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Feroxious

Very Important Vintarian
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Posts posted by Feroxious

  1. 15 minutes ago, Xandu said:

    Hey guys, 

    I had to do a lot of private stuff in the past weeks so i couldn't really update the mod in this time. I had planned to spend the current days to fix bugs and update the mod. But the current political situation changed my priorities drastically, so that the update has no priority for me at all at the moment. I am sorry for your inconvenience but at the moment i cannot say when i am able to update the mod to the current version of the game.

    Take care of yourself, and stay safe.

  2. Just now, Feroxious said:

    Running on 64 bit Windows with 64 GB RAM 
    Game Version: v1.16.4 (Stable)
    Loaded Mods: ancienttools@1.3.6, animalcages@2.0.6, tonwexp@1.0.9, backpackpackplus@1.0.3, bettercrates@1.4.1, betterdrifters@2.1.3, buildingplus@1.1.2, cavecontent@1.0.0, collabclasses@3.0.2, cralutweaks@1.0.0, dragonflies@1.1.5, extrachests@1.5.2, fancydoors@1.1.0, fancysky@1.0.4, moreroads@1.4.3, necessaries@1.1.1, primitivesurvival@2.8.0, qptech@1.7.5, RangedWeapons@0.4.5, rope-bridges@1.1.0, locustmod@2.3.5, tradeomat@1.6.0, viesblocks@2.0.2, viescraftmachines@1.8.0, visibleore@1.0.1, game@1.16.4, zeekea@1.6.0, alchemy@1.5.9, carrycapacity@0.6.4, extraoverlays@1.1.0, fancyplanters@1.0.2, farmlife@1.2.2, fixbadrecipes@1.0.2, fixhandbookclutter@1.0.2, flintchisel@1.0.2, helvehammerext@1.2.0, hudclock@2.7.0, lichen@1.6.1, medievalexpansion@3.7.1, moreanimals@1.0.2, morepiles@1.2.0, qmorepiles@1.0.1, petai@1.3.5, pei@1.2.1, peifm@1.0.1, stonequarry@1.6.3, tpnet@1.5.1, usefulstuff@2.3.2, vanvar@1.1.2, creative@1.16.4, survival@1.16.4, wildfarming@1.2.7, woodbarrels@1.0.1, woodchests@1.0.2, workbenchexpansion@1.4.1, xlib@0.6.8, bricklayers@0.8.2, cats@1.3.3, feverstonehorses@1.2.5, wildcraft@1.1.5, xskills@0.6.8
    2022-02-26 21:50:35: Critical error occurred
    System.MissingMethodException: Method not found: 'Void Vintagestory.GameContent.BlockEntityClayForm.CheckIfFinished(Vintagestory.API.Common.IPlayer)'.
       at XSkills.BlockEntityClayFormPatch.Prefix(BlockEntityClayForm __instance, IPlayer byPlayer, Vec3i voxelPos, BlockFacing facing, Boolean mouseBreakMode, ClayFormRenderer ___workitemRenderer, ItemStack& ___workItemStack, Cuboidf[]& ___selectionBoxes)
       at Vintagestory.GameContent.BlockEntityClayForm.OnUseOver_Patch1(BlockEntityClayForm this, IPlayer byPlayer, Vec3i voxelPos, BlockFacing facing, Boolean mouseBreakMode)
       at Vintagestory.GameContent.ItemClay.OnHeldInteractStop_Patch1(ItemClay this, Single secondsUsed, ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel)
       at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleHandInteraction(Single dt)
       at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnGameTick(Single dt)
       at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world)
       at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt)
       at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime)
       at _4Bi1AGVssrIO0El8b8ygdS9FIfm._o5h005s1ovnxSPPqKWgI4tZUoCh(Single )
       at _lAuHsYOBOAjBMdATFXwLUtH7N00._JvY4M2412YZu1OS3Ull8wgZBu1j(Single )
       at _lAuHsYOBOAjBMdATFXwLUtH7N00._KmBeEx15nyyLrVqNDW6geSArpNr(Single )
       at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
       at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
       at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 479
       at OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 454
       at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 375
       at _TRhArnJABwZoV9Vt7Ld2l65Xzgg._mhlr8s7wtMvxaJGpVy2Ag90jUBK(_3HJA5NvAIx31LXjscc3HGjXaR6q , String[] )
       at _q0zAVOrWbMX04rMA9G3HIFVuGjA._mhlr8s7wtMvxaJGpVy2Ag90jUBK(ThreadStart )
    -------------------------------

