Let me start off by saying I really loved it when the first storm hit. Seeing the land shifting for the first time was a very unique experience, and I very much appreciated it.
But, I feel like the storm, and drifters, are an odd addition to the gameplay experience. Vintage Story seems very focused on hyperrealism. What makes this game so amazing is just how tedious and detailed every process is, and how accurate it represents the development of humanity. Frankly, I've never had such an immersive gaming experience. Having to naturally select animals, fend off wolves, prepare for the winter, it all ties in so well together, it feels like I'm actually living in the time period.
However, I find the storms and drifters, that element of fantasy very off putting, as if it didn't belong in that world. I imagine if temporal storms did exist, the physics, chemistry, plant and animal life would be very different to real life. I would love to see a game like that, but I don't feel like that's the direction Vintage story is going.
Why not eliminate the storms and fantastical creatures entirely? Focus more on the realism. Perhaps the periodic threat, or challenge to the game, could be having to compete with other NPC humans. Imagine if there were other tribes that could hunt you down, or even kingdoms that could pillage you.
Perhaps it doesn't have to be entirely void of fantasy, but the drifters seem odd, maybe Vintage Story should take in some inspiration from Witcher III, and base its universe in a more concrete mythology. I don't think it needs it, but if they need some explanation to justify re-spawning, magic is usually the easy way to do it.
I'm not sure if other people feel this way, but I feel very strongly about this. I love the direction Vintage Story is taking, but I think temporal storms takes away from the immersion.