still at, say, Gen 7? Or cutting down their pregnancies somewhat, like to day 15? Also, there are probably mods for this and yes, you could also fiddle around with the game files...but I kinda don't like the idea of everyone having to workaround something that could just be more rewarding in an unaltered base game. Just to catch the usual comments.
  4. I might be wrong, but you can take the firewood out after creating the firepit in my experience. Just put a single stick in to start the fire afterwards, and you are free to burn all the Zwergenfürze (its also the joke on our server). Whats more annoying is that you always need firewood to make a firepit in general. If there were different recipes, like either four firewood OR eight sticks OR four planks OR...I don't know, 16 grass, then it would be more generous to stone age or nomad players. It works when filling other blocks like pit kilns (peat or firewood), troughs (whatever food goes in) and bloomeries (charcoal or black coal), so why not with the firepit?
  5. Oh, THAT'S whats happening! I knew I wasn't imagining single wolves bashing against my shield as if there were three of them! Thank you!
  6. I hate to admit it, but I am not a big fan of Bowtorns myself. Every enemy right now has certain problems (Wolves jump right through you, dealing damage while staying untouchable; shivers spend most of their time inside you, merging their hitbox with yours; Bears are...fine, but as every animal too silent; etc.), but Bowtorns are extra annoying. No matter where I sleep, at least one bowtorn makes camp right in front of my exit, enough feet away that I have to do a mad sprint through somewhat coverless terrain at them. At least they die very quickly. I don't know. Maybe its just the fact that they do high damage when you are not wearing armor. Five points is a lot when you are just learning the game and braving your first night. Once I have armor, they become far less of a menace because of the low damage tier. Teaches you to wear armor all the time...but then again, I kinda enjoy running around without armor in the summer, at least when I am tending to the farmstead. Drifters are less problematic, and I do not have that many issues with Shivers. Maybe a solution would be for them to do less damage (like 3 instead of 5), but have a higher damage tier. That would not be so problematic in the early game, but still make them dangerous in large swarms when going deep caving. Or maybe cap their maximum spawns like the shiver. I have yet to see true swarms of them, but occasionally, a rift spawns 3-4 of them that scatter in every direction, making cover impossible to seek. Bit of a rant, sorry. I like the general concept, but the execution seems...lacking.
  7. Thank you! Will try this next time we play that world! One more question, though: If I use this command when I am in the library, is the machine un-fixed, so will the doors be locked?
  8. Yes, I should have specified this more clearly: Are the lore books from the library exclusive to the library only? The wiki seems to say so; and I have only panned books from the "Letters", "Tobias", and "Falx" subset so far, so I was not sure.
  9. In short, there were two of us looting the Library simultaneously in the new savefile. Once we had collected all books, we noticed that some of them were duplicates (The Weight of Stone, Part 1-4 is doubled, for example). The first time, one of us was looting and the other was listening to the resonator, so we only got one copy of each, but now we didn't think of the implications of two people looting and opening the books at the same time. Since we wanted to continue our tradition of building a library with all Lore books and tapestries in the village, is there a possibility of getting the last volumes of the story by panning and trading? Or is this file cursed with incomplete stories now?
  10. We stumbled into this problem as well. Because there was a transcribe button, we assumed it meant that you could transcribe an entire book into another one. Nope, it just means you copy the current page unto a sheet of parchment. So now our winter nights are filled with transcribing the books from into books with colored leather we prepared beforehand - The weight of stone for example has a nice grey color, Admirer of the Miller is green for the acorn pendant, and so on. We also are building a small library where we put the tapestries and books into, once it is finished. When we are done, we'll bring the books back into the archives (or, at least, the base before it, into a fire-proof cellar) where they belong. We actually really feel like scribes doing it this way...although there really should be a way to do it faster.
  11. Had the same experience to both of them. I had drifters spawn in the tender evening sun, with no rift nearby; I had nights with apocalyptic activity and no rift nor drifter in sight; and my wife disabled temporal stability and rifts altogether and gets a caravan of mangled bodies crossing through each morning, from all sides, as far as the eye can see. Hitboxes have been a bit janky for me since I started playing around this time last year. But it was only drifters, until bowtorns got added. Those I could not reliably harvest, no matter what I did. And since the last update, its the same for everything, be it animal or eldritch horror. Whatever they did, it didn't quite help.
  12. I am still a bit baffled that there is no way to make a proper miners hat. We have got lanterns, we have got helmets, but no combination of the two. I would take a sizable reduction in head armor (like -15 to -20%) any day if it meant being able to protect myself with a shield when going caving. Then again, I am also perplexed that there is no miner class in the core game yet, given how often we hear from them in lore books...
  13. True, didn't think of the height problem for Bowtorns. And forests range from a deathtrap to a nice, slow stroll for me, but this varies with bush density. But yes, this might be too many predators in one area, regarding wolves and bears. Regarding shivers, I actually rarely encounter them. For some reason, I was only attacked a handful of times; once in a calm night when a deep one somehow made it up a pit and followed me for a while before attacking when I stopped. So its possible I didn't notice these problems. Aren't they supposed to be able to climb?
  14. I tend to build on plains near a nice forest. Every morning there he is, Billy the Bowtorn, sniping at me from 20+ blocks away once I leave my home, with no cover. Its basically his good morning call, 5 damage directly to the face. Sometimes he brings a friend, which makes his visits even more exciting! Jokes aside, I have nothing against Bowtorn per se. But I can see that the damage they do can be pretty frustrating, especially during the first couple days when resources are hard to come by and armor is non-existent. Counts double for new players trying to learn the game the old-school way, by playing it and not reading much about it unless needed (I did it this way and died a lot). I had made a post on Reddit about this, in my opinion, keeping shivers to the underground and bowtorns to forests would have helped a bunch. Drifters are the beginners reminder that something is amiss, let them find out how much is truly F-ed up once they got a bit of a start and armor in some form. Getting pin cushioned on night one without any way to fight back might be tedious, imo.
  15. Edit: Sorry for double-posting, but I had more ideas on that and wanted to elaborate further. Also sorry for any grammatical mistakes, english is not my first language (as you could guess from the name). This might also already be in a mod, but I am not familiar with many mods. You could make a chopping block by just holding right-click with an axe for about two seconds. For those worried about griefing, the block could check first if it has no block above it, and if it is not part of a tree. On the chopping block, you have two options: A: Create firewood or a debarked log with an axe, basically chopping the log along the lines like knapping, but a chop takes the whole line away. B: Create boards using a saw, with the same principle. From the boards, you can then make a worktable. On this, like in a smithy, you put your raw material (Boards, in this case) down, select the recipe you want and then have to assemble the rest, like in a firepit or pit kiln. Of course, you could also borrow from knapping mechanics and make several items at once, to save time (like, 2x/4x/8x wooden shingles), which requires each step to have the amount of material you would need for that. Come to think of that, a filter at the top would help organizing the crafting recipes. Otherwise, there would be far too many. What do you think of that?
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