    Event Log entries containing Vintagestory.exe, the latest 3
    ==================================
    { TimeGenerated = 2022-02-19 15:28:19, Site = , Source = Windows Error Reporting, Message = Fault bucket 2079567824324360538, type 5
    Event Name: RADAR_PRE_LEAK_64
    Response: Not available
    Cab Id: 0

    Problem signature:
    P1: Vintagestory.exe
    P2: 1.16.3.0
    P3: 10.0.19044.2.0.0
    P4: 
    P5: 
    P6: 
    P7: 
    P8: 
    P9: 
    P10: 

    Attached files:
    \\?\C:\Users\FEROXI~1\AppData\Local\Temp\RDR1C2.tmp\empty.txt
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER1D3.tmp.WERInternalMetadata.xml
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER1D4.tmp.xml
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER1EB.tmp.csv
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER20B.tmp.txt

    These files may be available here:


    Analysis symbol: 
    Rechecking for solution: 0
    Report Id: db80e3ca-0c94-414c-8396-c85c4686d101
    Report Status: 268435456
    Hashed bucket: 364c16d908586adb0cdc1beb0f2f795a
    Cab Guid: 0 }

    clay forming problem here

  3. Running on 64 bit Windows with 64 GB RAM 
    Game Version: v1.16.4 (Stable)
    Loaded Mods: ancienttools@1.3.6, animalcages@2.0.6, tonwexp@1.0.9, backpackpackplus@1.0.3, bettercrates@1.4.1, betterdrifters@2.1.3, buildingplus@1.1.2, cavecontent@1.0.0, collabclasses@3.0.2, cralutweaks@1.0.0, dragonflies@1.1.5, extrachests@1.5.2, fancydoors@1.1.0, fancysky@1.0.4, moreroads@1.4.3, necessaries@1.1.1, primitivesurvival@2.8.0, qptech@1.7.5, RangedWeapons@0.4.5, rope-bridges@1.1.0, locustmod@2.3.5, tradeomat@1.6.0, viesblocks@2.0.2, viescraftmachines@1.8.0, visibleore@1.0.1, game@1.16.4, zeekea@1.6.0, alchemy@1.5.9, carrycapacity@0.6.4, extraoverlays@1.1.0, fancyplanters@1.0.2, farmlife@1.2.2, fixbadrecipes@1.0.2, fixhandbookclutter@1.0.2, flintchisel@1.0.2, helvehammerext@1.2.0, hudclock@2.7.0, lichen@1.6.1, medievalexpansion@3.7.1, moreanimals@1.0.2, morepiles@1.2.0, qmorepiles@1.0.1, petai@1.3.5, pei@1.2.1, peifm@1.0.1, stonequarry@1.6.3, tpnet@1.5.1, usefulstuff@2.3.2, vanvar@1.1.2, creative@1.16.4, survival@1.16.4, wildfarming@1.2.7, woodbarrels@1.0.1, woodchests@1.0.2, workbenchexpansion@1.4.1, xlib@0.6.8, bricklayers@0.8.2, cats@1.3.3, feverstonehorses@1.2.5, wildcraft@1.1.5, xskills@0.6.8
    2022-02-26 21:50:35: Critical error occurred
    System.MissingMethodException: Method not found: 'Void Vintagestory.GameContent.BlockEntityClayForm.CheckIfFinished(Vintagestory.API.Common.IPlayer)'.
       at XSkills.BlockEntityClayFormPatch.Prefix(BlockEntityClayForm __instance, IPlayer byPlayer, Vec3i voxelPos, BlockFacing facing, Boolean mouseBreakMode, ClayFormRenderer ___workitemRenderer, ItemStack& ___workItemStack, Cuboidf[]& ___selectionBoxes)
       at Vintagestory.GameContent.BlockEntityClayForm.OnUseOver_Patch1(BlockEntityClayForm this, IPlayer byPlayer, Vec3i voxelPos, BlockFacing facing, Boolean mouseBreakMode)
       at Vintagestory.GameContent.ItemClay.OnHeldInteractStop_Patch1(ItemClay this, Single secondsUsed, ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel)
       at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleHandInteraction(Single dt)
       at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnGameTick(Single dt)
       at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world)
       at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt)
       at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime)
       at _4Bi1AGVssrIO0El8b8ygdS9FIfm._o5h005s1ovnxSPPqKWgI4tZUoCh(Single )
       at _lAuHsYOBOAjBMdATFXwLUtH7N00._JvY4M2412YZu1OS3Ull8wgZBu1j(Single )
       at _lAuHsYOBOAjBMdATFXwLUtH7N00._KmBeEx15nyyLrVqNDW6geSArpNr(Single )
       at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
       at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
       at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 479
       at OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 454
       at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 375
       at _TRhArnJABwZoV9Vt7Ld2l65Xzgg._mhlr8s7wtMvxaJGpVy2Ag90jUBK(_3HJA5NvAIx31LXjscc3HGjXaR6q , String[] )
       at _q0zAVOrWbMX04rMA9G3HIFVuGjA._mhlr8s7wtMvxaJGpVy2Ag90jUBK(ThreadStart )
    -------------------------------

