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PhyDoesStuff

Vintarian
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Wolf Bait

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  1. Can confirm, the errors and weird rendering do go away when running (pre2 + PS 3.0.0) or (pre3 + PS 3.0.1). Regarding the CTD I posted about end of June, I'm not seeing that issue in 2.9.5, 3.0.0, or 3.0.1, so I think that bug is squashed. There is an issue in 3.0.x with an item name: the steel bucket handle's name is showing as "primitivesurvival:item-buckethandle-steel" instead of the expected "Bucket Handle (Steel)" I'm glad my bug tickets are helpful! My day job paying dividends.
  2. There are a couple issues I've found with the newest version, looks like there are some methods that aren't defined properly, which are causing exceptions and some goofy rendering. It's not stopping the game, just cluttering client-main.txt with a bunch of exceptions. Game version: 1.17.0-pre2 Mod Version: 3.0.1 Errors: Trot line (screenshot of strange render attached) 6.7.2022 16:12:00 [Error] Exception thrown during OnTesselation() of block entity PrimitiveSurvival.ModSystem.BELimbTrotLineLure@51429/111/51113: System.MissingMethodException: Method not found: 'Void Vintagestory.API.Client.ITesselatorAPI.TesselateShape(System.String, Vintagestory.API.Common.Shape, Vintagestory.API.Client.MeshData ByRef, Vintagestory.API.Client.ITexPositionSource, Vintagestory.API.MathTools.Vec3f, Int32, Byte, Byte, System.Nullable`1<Int32>, System.String[], Int32)'. at PrimitiveSurvival.ModSystem.BlockLimbTrotLineLure.GenMesh(ICoreClientAPI capi, String shapePath, ITexPositionSource texture, Boolean alive) at PrimitiveSurvival.ModSystem.BELimbTrotLineLure.OnTesselation(ITerrainMeshPool mesher, ITesselatorAPI tesselator) at Vintagestory.Client.NoObf.JsonTesselator.Tesselate(TCTCache vars). Block will probably not be rendered as intended. Tree hollow (haven't found the hollow in-game, so no screenshot available) 6.7.2022 16:12:02 [Error] Exception thrown during OnTesselation() of block entity PrimitiveSurvival.ModSystem.BETreeHollowGrown@51552/123/50976: System.MissingMethodException: Method not found: 'Void Vintagestory.API.Client.ITesselatorAPI.TesselateShape(System.String, Vintagestory.API.Common.Shape, Vintagestory.API.Client.MeshData ByRef, Vintagestory.API.Client.ITexPositionSource, Vintagestory.API.MathTools.Vec3f, Int32, Byte, Byte, System.Nullable`1<Int32>, System.String[], Int32)'. at PrimitiveSurvival.ModSystem.BlockTreeHollowGrown.GenMesh(ICoreClientAPI capi, String shapePath, ITexPositionSource texture, ITesselatorAPI tesselator) at PrimitiveSurvival.ModSystem.BETreeHollowGrown.OnTesselation(ITerrainMeshPool mesher, ITesselatorAPI tesselator) at Vintagestory.Client.NoObf.JsonTesselator.Tesselate(TCTCache vars). Block will probably not be rendered as intended.
  3. I've found a game-breaking bug when Primitive Survival and Fix Handbook Clutter are active at the same time. I've created a ticket for Caluminum already, so making sure you're aware too. Game version: 1.16.5 Fix Handbook Clutter version: 1.0.4 Primitive Survival version: 2.9.4 The game crashes to desktop when viewing any dough recipes (and likely any recipes that use water like dough does). I suspect this has to do with the metal bucket item. Here is the stack trace for the error: Running on 64 bit Windows with 0 GB RAM Game Version: v1.16.5 (Stable) Loaded Mods: primitivesurvival@2.9.4, game@1.16.5, fixhandbookclutter@1.0.4, creative@1.16.5, survival@1.16.5 6/22/2022 12:00:45 PM: Critical error occurred System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.GameContent.BlockLiquidContainerTopOpened.get_emptyShapeLoc() at Vintagestory.GameContent.BlockLiquidContainerTopOpened.GenMesh(ICoreClientAPI capi, ItemStack contentStack, BlockPos forBlockPos) at Vintagestory.GameContent.BlockLiquidContainerTopOpened.OnBeforeRender(ICoreClientAPI capi, ItemStack itemstack, EnumItemRenderTarget target, ItemRenderInfo& renderinfo) at Vintagestory.Client.NoObf.InventoryItemRenderer.GetItemStackRenderInfo(ClientMain game, ItemSlot inSlot, EnumItemRenderTarget target, Single dt) at Vintagestory.Client.NoObf.InventoryItemRenderer.RenderItemstackToGui(ItemSlot inSlot, Double posX, Double posY, Double posZ, Single size, Int32 color, Boolean shading, Boolean origRotate, Boolean showStackSize) at Vintagestory.GameContent.BlockLiquidContainerBase.OnHandbookRecipeRender(ICoreClientAPI capi, GridRecipe gridRecipe, ItemSlot dummyslot, Double x, Double y, Double size) at Vintagestory.API.Client.SlideshowGridRecipeTextComponent.RenderInteractiveElements(Single