has anyone else had this issue? Each time I try to Flintknap, (unmodded, multiplayer server) i crash.
Running on 64 bit Windows 10.0.22631.0 with 48991 MB RAM
Game Version: v1.22.3 (Stable)
6/17/2026 2:44:38 PM: Critical error occurred in the following mod: knapster@3.0.2
Loaded Mods: game@1.22.3, knapster@3.0.2, creative@1.22.3, survival@1.22.3
Involved Harmony IDs: knapster
System.TypeLoadException: Could not load type 'Vintagestory.API.Common.LayeredVoxelRecipe`1' from assembly 'VintagestoryAPI, Version=1.22.3.0, Culture=neutral, PublicKeyToken=null'.
at MonoMod.Core.Interop.CoreCLR.V60.InvokeCompileMethod(IntPtr functionPtr, IntPtr thisPtr, IntPtr corJitInfo, CORINFO_METHOD_INFO* methodInfo, UInt32 flags, Byte** nativeEntry, UInt32* nativeSizeOfCode)
at MonoMod.Core.Platforms.Runtimes.Core60Runtime.JitHookDelegateHolder.CompileMethodHook(IntPtr jit, IntPtr corJitInfo, CORINFO_METHOD_INFO* methodInfo, UInt32 flags, Byte** nativeEntry, UInt32* nativeSizeOfCode)
at Knapster.Features.EasyKnapping.Patches.EasyKnappingClientPatches.ClientPatch_BlockEntityKnappingSurface_OnUseOver_Prefix(BlockEntityKnappingSurface __instance, IPlayer byPlayer, BlockFacing facing, Boolean mouseMode)
at Knapster.Features.EasyKnapping.Patches.EasyKnappingClientPatches.ClientPatch_BlockEntityKnappingSurface_OnUseOver_Prefix(BlockEntityKnappingSurface __instance, IPlayer byPlayer, BlockFacing facing, Boolean mouseMode)
at Vintagestory.GameContent.BlockEntityKnappingSurface.OnUseOver_Patch1(BlockEntityKnappingSurface this, IPlayer byPlayer, Int32 selectionBoxIndex, BlockFacing facing, Boolean mouseMode)
at Vintagestory.GameContent.ItemFlint.OnHeldAttackStop(Single secondsPassed, ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel) in VSSurvivalMod\Item\ItemFlint.cs:line 146
at Vintagestory.API.Common.CollectibleObject.OnHeldUseStop(Single secondsPassed, ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel, EnumHandInteract useType) in VintagestoryApi\Common\Collectible\Collectible.cs:line 1519
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleHandInteraction(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 317
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnGameTick(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 164
at Vintagestory.Common.GameTickListener.OnTriggered(Int64 ellapsedMilliseconds) in VintagestoryLib\Common\Model\GameTickListener.cs:line 36
at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 134
at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 867
at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 173
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 742
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 686
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 112
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 354
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 131
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95