    Event Log entries containing Vintagestory.exe, the latest 3
    ==================================
    { TimeGenerated = 2022-02-19 15:28:19, Site = , Source = Windows Error Reporting, Message = Fault bucket 2079567824324360538, type 5
    Event Name: RADAR_PRE_LEAK_64
    Response: Not available
    Cab Id: 0

    Problem signature:
    P1: Vintagestory.exe
    P2: 1.16.3.0
    P3: 10.0.19044.2.0.0
    P4: 
    P5: 
    P6: 
    P7: 
    P8: 
    P9: 
    P10: 

    Attached files:
    \\?\C:\Users\FEROXI~1\AppData\Local\Temp\RDR1C2.tmp\empty.txt
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER1D3.tmp.WERInternalMetadata.xml
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER1D4.tmp.xml
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER1EB.tmp.csv
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER20B.tmp.txt

    These files may be available here:


    Analysis symbol: 
    Rechecking for solution: 0
    Report Id: db80e3ca-0c94-414c-8396-c85c4686d101
    Report Status: 268435456
    Hashed bucket: 364c16d908586adb0cdc1beb0f2f795a
    Cab Guid: 0 }

  4. Hello, its crashing on 1.16 stable

    Version: v1.16.0 (Stable)1/22/2022 11:53:41 AM: Critical error occurred
    System.ArgumentException: An item with the same key has already been added.
       at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
       at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
       at XInvTweaks.XInvTweaksSystem.OnWorldLoaded()
       at System.Action.Invoke()
       at Vintagestory.Client.NoObf.GeneralPacketHandler.HandleLevelFinalize(_hpqb4cNQuSfxZLdFacKLPiYYWAN packet)
       at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime)
       at _0dbBCVS4kT4NsuDZA84yDu7r3AG._1NlBQQ8qS5idQptIBQaAbARuOfxA(Single )
       at _vFhcDU5n6Z0hUte90jdaxlrDjR5._HuDdfzha8ZKZvU2y0RbH58r7VzR(Single )
       at _vFhcDU5n6Z0hUte90jdaxlrDjR5._XZOFA2JA54yZjH15yys9W7vL9hj(Single )
       at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
       at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
       at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 479
       at OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 454
       at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 375
       at _FKpOpQGqqf3cJWdQyWh1ysxsDBb._pYad7oBcQ5qtzQkYGDu4NFHQxhK(_5x3PJgrln4IBXPDNSNN0fecxKFb , String[] )
       at _sejP0Tcz8wTg70ptIdRr3CwQmrE._pYad7oBcQ5qtzQkYGDu4NFHQxhK(ThreadStart )

