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Posts posted by Josh Icepick
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13 hours ago, Novocain said:
I agree, I'm not very good at explaining things so my documentation will be limited if not there at all sorry.
I can try to help with the documentation. Is your code on Github?
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I'm looking for a server. I logged into RT a few days ago, but there wasn't anyone really active. Are the players on RT usually on during US evening? I'm in the MST timezone.
VSHUD 2.0.10 (Formerly WaypointUtils)
in Mod Releases
Posted · Edited by Josh Icepick
I'm seeing the same issue as @DArkHekRoMaNTreported:
Running on 64 bit Windows with 16 GB RAM
Version: v1.14.5 (Stable)1/14/2021 12:54:21 PM: Critical error occurred
System.NullReferenceException: Object reference not set to an instance of an object.
at VSHUD.FloatyWaypointManagement.Dispose(ClientMain game)
at Vintagestory.Client.NoObf.ClientMain.Dispose()
at Vintagestory.Client.NoObf.ClientMain.DestroyGameSession(Boolean gotDisconnected)
at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime)
at _Vq7Xo4xIdbZDwh8iDcGnovGKH7D._5RNBrkQoxljreqLqfZ3LUVDaIrr(Single )
at _7KGTxxuvfNubJZCLAMEMJZBkPDeA._07k4LSTgxALpYbS1S6K07SItFcH(Single )
at _7KGTxxuvfNubJZCLAMEMJZBkPDeA._aysJzMcCvicDqo8MC3TmjcDsfdZ(Single )
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
at OpenTK.GameWindow.DispatchRenderFrame()
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
at _4eRDDOqtbaPbgjN2dJ1zzD1FCRy._ExJp6VhLWG4xQoHsVn72tgyNbeG(_bWl72q5sGuTQypu8W8r7cRXUcRF , String[] )
at _XKAWv6MyciUiZmECUonQCwPaCwE._ExJp6VhLWG4xQoHsVn72tgyNbeG(ThreadStart )
There's also a crash bug if you try to delete the last waypoint created.
I'll try to update this post with a stack trace.Running on 64 bit Windows with 16 GB RAM
Version: v1.14.5 (Stable)1/14/2021 12:57:56 PM: Critical error occurred
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at VSHUD.FloatyWaypointManagement.<>c__DisplayClass26_0.<RecomposeTextOnMainThread>b__0()
at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime)
at _Vq7Xo4xIdbZDwh8iDcGnovGKH7D._5RNBrkQoxljreqLqfZ3LUVDaIrr(Single )
at _7KGTxxuvfNubJZCLAMEMJZBkPDeA._07k4LSTgxALpYbS1S6K07SItFcH(Single )
at _7KGTxxuvfNubJZCLAMEMJZBkPDeA._aysJzMcCvicDqo8MC3TmjcDsfdZ(Single )
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
at OpenTK.GameWindow.DispatchRenderFrame()
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
at _4eRDDOqtbaPbgjN2dJ1zzD1FCRy._ExJp6VhLWG4xQoHsVn72tgyNbeG(_bWl72q5sGuTQypu8W8r7cRXUcRF , String[] )
at _XKAWv6MyciUiZmECUonQCwPaCwE._ExJp6VhLWG4xQoHsVn72tgyNbeG(ThreadStart )