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Samnson

Vintarian
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Everything posted by Samnson

  1. I mean, we can think of "dampness" as the over all mechanic that could apply to a bunch of things; particularly if at a very early stage where many of your buildings resources will be made of wood/grass Damp things could give a negative multiplier to everything around it, damp wood can slowly enter a "Rotting" stage; which would make wooden structures more temporary if not planned around. Cobblestone and Bricks can end up exposed to too much moisture and start growing Moss or Roots. In the case of Cellars, damp/decaying blocks can effect the preservation multiplier. Or in particularly unkept cellars, become infested with mold and cause stored foods to rot faster. Which then opens the game up to repair/reservation mechanics like Treating Wood with dyes/lacquers to prevent rotting; Or Salting/Scrubbing stones to remove moss and slow its growth. Or even later stage materials like concretes that will resist moisture completely. Edit: And thats not even to mention how is could be used in Health/Temperature mechanics, Like being more prone to getting sick, or warming yourself being less efficient.
  2. Specifically because it would be a new mechanic for the survival sandbox to increase the difficulty and for us to think about how we set up our bases. Instead of just being purely utilitarian or doing things just for aesthetics.
  3. As and alternative to hunting/foraging/farming this would be great. It would offer an alternative to possible places to live that arn't just flatlands near forests; Imagine a multiplayer town that lives on a coast and makes its food needs through fishing and fish breeding. Maybe expand beyond the early agrarian stage and into larger social structures,
  4. There are alot of ways to go about it; Glass making could be made more complex and on par with ever other system and open up even more technological complexity. Like Chemistry sets that give all the plant in the game even more uses; Potions of Acid, Tinctures of Healing, maybe even a more refined Health System where you can cure diseases and other problems by making specific potions. Maybe even the pathway into making more vibrant dyes. Like taking a step beyond what Terrafirmacraft always stopped at.
  5. I enjoy how in-depth metal working is, Might we get a version of that for glass working perhaps? An evolution from working with Clay, would be nice to have Glass Jars; or even as far as some rudimentary alchemy to create tinctures and salves for healing and effects. Or even more than that, Glass works and Glass arts; Stained Glass similar to the chiseling system to create unique works of art.
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