-
Posts
87 -
Joined
-
Last visited
Content Type
Profiles
Forums
News
Store
Posts posted by idiomcritter
-
-
no surprise, it is in the game to a degree (bad pun sorry)
clothing has a warmth value (not armor), and adds together.
the player can also become soaking wet from swimming that further affect the cold condition
walking on snow covered ground also hinders travel
-
I kinda thought it be nice to have a slot in the wearable section say instead of a bracelet, toolbelt or hat idk...
- 1
-
It seemed to me that the rate of respawn (sheep, boar) was on the low side(?) Leading to an area being played out. Causing an ever increasing field/range to wander for new game/food?
And the idea in part to farming is to localize the food resource ease, freeing up player time to be spent on things like building what ever?
I have played as a wandering nomad, hunting along the way as I made my way more south (where its warm and I can continue to grow crops/farm). In that posture, hunting appeared to be unlimited...
guess it depends a bit on anchoring in a single spot, depleting resources?
-
odd question, air space under the tilled soil?
running any mods?
-
not sure if you'll get an answer, have you tried to ask for some attention in the discord maybe
-
On 12/22/2023 at 10:17 AM, Rhyagelle said:
To be clear:
You want the one by NerdScurvy. You should only have one mod for it. This one here (https://mods.vintagestory.at/download?fileid=17049) You should not have both CarryOn and CarryCapacity installed at the same time, just the one that's being updated.
initially i thought one had a dependency on the other, so needed both. no doubts now, thx
-
seems i recall that one of the things cave explorers do, is spool out rope/line as an easy way to not get lost. for the rope to dual as a type of distance measure would be fitting idk
-
Maybe create a ticket under the Buy menu, orders ?
-
feel the pain OP. the Client area doesn't contain the word download and its the same color as the other choices. Had me confused sometime ago too
-
think a chisel and item in the crafting grid maybe?
-
Visited the test server out of curiosity and quickly realized the map appears to be big (i say appears, since it would take like forever to explore). Found a build near spawn that had a qr code pointing to map of discovered and linked translocators....
A few questions....
How big is the test map, are there world boarders at the end of each carnal direction going how far out?
Are there still unexplored areas on the map, how are new things that come with each version of the game added to the exiting map?
-
I tend to find higher education taking some of the fun out of a healthy interest. That said, a number of colleges do offer courses and...
a quick google on game design internships: 30 Game Design Internship jobs available in New York, NY on Indeed. Apply to Student Intern, Summer Intern, Intern and more!
with all the social media/sigs (good/bad) out there network up maybe
gl
-
haven't used it myself, have you checked the Fox Taming mod? seems you are not alone on having a pet fox
-
aside from temporal storms, where the drifter spawns occur in mid air, most spawns look for a valid whole block to spawn on in the wild (least thats my understanding).
Not exactly a real fix, I enjoy using the mod stepup to ease the spacebar tapping
-
realize its difficult to obtain early game, Ore blasting bombs go a long way to quick mining
-
Usually with limestone (and chalk) they are a top layer. My method is to pack up enough food for an extend expedition and travel more or less a straight line in one of the cardinal directions a few thousand blocks... repeating the walk in each cardinal direction until finding... I'm checking the map for signs of white sands with hopes its not more granite...
(wiki: To make lime, locate chalk, limestone, or marble)
- 1
-
a few observations i've had are mobs can jump on other mobs elevating them slightly higher that will then allow scaling over a wall. mobs can jump from an elevated rise to bridge a gap that they would normally fall into or not cross. mobs seem to gain a higher jump at a run than from a stand still....
-
13 hours ago, Sara Bell said:
In the Wiki, check out Cinematic Camera, it might have the information you need. Best of luck n Game on!
Oh! for some reason I missed that ability, this is great. thank you for the point!
Sadly though, it seems it requires the player to enter creative or spectator mode to activate. (which I'm trying to avoid) And I'm most interested in getting screenshots on the fly from various angles, without loosing my current player position.
Guess this is the best I can hope for at this time
-
I understand I can change gamemodes and position myself where I might want to get the visual camera angle needed. Still, it would be nice to have a freecam ability where the player remains anchored while I get the angled camera view desired.
Does this exist, or possibly being worked on as a mod?
-
or.... crickets?
- 2
-
to review, when I make jam, I put equal amount of berries in the first 2 slots, and take a bucket of honey, and click fill the empty slots with the same number of times as the berries. Never tried to use bowls to fill the empty slot hmmm....
-
-
idk, but it looks like a possible mob farm, build some corralling fences... endless fat n leather
- 1
-
filling VS winter nights with things to do is a tough one. after all the clay making is done, all the steel hammered out, and food cellar stuffed, you've earned a cozy sit by the open fire pit to knit!
- 2
Penalty for water/winter
in Suggestions
Posted
I see. So the desire is to amp up the effects already in place, cause the body temperature to be lowered quicker, make walking on snow increasingly harder (snowshoes?)?
I know that in early game (first game year usually), its more an issue with cloths in disrepair. Reaching the point where fur and wool clothing in best repair can be obtained, then pretty much nullifies the debuffs.
When creating a map, never took a close look to see if some of those parameters were adjustable, ie make clothing wear out sooner, or the winter elements harsher....