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Tonzag

Vintarian
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Posts posted by Tonzag

  1. @Vincent MorganAt the moment, the Kriegsmesser has 5.9 damage and the Pernach has 8.3 if I remember everything correctly. With these values, it takes 7 and 5 strokes to kill a nightmarish drifter, respectively. I am generally silent about the smaller guys.

    The question is not whether Pernach is bad, but whether the Kriegsmesser is too good. According to my idea, one-and-a-half swords should beat slower, but so far it has not been possible to implement this.

    As for iron weapons, so far I am trying to have many well-known samples presented from iron and above (Viking sword, Axe, Saber), however, something from the Renaissance era should be there.

    So that these swords do not get too late, I have an idea to introduce a method of piece-made steel. However, everything that I have come up with so far is not good. One method is difficult to implement technically. The other is likely to displace the vanilla version.

    • Like 2
  2. @Vincent MorganFirst of all, thank you for the detailed comment. Now in order about everything:

    Many weapons are presented only in the steel version, because these samples represent a rather late era of the art of weapons. And therefore, according to my idea, they should be given to the player in a late game.

    As for Sax, I want to expand its functionality. To be honest, I completely forgot that it can be used in crafting (i need to fix it, but it's a lot of work😰).

    The damage values of the mace may be revised. I wanted to make it so that the DPS of different weapons is at a more or less equal level. The shorter the range, the greater the DPS. This is done so that there is no specific weapon that everyone would choose only for its effectiveness. Let beauty or rolleplay decide.🙃 However, it is possible to understand the correctness of certain decisions only by testing them in a real game. So it's great when players write their opinions🙏

  3. 1 hour ago, Michael Mehler said:

    this error too 16.1.2022 14:27:51 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code tonwexp:katzbalgerblade-iron in smithing recipe tonwexp:recipes/smithing/katzbalgerblade.json

    Can you describe to me the conditions in which the error appears? And does it appear in a single-player game?

  4. 6 hours ago, Michael Mehler said:

    Hey, i became this error on my server.

    16.1.2022 11:49:23 [Warning] Failed resolving crafting recipe ingredient with code tonwexp:gladius-blackbronze in Grid recipe
    16.1.2022 11:49:23 [Error] Grid Recipe 'tonwexp:recipes/grid/gladius.json': Output Item code tonwexp:gladius-blackbronze cannot be resolved
    16.1.2022 11:49:23 [Warning] Failed resolving crafting recipe ingredient with code tonwexp:gladius-iron in Grid recipe
    16.1.2022 11:49:23 [Error] Grid Recipe 'tonwexp:recipes/grid/gladius.json': Output Item code tonwexp:gladius-iron cannot be resolved
    16.1.2022 11:49:23 [Warning] Failed resolving crafting recipe ingredient with code tonwexp:gladius-meteoriciron in Grid recipe
    16.1.2022 11:49:23 [Error] Grid Recipe 'tonwexp:recipes/grid/gladius.json': Output Item code tonwexp:gladius-meteoriciron cannot be resolved
    16.1.2022 11:49:23 [Warning] Failed resolving crafting recipe ingredient with code tonwexp:gladius-steel in Grid recipe
    16.1.2022 11:49:23 [Error] Grid Recipe 'tonwexp:recipes/grid/gladius.json': Output Item code tonwexp:gladius-steel cannot be resolved
    16.1.2022 11:49:24 [Warning] Failed resolving crafting recipe ingredient with code tonwexp:mace-blackbronze in Grid recipe
    16.1.2022 11:49:24 [Error] Grid Recipe 'tonwexp:recipes/grid/mace.json': Output Item code tonwexp:mace-blackbronze cannot be resolved
    16.1.2022 11:49:24 [Warning] Failed resolving crafting recipe ingredient with code tonwexp:mace-meteoriciron in Grid recipe
    16.1.2022 11:49:24 [Error] Grid Recipe 'tonwexp:recipes/grid/mace.json': Output Item code tonwexp:mace-meteoriciron cannot be resolved
    16.1.2022 11:49:24 [Warning] Failed resolving crafting recipe ingredient with code tonwexp:mace-steel in Grid recipe
    16.1.2022 11:49:24 [Error] Grid Recipe 'tonwexp:recipes/grid/mace.json': Output Item code tonwexp:mace-steel cannot be resolved

    This the mods i use: mod@AncientTools_V1.3.2.zip, mod@animalcages_v2.0.5.zip, mod@blacksmithname_v1.0.1.zip, mod@Cebby's Seeds.zip, mod@CottageWindows_v1.0.1.zip, mod@Craftables1.0.1.zip, mod@necessaries_v1.16.0-1.1.0.zip, mod@PrimitiveSurvival2.8.0.zip, mod@qptech1.6.2.zip, mod@spyglass_v0.4.2.zip, mod@ViesBlocks-VS1.16.0-v2.0.1.zip, mod@wildcraft-v1.1.0.zip, mod@zeekea_v1.16.0-1.6.0.zip, mod@alchemy1.5.5.zip, mod@DSDebarkedLogs_v1.16.0-1.0.4.zip, mod@FixHandbookClutter-v1.0.0.zip, mod@Lichen-v1.6.1-VS1.16.0.zip, mod@medievalexpansion-3.7.1.zip, mod@PlayerCorpse_v1.16.0-pre.8_v1.3.0.zip, mod@StonePathVariants-v1.0.2.zip, mod@VanillaVariants-v1.1.2.zip, mod@WoodChests-v1.0.1.zip, mod@xrowboat_0.0.1.zip, mod@AnvilMetalRecovery_V0.16-Release.zip, mod@bricklayers-0.8.0.zip, mod@Bullseye 2.2.4.zip, mod@AnMiTech_v1.0.6.zip, mod@TemporalTinkerer_v2.3.0.zip

