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Posts posted by Balduranne
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"The air is heavy and sweltering. You can feel your clothes sticking to your back with sweat despite the strong breeze. The hypnotic, mechanical buzz of insects is overwhelming."
In the unlikely event of winning, I decline any reward.- 2
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Just now, l33tmaan said:
I didn't see this mentioned in the tutorial, but how do frames correspond to in-game time? Is a 60 frame long animation equivalent to exactly 1 second?
I'm not certain, actually. But the animation playback speed can be changed in the .json once you use the model for something so you don't have to worry about it too much.
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You should add a chainsaw tool!
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Thinking of suggesting something? Might want to check the list below for some things that frequently show up both on Discord and here.
Note that the list does not include things that are already planned in the Roadmap.
Please note - Unless otherwise noted, this is not a list of things that will be added. Just things that frequently show up.
The list is subjective, non-final and I don't comb the Discord for these, just update as I notice things being repeated.Worldgen and Mechanics:
- Oceans, rivers and seas - Including saltwater.
- Boats and other vehicles, including carts. Also multi-block ships.
- Taming animals and mounts - The former is in the works and there is a basic implementation of it.
- Watermills
- Thirst
- More limestone/chalk generation
- Making farmland drop soil
Combat, Armor and Tools:
- Gear Repair: Comes up very, very often. Whetstones and sharpening for tools, repair for armor.
- Shields / Combat Revamp
- Blacksmithing leftovers and broken tool scraps.
Crafting & Cooking:
- Tofu and more ways to use soy beans
- Making sticks out of planks
- Freeform cooking - Ie mixing meat with rice and such.
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Steel- It's coming, shush. - Dyes/Freeform painting
- Kilns and proper ovens.
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Cheese
"Other":-
Player Customization, including custom skins - We're adding character customization,but not skins in this update - Stackable/placable everything
- Removing the crafting grid completely
- Steam, the client, not power.
If you're looking for mod ideas, consider Lazy Warlock's thread, too.
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I was hoping you would hold off on this until I got a chance to confirm that we want to organize this in a more 'official' thread.
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Yeah, that seems exactly the case.
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There's an absolutely hilarious bug with this mod in 1.11 where instead of being slowed down, you move _faster_ while carrying things.
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Ok, I didn't realize I need both hands free for it
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Does this still work on reed baskets? We have this mod on a server, but I can't seem to sneak+right click things
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Exactly what it says on the tin - Putting it here so it doesn't get lost on Discord.
Since the dev team was not interested in using it for the official game, I'm releasing it as a mod.
Included:
- Grain
- Flour
- Clay lumps
- Beeswax
- Fat
- Flint
- Stick
- Blasting Powder, Bonemeal, Lime, Mortar, Potash, Quicklime, Saltpile, Saltpeter
This is a community resource - Feel free to include it in your modpack or whatever.
https://www.dropbox.com/s/38cno8d5uv5ekf7/resourcemodels.zip?dl=0
Potential additions:Spoiler- Eggs (Already have model, need transformation)
- Seedbags (How to differ from flour sacks?)
- Food (Berries)
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Just FYI tanning and leatherworking is planned to be added Eventually (TM)
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2 hours ago, Alexandre Gallois said:
Hy,
I've a problem with boar head, when I use an axe on them, they loose their heads. But I don't have it in my inventory ... Same thing with the primitive sword!
For balancing reasons, the chance to get a head is very low. We tested it at 10% in previous versions and it was a little too common. The saw has the biggest chance to drop it, the sword is below that, the axe has the least chance.
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That's kinda intentional. Tony wanted to slow down progression, so the only way to get a crucible is through totem offerings.
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4 minutes ago, Alexandre Gallois said:
Hi!
Where can I find this NEI/JEI in game ? I'm lost
thanks
I don't think it's actually in the game yet.
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7 hours ago, 3mpt1 said:
Hello!
My name is 3mpt1 and i am 22. I would like to join your server as i am new to the game and this will help me learn about the game.
You're whitelisted, but the modded Darkagecraft server seems like a bad choice to learn the basics of the game, due to the many changes
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5 minutes ago, Alexandre Gallois said:
Hy, I can not find the version 1.0.6 of the mod "totems". And I neede it to connect to the server ...
Where can I find it ?
You need to get it from Discord
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11 minutes ago, Alexandre Gallois said:
- Vintage Story Player name: HapiXela
- Age: 24
- Time Zone, If you prefer Country and or State. France
- Do you agree to follow the server rules? Yes, I agree to the rules!
Done
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26 minutes ago, Peter Siederer said:
I want to get whitelisted!
- Vintage Story Player name: cHyper
- Age: 42
- Time Zone, If you prefer Country and or State. Austria
- Do you agree to follow the server rules? Yes, I agree to the rules!
Done
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4 hours ago, V.Deadkadenz said:
Hello, I would try to join in the vanilla server, so I can learn the game mechanics more easily.
Vintage Story Player name: Deadcadenza
Age: 19
Country: Italy
Do you agree to follow the server rules? Yes, I agree.
Whitelisted, please report any bugs that you find with the mods
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28 minutes ago, Larslane said:
I have a issue where i installed mod and started a new world but now the original recipes dont work for the ax or knife am I doing something wrong or just dont know what im doing .
The latter, check the recipe album
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4 hours ago, Qalic said:
What does the adze do/used for?
It's basically a chisel, but for wood blocks. Regular chisels need metal too
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Just now, Euan French said:
I want to get whitelisted!
- Vintage Story Player name: BeefTenderloin
- Age: 20
- Time Zone, If you prefer Country and or State. GMT
- Do you agree to follow the server rules? Yes, I agree to the rules!
Whitelisted! Love your ingame username btw
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22 minutes ago, Cout970 said:
I want to get whitelisted!
- Vintage Story Player name: cout970
- Age: 22
- Time Zone, If you prefer Country and or State. Spain
- Do you agree to follow the server rules? Yes, I agree to the rules!
Our server software is currently down, but we'll whitelist you as soon as it's back up
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Here's one thing that didn't make it above, early-ish ship models for Garry's Mod:
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Armour Poll
in Discussion
Posted
Primitive improvised armor FTW