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Maelstrom

Vintarian
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Maelstrom last won the day on June 5

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Community Answers

  1. You'll love it once you launch a spear and watch it corkscrew through the air into the distance.
  2. You should have seen the two prototypes I developed in creative. Those were true monstrosities; not only in copper consuption but they were crimes against the eyes. What I posted is nice and elegant.
  3. It's a shiver of shivers. duh!
  4. I'll probably add fishing in the future. But currently it's forage for berries/mushrooms while I sporadically add grains/veggies and the occassional protein from a hunt.
  5. Fortunately an area of ultra-high copper density is able to supply those copper needs. Everytime I've found such an area I will find three or four different copper deposits practically overwriting each other.
  6. And then all the piping to funnel it to a single chest. Took me a few weeks to figure out how to weave the power and chutes. Pics can be found here:
  7. That might be enough It depends on how many chutes, hoppers, lanterns and chests you create. I went through about 5 times that much to make an automated quad-quern grinder.
  8. That's my point. Unless someone has inside the industry perspective we don't know the specifics of that metric.
  9. Yep. Been waiting for them wolf pups one can traffick to be tamable ever since 1.14 when I started playing. I just feel so dirty buying that pup knowing I'm just going to turn around and sell it to the treasure hunter.
  10. I wonder what the definition of "completing" the story is in those studies. I can see a whole bunch of other factors playing into that don't finish the story, like player pretty quickly decided it wasn't the game that was advertised or didn't like some mechanic of the game. Then there's the whole lower attention span of the younger generations to consider. I appreciate that Tyron and Co. have made the game have non-story options. And even in the story option, the story is still optional. Enjoying the vibe of survival? Don't bother giving that one trader that one item and keep on cruisin'.
  11. I don't have a problem with a single ending regardless of the path taken. I just don't want to feel like It's a case of walking down a hallway with no doors to get to the destination. Especially if I get instances of windows in the hallway such as the speaking to the treasure hunter after the first story location.
  12. If the devs do intend for the player to figure out what went wrong, I hope that as more story locations are created the treasure hunter will provide maps to them so you can potentionally go out of order, get some information from the "wrong" site but in the end figure out you done gone the wrong way to circle back to the treasure hunter to pick a different location to go to. As it stands the quests to advance the story are pretty much a go hither to do stuff. I wants some meat to chew on and figure out what my next move should be.
  13. Just find one (maybe two) deposit(s) of tin ore and you should be swimming in tin.
  14. I've never had an issue with the mouse wheel causing selection of hotbar places to skip. I have an issue of scrolling to fast, but that's a skill issue not an equipment issue.
  15. I haven't actually quenched any iron or steel yet. I haven't gotten to that level on 1.22 yet. I was giving the most beneficiary numbers by using base steel durability vs. bone handled flint knives. But quenching a steel knife for durability only makes the differences even greater and using a stick for the flint knife also increases the disparity
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