Jump to content

Seadog94

Vintarian
  • Posts

    2
  • Joined

  • Last visited

Everything posted by Seadog94

  1. After installing 1.20.21 Stable version and cave exploring is pretty busted due to shivers. My brother and I jumped into a cave (not too deep or big), and got swarmed by a nonstop flow of shivers spawning. With their high speed, silence, and generally high damage against low tier armors (We are in the bronze age with leather armor), it has totally busted early game cave exploration. The only thing that kept us alive for more than a few moments was water flows slowing them down. Without water, it would be completely unplayable without hefty armor. Last week we were testing deeper and deeper, this week it just is not fun to be in the dark anymore. I have loved the difficulty of the game and uncompromising elements, but these guys may be balanced for late game armor sets without early game in mind. I find shivers well designed and cool, but suggest any of the following: - Reducing the number of enemies that spawn as shivers by a significant amount to make them rarer. - Having them spawn only deep down or during certain temporal storms, so you don't get swarmed in normal caves. - Reducing the speed and damage of higher rank variants to make them more manageable.
  2. Spawning got ridiculous for my world on 1.20.1. We keep getting swarmed by shivers in caves and they are waaaaay to fast, quiet, and high damage for early game. They totally broke cave exploration for early game, and it seems like they are tuned for late game armor sets.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.