Fair enough.
Ultimately, the main problem is that TUG the promise captured my imagination, my heart, and my wallet, while TUG the game inherited my cash, but has yet to earn the other two. The visual appeal of the game has, in my opinion, fallen well short of the concept art. The game engine struggles far more than I feel it should to deliver the quality of visuals that it does (one of my primary complaints about Minecraft). The in-world crafting system feels awkward and unreliable (from what I've seen, by the way, I approve of Vintage Story's use of templates to strike a balance between immersion and user-friendliness). I'd be far more patient in waiting for the promised content to be delivered if I felt the game was a solid foundation upon which to build it, but at this point I sadly don't.