@Xandu
Weapon damage calculation appears to be off both surface and underground.
Components: Hunter level 16 combat with 3/3 spearman, 19 temporal adaptation with 3/3 temporal unstable, weapon is spear with 8.9 damage/hit
Temporally unstable area: Expected damage per hit ~14.52, actual damage per hit 16.098.
On the surface, temporally stable: Expected damage per hit, ~11.49, actual damage per hit ~9.19.
I arrived at the expected numbers by first reducing the base damage 8.9-15%= 7.565, then applied the bonuses to to that number:
So, 7.565+3.9338 (52%, spearman) + 3.026 (40%, temporal warrior)= 14.589
Any clue what's happening?
*Damage per hit numbers were provided by VSHUD mod*