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Aimli

Vintarian
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Everything posted by Aimli

  1. The shelf life exceeds the hardening time, and after the hardening time has passed, it will transform.
  2. Need to use the cooking pot from the vanilla game?
  3. [Feedback] Suppress warnings for optional "Wildcraft" dependency Hello, I'm providing feedback on the optional dependency for Wildcraft: Fruits and Fungi. Issue: When Wildcraft is not installed, the client log is spammed with hundreds of "Texture asset not found" warnings from Expanded Foods for items like berrybread-dough. Example: [Warning] Texture asset 'wildcraftfruit:textures/block/food/pie/fill-achacha.png' not found This significantly impacts performance (stuttering in handbook/inventories) and makes debugging other mods very difficult due to log spam. Suggestion: Could you please modify the code to only load Wildcraft-related assets when the mod is actually detected? For example, by checking api.ModLoader.IsModEnabled("wildcraftfruit") before attempting to apply textures or recipes from it. This would resolve the performance and log spam issues for players who don't use Wildcraft. Thanks.
  4. Bug Report: Recipe Resolution Failures in Expanded Foods v1.7.4 on VS v1.20.12 Environment: Vintage Story Version: v1.20.12 (Stable) Expanded Foods Version: 1.7.4 API: Server-side Modpack: Large modpack with 85 enabled mods. Summary: When loading a server with Expanded Foods v1.7.4, multiple warnings are logged indicating that several recipes from the mod are failing to resolve. This is because the recipes are referencing item codes that the game cannot find, either because they don't exist or are incorrectly named. Specific Errors Encountered: Based on the server-main.txt log, the following errors occur during the server startup phase: 1. Mixing Recipe Failure for yogurtmeal.json: The game fails to find several candiedfruit items required for this recipe. Generated code [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-redapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-yellowapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-pinkapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json (These warnings appear multiple times in the log.) 2. Kneading Recipe Failure for pasta.json: The game fails to find several vanilla-namespaced flour ingredients, which do not exist in the base game. Generated code [Warning] Failed resolving crafting recipe ingredient with code game:flour-birch in kneading recipe expandedfoods:recipes/kneading/ancienttools/pasta.json [Warning] Failed resolving crafting recipe ingredient with code game:flour-pine in kneading recipe expandedfoods:recipes/kneading/ancienttools/pasta.json [Warning] Failed resolving crafting recipe ingredient with code game:flour-maple in kneading recipe expandedfoods:recipes/kneading/ancienttools/pasta.json Potential Cause & Analysis: For the yogurtmeal.json recipe, it seems the item codes for expandedfoods:candiedfruit-* are either misspelled in the recipe file or the items themselves are not being registered correctly before the recipes are loaded. For the pasta.json recipe, the issue is that it's trying to use specific wood-based flours (game:flour-birch, game:flour-pine, etc.) from the vanilla (game:) namespace. The base game does not have these specific variants of flour. This suggests that this recipe might have an unstated dependency on another mod that adds these items, or that these ingredients should be using a generic game:flour or a different item code from Expanded Foods itself. These unresolved recipes do not crash the server but create log spam and mean that the affected recipes are not available in-game. To Reproduce: Install Vintage Story v1.20.12. Install Expanded Foods v1.7.4. Start a new world/server. Check the server-main.txt log file for the warnings listed above. Thank you for your hard work on this wonderful mod!
  5. Chinese Localization zh-cn.json
  6. Hello developers, I've found a small localization issue. In the Chinese version, the nutrition categories in a food's tooltip (e.g., Protein, Vegetable) remain in English. They should be translated into their Chinese equivalents. Please see the attached screenshot for an example. 感谢您在游戏中的出色工作
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