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Josh Icepick

Vintarian
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Wolf Bait

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  1. I'm seeing the same issue as @DArkHekRoMaNTreported: Running on 64 bit Windows with 16 GB RAM Version: v1.14.5 (Stable)1/14/2021 12:54:21 PM: Critical error occurred System.NullReferenceException: Object reference not set to an instance of an object. at VSHUD.FloatyWaypointManagement.Dispose(ClientMain game) at Vintagestory.Client.NoObf.ClientMain.Dispose() at Vintagestory.Client.NoObf.ClientMain.DestroyGameSession(Boolean gotDisconnected) at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) at _Vq7Xo4xIdbZDwh8iDcGnovGKH7D._5RNBrkQoxljreqLqfZ3LUVDaIrr(Single ) at _7KGTxxuvfNubJZCLAMEMJZBkPDeA._07k4LSTgxALpYbS1S6K07SItFcH(Single ) at _7KGTxxuvfNubJZCLAMEMJZBkPDeA._aysJzMcCvicDqo8MC3TmjcDsfdZ(Single ) at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) at OpenTK.GameWindow.DispatchRenderFrame() at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) at _4eRDDOqtbaPbgjN2dJ1zzD1FCRy._ExJp6VhLWG4xQoHsVn72tgyNbeG(_bWl72q5sGuTQypu8W8r7cRXUcRF , String[] ) at _XKAWv6MyciUiZmECUonQCwPaCwE._ExJp6VhLWG4xQoHsVn72tgyNbeG(ThreadStart ) There's also a crash bug if you try to delete the last waypoint created. I'll try to update this post with a stack trace. Running on 64 bit Windows with 16 GB RAM Version: v1.14.5 (Stable)1/14/2021 12:57:56 PM: Critical error occurred System.IndexOutOfRangeException: Index was outside the bounds of the array. at VSHUD.FloatyWaypointManagement.<>c__DisplayClass26_0.<RecomposeTextOnMainThread>b__0() at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) at _Vq7Xo4xIdbZDwh8iDcGnovGKH7D._5RNBrkQoxljreqLqfZ3LUVDaIrr(Single ) at _7KGTxxuvfNubJZCLAMEMJZBkPDeA._07k4LSTgxALpYbS1S6K07SItFcH(Single ) at _7KGTxxuvfNubJZCLAMEMJZBkPDeA._aysJzMcCvicDqo8MC3TmjcDsfdZ(Single ) at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) at OpenTK.GameWindow.DispatchRenderFrame() at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) at _4eRDDOqtbaPbgjN2dJ1zzD1FCRy._ExJp6VhLWG4xQoHsVn72tgyNbeG(_bWl72q5sGuTQypu8W8r7cRXUcRF , String[] ) at _XKAWv6MyciUiZmECUonQCwPaCwE._ExJp6VhLWG4xQoHsVn72tgyNbeG(ThreadStart )
  2. I can try to help with the documentation. Is your code on Github?
  3. I'm looking for a server. I logged into RT a few days ago, but there wasn't anyone really active. Are the players on RT usually on during US evening? I'm in the MST timezone.
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