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Russia

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Posts posted by Russia

  1. It looks as though with the latest release following the initial sword nerf (-50% attack speed), Tyron buffed swing speed by +25%, then in the latest release adjusted base longsword damage by +25%. Will you be adjusting the attack values of your weapons in order to reflect this change, or perhaps to maintain a certain internalized concept of how strong they should be overall?

    For clarification, to retain the same dps as pre-1.16 with the new attack speed would require a 60% damage buff. 

    • Like 1
  2. @Xandu

    Weapon damage calculation appears to be off both surface and underground.

    Components: Hunter level 16 combat with 3/3 spearman, 19 temporal adaptation with 3/3 temporal unstable, weapon is spear with 8.9 damage/hit

    Temporally unstable area: Expected damage per hit ~14.52, actual damage per hit 16.098.

    On the surface, temporally stable: Expected damage per hit, ~11.49, actual damage per hit ~9.19.

    I arrived at the expected numbers by first reducing the base damage 8.9-15%= 7.565, then applied the bonuses to to that number:

    So, 7.565+3.9338 (52%, spearman) + 3.026 (40%, temporal warrior)= 14.589

    Any clue what's happening?

    *Damage per hit numbers were provided by VSHUD mod*

  3. I feel as though it would make more sense for the 'Iron Fist' skill to work the opposite of how it does right now. Where the maximum damage would be achieved by having 0 armor, decreased for each tier of armor, like a classic monk. 

    eg. instead of 2*(armor tier) damage, it would be 2*(4-armor tier) damage.

  4. Thanks for the reply Xandu! Do you know if that's solely the base damage of the shovel, or is it influenced by the tool master skill/stable warrior/blackguard bonus-- and if so, would those bonuses apply before or after the initial multiplier?

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