  5. 23 minutes ago, l33tmaan said:

    Uhh, the game doesn't crash when you try and load Expanded Foods into 1.16? Lucky you!

    heh :D no , this mod was on my server, till yesterday ... but when I realized that food cooking is almost not working , I disabled it temporarily :) waiting for update, because your mod is almost the best and must have mod to play VS :)

    • Thanks 1
  6. Xandu , when i try to put mods into my 1.16 rc6 server, I'm getting this error at launch : 

    Version: v1.16.0-rc.6 (Unstable)1/5/2022 6:00:01 PM: Critical error occurred
    System.NullReferenceException: Object reference not set to an instance of an object.
       at Vintagestory.API.Config.TranslationService.Load(Boolean lazyLoad)
       at Vintagestory.API.Config.Lang.Load(ILogger logger, IAssetManager assetManager, String defaultLanguage)
       at Vintagestory.Server.ServerSystemModHandler.OnLoadAssets()
       at Vintagestory.Server.ServerMain.EnterRunPhase(EnumServerRunPhase runPhase)
       at Vintagestory.Server.ServerMain.Launch()
       at ‭‏‎‬‍‫‍‎‍‏‫‎‮‮‬‭‬‏‮.‏‍‮‮‎‏‮‪‌‫‪‍‏‍‍‪‏‮‎‮()
       at _1OzxJijwDv4UbCmbYyW3H8Jf8QN._H28AIBPAN7K3Llru23eo2kbE1Dk(ThreadStart )
    -------------------------------
     

    any suggestions how to fix this ? 

  7. Hello, my Friends,
    I want to invite you to Terra Nocturnia VS EU server.
    On this server you will find a modded hardcore gameplay where it is needed.
    Conquer fresh, cold, new lands, create settlements, villages, towns and survive.
    OUR DISCORD

    Server configurations
    /worldConfig daysPerMonth 30
    /worldconfig microblockChiseling all
    /worldconfig deathPunishment keep
    /worldconfig toolDurability 2

    everything else – default.
    PS : for now player limit is : 10
    I will rise it if there will be need for that.

    • Like 2
  8. Hello, my Friends,
    I want to invite you to brand new Terra Nocturnia VS EU server.
    On this server you will find a modded hardcore gameplay where it is needed.
    Conquer fresh, cold, new lands, create settlements, villages, towns and survive.
    You will find modpack here : OUR WEBSITE     OUR DISCORD

    Server configurations 
    /worldConfig daysPerMonth 30
    /worldconfig microblockChiseling all
    /worldconfig deathPunishment keep
    /worldconfig toolDurability 2

    everything else – default.
    PS : for now player limit is : 10
    I will rise it if there will be need for that.

    • Like 1
  9. 1 hour ago, jakecool19 said:

    The mat requires a completely enclosed space, so if your windows are open blocks it will not work. That being said, there seems to be a bug in 1.14.3 with the room registry system that if you have an open door in the room it will not count as an enclosed space. I have reported it to the bug report section so hopefully it can be fixed soon if it is not something on my end. Also since I am using the vanilla room registry system the maximum size on a room is 7x7x8 for performance reasons. Likewise, this mod does a lot of expensive calculations, so it would probably get very laggy if it got much bigger. Though only the space inside has to be 7x7x8 so you can have a small guest room inside a massive mansion/castle. Depending on how fast they can patch it out I might release a mod with the enclose requirement in the meantime.

    What do you have in mind? My art skills are...basic to say the least so I am limited in that regard on what I can do😅. Would it being more brown and less noticeable help?

    Window i mean - leaded glass pane. If i put them on building  - mod doesn't work.

  10. 1 hour ago, jakecool19 said:

    I just released an update so that instead of requiring linen, it will require 4 twine instead. Can you let me know if it works?

    ok cool i will try , and i found one more bug . Mat doesn't work if you build inn with windows. And it would be cool if we could build bigger buildings, not only 7x7x7, or we can ? and the problem was only in windows ? :D

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