deltaTime, Double renderX, Double renderY) at Vintagestory.API.Client.GuiElementRichtext.RenderInteractiveElements(Single deltaTime) at Vintagestory.API.Client.GuiComposer.Render(Single deltaTime) at Vintagestory.API.Client.GuiDialog.OnRenderGUI(Single deltaTime) at Vintagestory.Client.NoObf.GuiManager.OnRenderFrameGUI(Single deltaTime) at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) at _esGsESICkihAc8ShXuIoQwZFwP4._DPQfPEsBXX5ftH8l1sqqtyB2Itl(Single ) at _8UC8FAMhwKY89IbtSRDjsNSApPJ._KbwUAfxjCHyIG0aK445AAA9FHl5(Single ) at _8UC8FAMhwKY89IbtSRDjsNSApPJ._R0wAt2N0TpONMxGD0HJG3bDrRcI(Single ) at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 476 at OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 452 at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 375 at _7zNxEbLnuy6Bq08TdMSIu9ZbrKf._vvUTh6X5xLRNnjtX2xSE7z8yMeh(_SUsdg1ytavxaRcNNkhfDrODGhGP , String[] ) at _yA4PJazdKq1OMm8H6js6v5AhQB._vvUTh6X5xLRNnjtX2xSE7z8yMeh(ThreadStart )
  4. I've found a few non-breaking issues while running this mod. Mod version: v1.0.9 Game version: 1.16.5 Issue: Some barrel recipes don't properly specify litres. (discovered in server-main.txt) Log lines: 10.6.2022 19:46:07 [Warning] Barrel recipe barrel recipe tonwexp:recipes/barrel/lac.json, ingredient game:resin does not define a litres attribute but a quantity, will assume quantity=litres for backwards compatibility. 10.6.2022 19:46:07 [Warning] Barrel recipe barrel recipe tonwexp:recipes/barrel/scalecolor.json, ingredient tonwexp:laccolor-green does not define a litres attribute but a quantity, will assume quantity=litres for backwards compatibility. 10.6.2022 19:46:07 [Warning] Barrel recipe barrel recipe tonwexp:recipes/barrel/scalecolor.json, ingredient tonwexp:laccolor-yellow does not define a litres attribute but a quantity, will assume quantity=litres for backwards compatibility. 10.6.2022 19:46:07 [Warning] Barrel recipe barrel recipe tonwexp:recipes/barrel/scalecolor.json, ingredient tonwexp:laccolor-orange does not define a litres attribute but a quantity, will assume quantity=litres for backwards compatibility. The first entry only appears if the Expanded Foods mod is also active, since that seems to give resin a quantity in litres. Issue: Multiple missing texture assets (discovered in client-main.txt) Log lines: 10.6.2022 19:46:16 [Warning] Texture asset 'tonwexp:textures/entity/armor/lamelar/tinbronze.png' not found (defined in Shape file tonwexp:entity/seraph/armor/lamelarar/head). 10.6.2022 19:46:16 [Warning] Texture asset 'game:textures/block/metal/ingot/steelu.png' not found (defined in Item tonwexp:carswordblade-steelu). 10.6.2022 19:46:16 [Warning] Texture asset 'game:textures/block/metal/ingot/blackbronzeb.png' not found (defined in Item tonwexp:gladius-blackbronzeb). 10.6.2022 19:46:16 [Warning] Texture asset 'game:textures/block/metal/ingot/ironl.png' not found (defined in Item tonwexp:gladius-ironl). 10.6.2022 19:46:16 [Warning] Texture asset 'game:textures/block/metal/ingot/steelb.png' not found (defined in Item tonwexp:gladius-steelb). 10.6.2022 19:46:16 [Warning] Texture asset 'game:textures/block/metal/ingot/meteoricironl.png' not found (defined in Item tonwexp:gladius-meteoricironl). 10.6.2022 19:46:16 [Warning] Texture asset 'game:textures/block/metal/ingot/blackbronzel.png' not found (defined in Item tonwexp:mace-blackbronzel). 10.6.2022 19:46:16 [Warning] Texture asset 'game:textures/block/metal/ingot/steell.png' not found (defined in Item tonwexp:mace-steell). 10.6.2022 19:46:16 [Warning] Texture asset 'tonwexp:textures/entity/shelds/scutum/red.png' not found (defined in Shape file tonwexp:item/scutum). 10.6.2022 19:46:18 [Warning] Texture asset 'game:textures/block/metal/ingot/blackbronzeb.png' not found (defined in Item code tonwexp:gladius-blackbronzeb). 10.6.2022 19:46:18 [Warning] Texture asset 'game:textures/block/metal/ingot/ironl.png' not found (defined in Item code tonwexp:gladius-ironl). 10.6.2022 19:46:18 [Warning] Texture asset 'game:textures/block/metal/ingot/steelb.png' not found (defined in Item code tonwexp:gladius-steelb). 10.6.2022 19:46:18 [Warning] Texture asset 'game:textures/block/metal/ingot/meteoricironl.png' not found (defined in Item code tonwexp:gladius-meteoricironl). 10.6.2022 19:46:18 [Warning] Texture asset 'game:textures/block/metal/ingot/blackbronzel.png' not found (defined in Item code tonwexp:mace-blackbronzel). 10.6.2022 19:46:18 [Warning] Texture asset 'game:textures/block/metal/ingot/steell.png' not found (defined in Item code tonwexp:mace-steell).
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