    I'll try to figure out what the problem is. However, I think I already know the solution "Fixed: Game crashing if two mods with the same mod id are in the mods folder" This line is from the new patch v1.16.1-rc.2, maybe it will fix it🤔

  5. 10 hours ago, Featherduster said:

    Might I post an inquiry into potential helping/ being with your mod?
    Ive started converting some models I have to VS and would enjoy learning to mod, but im as green as they come, if not if you feel like me hucking models at you to play with let me know.

    I don't have enough time to implement all my ideas. However, I am ready to look at your models and add them if they strike me right in the heart.🙃

  6.  

    Greetings Vintarian!

    Let me introduce to your attention Ancient Military Technology. If you are tired of the appearance of your vanilla sword, then you have come to the right place.
    The mod adds a large number of different samples of ancient weapons and armor to the game. You can feel like a Viking, Samurai, landsknecht and even a Roman legionnaire. In the future, their number will only grow to represent as many epochs as possible. The development is taking quite small steps, but I hope that your patience will pay off.

    I'm pretty bad at programming, so if you find any errors, please let me know as soon as possible. I don't want to ruin the gameplay for you.

    I want to thank macoto_hino for the Japanese translation. If anyone has a desire to help with translation into other languages, I will be very grateful.

    Added full compatibility with the grindstone from the Necessaries mod!

    Added content:

    Mycenaean Sword

    Spoiler

    One of the oldest representatives of swords in history. It is made only by casting.

     

    image.thumb.png.765493c9aee9d3af855c7bc925057e6c.png

    Gladius

    Spoiler

    The sword of the Roman legionaries. It is transitional between the Bronze and Iron Ages. He is considered the father of European swords.

    image.png

    Mace

    Spoiler

    The evolution of the simplest weapon in the history of mankind – a wooden club. Has a slow attack animation but deals increased damage.

    mace.thumb.png.4f1c6d240dd71fb5b19d9ff276ba2056.png

    Sax

    Spoiler

    A large utility knife that they always carried with them. Due to its length and weight, it was used as an additional or sometimes main weapon.

    seax.thumb.png.4a0b6d51af0722b04e783a1a70089b59.png

    The Carolingian Sword

    Spoiler

    The famous Viking sword. Among the swords of that era there were those who stood out for their quality. Enjoy using it.

    car.thumb.png.58bb23c68c8e382b87300e5279b081f3.png

    ulf.thumb.png.93ce8ea3464e00fe6073d2c74beb9daa.png

    Battle axe

    Spoiler

    A battle axe is great for piercing armor. Although he will do a great job with a tree

    axe1.thumb.png.cac349303328658ad10e77970364a47d.png

    axe.png.e84faddeee431b967252b1d820f52e42.png

    Saber

    Spoiler

    Balanced weapon for delivering fast slashes.

    sabre.png

    Spear

    Spoiler

    The most common weapon in the history of mankind. With skillful use, it allows you to keep a distance from the enemy. You can still throw it, but it won't fly far

    image.png

    Steel age:

    Kriegsmesser

    Spoiler

    Kriegsmesser literally means a “war knife”. It is a simpler and cheaper analogue of a longsword. Mainly used by landsknechts

    gross.thumb.png.42749399fc2c655de3fb3033f6d8bd9f.png

    Katzbalger

    Spoiler

    Short Renaissance arming sword. Signature blade of the Landsknecht

    katzbalger.png

    Flamberge

    Spoiler

    A longsword with a “flaming” blade.It is an attribute of professional swordsmen and adventurers.

    fla.thumb.png.e1336215776f8e3f3b1ea0c1c625c821.png

    Katana

    Spoiler

    A blade without which it is impossible to imagine a Japanese Samurai. Well balanced for fast strikes

    katana.png

    Added Armor:

    The game already has a very beautiful armor, but I couldn't stop and also tried to do something decent.

    Lorica Segmentata

    Spoiler

    The legendary armor of the Roman Legionnaires is now available to you!

    lorica.png

    Scutum

    Spoiler

    To complete the image of a Legionnaire, you need the right shield and here it is!

    scutum.png

    Nomad Armor

    Spoiler

    It is divided into two types. The light version is made of bronze lamellae and facilitates archery. The heavy option allows you to get good protection for a small amount of resources.

    nomand.pngnomandar.png

    Do-maru

    Spoiler

    samura.png

    To feel like a samurai, you will have to go through the difficult path of creating this armor by repeating the ancient technology step by step. (although I had to simplify a little😂)

    In the future I would like to add:

    • Different wooden clubs for start your adventure
    • Battle axes, including throwing axes
    • Spears
    • Famous examples of weapons of the "steel age"
    • Different historical types of armor (If I can learn it 😅)

    Write your tips and suggestions. Thanks for your attention

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