I'll wait for a version 2 taking into account the feedback I've seen here. Before giving extended thoughts.
Main things I recommend are:
-Ditching the faux-voxel/pixel art elements in the logo. VS is more like a voxel representation of the natural world than a world made up of blocks. Making a realistic non-voxel creeper would feel weird, but making a realistic version of the VS enemies like shivers feels fitting. It's a bit too cartoony and gives the wrong impression that this'll be something more like hytale or minecraft in presentation.
-Simplify some of the details in the logo. I think less machinery on the tree would be better and I think would be more intriguing to leave it as a subtle detail like the original logo. Also darken the gears on the bottom to be black. I think having a volume of black shapes on the bottom sorta helps ground the top half of the logo.
-Make the colors a bit more sepia to fit with the game's wider aesthetic and vibes
Rough edit with some minor tweaks: