Jump to content

ImHereToProcrastinate

Vintarian
  • Posts

    10
  • Joined

  • Last visited

ImHereToProcrastinate's Achievements

Berry Picker

Berry Picker (2/9)

30

Reputation

  1. This is the thing that came to mind amid the calls for a firing. Internet mob justice, believe it or not, doesn't have a great track record (no source, but you know I'm right). Responding to a wrong with another wrong is just a way to perpetuate the cycle of vendetta. I didn't vote in the poll, because I hate that it centers on punishment. I don't really care about how this guy is punished. And I don't even think it's appropriate for me to say how Anego should punish their employees, to be perfectly honest. I'm more interested in what steps will be taken to remedy this situation and to prevent a similar situation from occurring again (disappointed in that regard, but that's besides the point). Centering any discussion on punishment just gives credence to the people who try to dismiss this as an overreaction of a bloodthirsty internet mob IMO, because well.... the way the poll is phrased and framed it really does sound like that's the case. From the poll: "I believe the current punishment is appropriate." "I believe a stronger punishment is needed....." Ew. Makes me feel icky just reading it. Who and what is this punishment for? Do these people think that a harsher punishment will make Maltiez repent? If so, I haven't seen it mentioned by anyone. I saw people wanting an official response from Maltiez like... once or twice at most. Ok, will harsher punishment dissuade other people from doing something similar in the future? Well, I'm afraid that ship has sailed when the dev team learned about the code in February and did nothing. By firing Maltiez now, you are no longer saying "this is not ok" because they let it slip they knew to some impossible-to-know-how-much extent. So with rehabilitation and deterrence likely out, that leaves us with ... retributive justice. In summary, this poll sucks ass y'all. Rant over.
  2. Unfortunately no, I'll admit that I also only read about it indirectly, so I'm in the same boat.
  3. Eh. They didn't though, no? The facts didn't really change since then. The stance the company took is just very different from what a lot of people envisioned. And there have been a lot of reactions to that, sure. But nothing substantial in terms of facts really came up - still only 3 mods are known that triggered the code in configlib, still the same screenshots of the same discord convos are being reposted, and the timeline of events stayed the same. At this point it's just people grappling with the fact, that the official statement is so radically different from what they hoped for. And that's fine I suppose - the official statement invites criticism (both literally and nonliterally). However I think that those who are still hoping that Tyron is somehow secretly still investigating the "true" impact and will somehow reverse or change course are in for a disappointment. This is very likely all the facts and official statements that you (we) are going to get.
  4. For sure, some people here and on reddit have quite thoughtfully expressed a number reservations they have with the way Anego responded to the whole situation. I even agree with some of the points they have made, but legal consequences just aren't on the table. This just isn't something that even registers on the legal scale.
  5. I'm from EU and your worry is completely divorced from reality. I promise you that I could report this incident to any and all EU agencies a nobody would give a fuck. EDIT: And I don't mean this as a takedown or attack, I just want to make it absolutely clear that this is not something you need to worry about.
  6. But nobody claimed that you said that, as far as I can see. Diff simply stated that the code was not obfuscated. The way he stated it didn't imply that you claimed it was. Despite this, you feel comfortable saying Who are you referring to here?
  7. I'm not on discord, but on reddit a lot of the reactions have been quite counterproductive. Many of them read as people relishing the chance to go full out meltdown on somebody they perceive as allowed target. And ironically, some of the things being said by some people make me sympathize with the devs more.
  8. Hi, since the dev update, I've been wondering about how waterwheels and rivers could/will be implemented. Maybe some of my thoughts will be of interest to someone. Because I feel like the current implementation of water really dampens my excitement when it comes to the waterwheel. Because in reality, oftentimes waterwheels need a bunch of associated waterworks. This would be something like digging an alternate river channel that's then dammed and routed over the wheel, or finding a natural place suitable for a waterwheel and others. You can plop an undershot waterwheel in the middle of the river, but it's quite inefficient and IMO, kinda boring. So in real life, the disadvantage of waterwheel is that it can't be used just anywhere. Just like a windmill in a deep valley, waterwheel on a flat land with slowly moving water isn't very useful. It's even less useful without any moving body of water, such as a desert. A price to pay for inheriting the water mechanics from MC means all of this is waved off with the mighty bucket. As long as you have one singular water source block, from which you take one bucket of water, you have created infinite water. You can take it anywhere. A Nile river in your pocket for the cost of like 5 planks and a string. And with waterwheel, presumably, infinite uninterrupted power source is in your hands. So, if you insist that water 'physics' stay the same as they are, in terms of game mechanics, 'the price' for the waterwheel has to be paid elsewhere. You could make waterwheel very expensive. However, it would still be unsatisfying to see this eternal perpetum mobile once it is completed. Furthermore in a game, where grind is already an issue for many (I only play singleplayer... It's so much work to make steel by myself), this feels like a bad idea. Having to pay for maintenance is even worse, because EVERYONE hates mechanics like that. What I'm trying to say is, that I hope a fundamental change in how water works is going to happen at some point. If only to make waterwheels interesting and not just a perpetum mobile that can be built anywhere, regardless of geography. In a game that tries to be more realistic, water already feels weird now, before it is tied to waterwheels. For example I built a kitchen in my world recently. I could have put in a barrel with water, so I can make dough, right? Well obviously I didn't. Instead, I took my bucket (10 litres), scooped up 1/5th of a barrel (50 litres). I then poured this 10 litre bucket into a hollowed out stone block (via chiselling - props to devs that this can be done and doesn't spill) and voilà, I have infinite water in my kitchen, contained in my chiseled barrel. The game mechanics are kinda incoherent in this regard. On one hand, gamified not-really-water combined with water usage which is inspired by real world clash in a bizarre way. I cursory search on google reveals many ways to approach water in voxel game. This includes voxel water with/without pressure, directional flow etc. I understand that it's a different beast when it comes to having continuously flowing water on an infinite procedurally generated world. But I really hoped, that since minecraft realease, there popped up better suited models than 'minecraft water'. Especially considering the boom of voxel based games. Does anybody know if the devs ever talked about water in the past? And whether changing something this fundamental about the game is even on the table? Thanks for coming to my TED talk.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.