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Posts posted by idiomcritter
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6 minutes ago, Ruyeex said:
The wiki doesn't explain how it works.
The spreadsheet can be inconsistentI hear you, its a hot mess to pull apart
QuoteThe armor system is extremely complicated, with eight variables governing each armor piece's protection properties. The most important variables are relative and flat protection, and protection tier. Those three numbers are most of what changes between armors. In total the variables are:
Protection tier
Relative protection
Per tier relative protection loss for high damage tier
Per tier relative protection loss for low damage tier
Flat damage reduction
Per tier flat damage reduction loss for high damage tier
Per tier flat damage reduction loss for low damage tier
High damage tier resistant
and then add in the player class that can further complicate the effects
I do look at the damage log while playing the game to check on what things have caused damage and to what degree
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the closest thing I've found is what's in the wiki
https://wiki.vintagestory.at/index.php/Armor
and the spreadsheet:
https://docs.google.com/spreadsheets/d/1-A6mKrrxCYrYdg3FKdw_13U9ls46fkl9rAF8Z7PE-0Y/edit?usp=sharing
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i forget what command will relight the dark area maybe
.debug relightchunk
or
/debug chunk relight
idk...
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On 1/27/2024 at 5:21 PM, 0m1k said:
Ok, so the crock on its own doesn't give a benefit - only when it is sealed? The survival handbook makes it sound like it already gives a slight benefit even when unsealed …
its an order of magitude thing. the crock without sealing does gain a 'slight' benefit. sealing and stowing in a fully enclosed room (no outside light enters, any openings allowed are doors). should be a floating help message (unless turned off) that lets you know to what degree something will last/spoil when using the container..
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3 hours ago, shakeyourbunny said:
For reference (1.19.3):
neither these console commands (during a single player game) do something.
Shutting down the game, editing the serverconfig.json with the value of "colorAccurateWorldmap" to true does not do anything; after starting the gaming and creating a new world this gets ignored and the value of that variable gets reset to false.
the way its supposed to work, with the game running in a created world... press the / key which should open up the dialog box and allow you to use one of the commands above. after entering the command, there is a need to close the game, and restart the game for the command to work on the game world where it was issued. you will then need to revisit all the areas on the map to refresh with the new/old colors...
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you might gain more attention in the discord, check
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sounds like something that was in version 1.17. what version is the client?
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under windows default install, there is this: %AppData%\Roaming\VintagestoryData\BackupSaves
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1 hour ago, Leazira said:
Sí, lo estoy usando en inglés, y sobre "eso", lo siento, estoy usando el traductor, mi inglés es malo :,D
When i use the command nothing changes, and the map continues to generate with the mediebal theme.
4 hours ago, Leazira said:I'm trying it in my world and it doesn't work :,(
if not already, think you just need to close the game, and then restart
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5 hours ago, Maelstrom said:
I believe the scythe can be used to do the same without harvesting immature plants. Been a while since I've done this, so I could be wrong.
good thinking! since the scythe attempts to cover a 2x3 area at a time, that action could be considered a built-in multiplier.
Usually though, I'm weeding rogue sprouted grass and horsetail that is more sparsely disbursed across the tilled soil/field (poorly lending itself to the action of scything). The hoe would kind of be a better tool to individually weed those bocks with quickness (much like the axe is currently doing, just the axe seems so odd for weeding, while affecting the axe durability idk)
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might be because of this?
wiki:
Darkness
Many animals will disappear if they are in darkness for too long and players can see if animals will disappear by looking at the Block info HUD. Light sources like oil lamps or lanterns, as well as sunlight, can prevent animals from disappearing. This is the only way for animals to despawn without being killed.
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Right now I'm using an axe to quickly remove grass and horsetail sprouts on the tilled farm land. The axe has a speed bonus (mining speed - plants) that makes quick work of the process.
Can the hoe also benefit from a similar speed bonus?
It just seems natural that a hoe would be well suited to do such a task
(a quick scan of suggestions shows the hoe has been a topic of enhancement, just making a more simpler request here)
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On 1/11/2024 at 10:13 PM, surio said:
. I do not see a hardware issue.
ok, makes logical sense and since this error appears to be related to network handling I'm wondering and guessing you tried just running the machine in standalone/single player mode. What were the results, did VS run? Also, are you hardwired (ethernet cable, or wifi connecting) to the network?
forgive if you've already clearly stated the answers, and just ignore
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discord any better on response?
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19 minutes ago, Thorfinn said:
It already does. Instead of right clicking on the bed and answering "Yes" or however the bed works, just look at it and type,
/time set [lunch|day|night|latenight|morning|latemorning|sunrise|sunset|afternoon|midnight|witchinghour]
as appropriate.
I was only causally aware of that command and is a good tool/function thanks.
Still like the idea of an additional game mechanic that acts as an temporal powered alarm clock idk
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I forget sometimes (most times) that this game is beta, and there will be issues. A journal/log kept by the individual player to further document what those breakages are can be helpful. As well as backups of what ever can be backed up (before the issues occur).
Like most individuals, I rarely back up and have payed the price of rebuilding more than a few times in general with things computer/phone related. Did I learn? maybe not. I mean when I'm on guard, I will. (the OP cycled through 5 times, shields up!)
And if the issue can't be repeated, its tough to offer/solve in a helpful way.
Game software isn't really meant to diagnose hardware or OS issues. There are other dedicated softwares that do that a bit better. At best, the game can hint that an issue might be elsewhere beyond the games domain idk
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What if the game had an alarm clock that could be set to wake... powered by a tgear maybe. and sleeping wouldn't just be for night, allowing napping.... you know, when you just want to speed the game up for a moment while waiting for the animals to breed.... idk
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noted your post in another thread and came to take a look here...
I'm no expert. And I'm sure you have asked yourself the very same question, how does software that works on 2 other machines fail on the third, all things being similar?
And I'm guessing you did what you could to test the hardware (memory checks, storage checks, graphic checks.. to make sure the hardware isn't at fault?
When logic doesn't help, step back, try something else (non logical?)
very unique issue that appears to be happening, and hard to duplicate (else others might have documented a bug?)?
tech is great when it works and then....
forgive if I've misspoken
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Think the command .online shows who is currently online. Its helpful, though I've not figured out how macro's work to assign the command to a key to save a few keystrokes idk...
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still, should be a way in normal survival game play to remove the water (additional option with the bucket maybe)
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kinda curious the water logged translocator, is it still useable?
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I was having an issue too. The fix for me was to better aim the crosshairs, and it took some fiddling with the aim (slightly above the crock or below, setting crock center vs in the corner of the block it sits on). Might not be your solution idk.
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all my questions have been answered over at the discord
https://discord.com/channels/302152934249070593/1103653372940263424
Will this keep the bears out of my pen?
in Questions
Posted · Edited by idiomcritter
added infos
fences are magical, bears can't climb over on level ground. What they can do, is reach/paw 2 blocks beyond the fence. building a perimeter fence 2 blocks out from the pen should do it afaik
that paw reach caught me by surprise as i stood over a 4 block pit the bear was in, though the bear couldn't climb out, it was able to get a swipe at me
wiki:
"
Behaviors
All bears can easily hit animals over 1 block high fence, but they can't jump over fences. Brown bears, black bears and pandas can easily escape of a 3 blocks deep pit. Polar bear and sun bear can only jump 2 blocks [1]. Polar bear can swim faster than other bears [2].
"