-
Posts
18 -
Joined
-
Last visited
Content Type
Profiles
Forums
News
Store
Posts posted by Feroxious
-
-
Just now, Feroxious said:
Running on 64 bit Windows with 64 GB RAM
Game Version: v1.16.4 (Stable)
Loaded Mods: ancienttools@1.3.6, animalcages@2.0.6, tonwexp@1.0.9, backpackpackplus@1.0.3, bettercrates@1.4.1, betterdrifters@2.1.3, buildingplus@1.1.2, cavecontent@1.0.0, collabclasses@3.0.2, cralutweaks@1.0.0, dragonflies@1.1.5, extrachests@1.5.2, fancydoors@1.1.0, fancysky@1.0.4, moreroads@1.4.3, necessaries@1.1.1, primitivesurvival@2.8.0, qptech@1.7.5, RangedWeapons@0.4.5, rope-bridges@1.1.0, locustmod@2.3.5, tradeomat@1.6.0, viesblocks@2.0.2, viescraftmachines@1.8.0, visibleore@1.0.1, game@1.16.4, zeekea@1.6.0, alchemy@1.5.9, carrycapacity@0.6.4, extraoverlays@1.1.0, fancyplanters@1.0.2, farmlife@1.2.2, fixbadrecipes@1.0.2, fixhandbookclutter@1.0.2, flintchisel@1.0.2, helvehammerext@1.2.0, hudclock@2.7.0, lichen@1.6.1, medievalexpansion@3.7.1, moreanimals@1.0.2, morepiles@1.2.0, qmorepiles@1.0.1, petai@1.3.5, pei@1.2.1, peifm@1.0.1, stonequarry@1.6.3, tpnet@1.5.1, usefulstuff@2.3.2, vanvar@1.1.2, creative@1.16.4, survival@1.16.4, wildfarming@1.2.7, woodbarrels@1.0.1, woodchests@1.0.2, workbenchexpansion@1.4.1, xlib@0.6.8, bricklayers@0.8.2, cats@1.3.3, feverstonehorses@1.2.5, wildcraft@1.1.5, xskills@0.6.8
2022-02-26 21:50:35: Critical error occurred
System.MissingMethodException: Method not found: 'Void Vintagestory.GameContent.BlockEntityClayForm.CheckIfFinished(Vintagestory.API.Common.IPlayer)'.
at XSkills.BlockEntityClayFormPatch.Prefix(BlockEntityClayForm __instance, IPlayer byPlayer, Vec3i voxelPos, BlockFacing facing, Boolean mouseBreakMode, ClayFormRenderer ___workitemRenderer, ItemStack& ___workItemStack, Cuboidf[]& ___selectionBoxes)
at Vintagestory.GameContent.BlockEntityClayForm.OnUseOver_Patch1(BlockEntityClayForm this, IPlayer byPlayer, Vec3i voxelPos, BlockFacing facing, Boolean mouseBreakMode)
at Vintagestory.GameContent.ItemClay.OnHeldInteractStop_Patch1(ItemClay this, Single secondsUsed, ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel)
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleHandInteraction(Single dt)
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnGameTick(Single dt)
at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world)
at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt)
at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime)
at _4Bi1AGVssrIO0El8b8ygdS9FIfm._o5h005s1ovnxSPPqKWgI4tZUoCh(Single )
at _lAuHsYOBOAjBMdATFXwLUtH7N00._JvY4M2412YZu1OS3Ull8wgZBu1j(Single )
at _lAuHsYOBOAjBMdATFXwLUtH7N00._KmBeEx15nyyLrVqNDW6geSArpNr(Single )
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 479
at OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 454
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 375
at _TRhArnJABwZoV9Vt7Ld2l65Xzgg._mhlr8s7wtMvxaJGpVy2Ag90jUBK(_3HJA5NvAIx31LXjscc3HGjXaR6q , String[] )
at _q0zAVOrWbMX04rMA9G3HIFVuGjA._mhlr8s7wtMvxaJGpVy2Ag90jUBK(ThreadStart )
-------------------------------Event Log entries containing Vintagestory.exe, the latest 3
==================================
{ TimeGenerated = 2022-02-19 15:28:19, Site = , Source = Windows Error Reporting, Message = Fault bucket 2079567824324360538, type 5
Event Name: RADAR_PRE_LEAK_64
Response: Not available
Cab Id: 0Problem signature:
P1: Vintagestory.exe
P2: 1.16.3.0
P3: 10.0.19044.2.0.0
P4:
P5:
P6:
P7:
P8:
P9:
P10:Attached files:
\\?\C:\Users\FEROXI~1\AppData\Local\Temp\RDR1C2.tmp\empty.txt
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER1D3.tmp.WERInternalMetadata.xml
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER1D4.tmp.xml
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER1EB.tmp.csv
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER20B.tmp.txtThese files may be available here:
Analysis symbol:
Rechecking for solution: 0
Report Id: db80e3ca-0c94-414c-8396-c85c4686d101
Report Status: 268435456
Hashed bucket: 364c16d908586adb0cdc1beb0f2f795a
Cab Guid: 0 }clay forming problem here
-
Running on 64 bit Windows with 64 GB RAM
Game Version: v1.16.4 (Stable)
Loaded Mods: ancienttools@1.3.6, animalcages@2.0.6, tonwexp@1.0.9, backpackpackplus@1.0.3, bettercrates@1.4.1, betterdrifters@2.1.3, buildingplus@1.1.2, cavecontent@1.0.0, collabclasses@3.0.2, cralutweaks@1.0.0, dragonflies@1.1.5, extrachests@1.5.2, fancydoors@1.1.0, fancysky@1.0.4, moreroads@1.4.3, necessaries@1.1.1, primitivesurvival@2.8.0, qptech@1.7.5, RangedWeapons@0.4.5, rope-bridges@1.1.0, locustmod@2.3.5, tradeomat@1.6.0, viesblocks@2.0.2, viescraftmachines@1.8.0, visibleore@1.0.1, game@1.16.4, zeekea@1.6.0, alchemy@1.5.9, carrycapacity@0.6.4, extraoverlays@1.1.0, fancyplanters@1.0.2, farmlife@1.2.2, fixbadrecipes@1.0.2, fixhandbookclutter@1.0.2, flintchisel@1.0.2, helvehammerext@1.2.0, hudclock@2.7.0, lichen@1.6.1, medievalexpansion@3.7.1, moreanimals@1.0.2, morepiles@1.2.0, qmorepiles@1.0.1, petai@1.3.5, pei@1.2.1, peifm@1.0.1, stonequarry@1.6.3, tpnet@1.5.1, usefulstuff@2.3.2, vanvar@1.1.2, creative@1.16.4, survival@1.16.4, wildfarming@1.2.7, woodbarrels@1.0.1, woodchests@1.0.2, workbenchexpansion@1.4.1, xlib@0.6.8, bricklayers@0.8.2, cats@1.3.3, feverstonehorses@1.2.5, wildcraft@1.1.5, xskills@0.6.8
2022-02-26 21:50:35: Critical error occurred
System.MissingMethodException: Method not found: 'Void Vintagestory.GameContent.BlockEntityClayForm.CheckIfFinished(Vintagestory.API.Common.IPlayer)'.
at XSkills.BlockEntityClayFormPatch.Prefix(BlockEntityClayForm __instance, IPlayer byPlayer, Vec3i voxelPos, BlockFacing facing, Boolean mouseBreakMode, ClayFormRenderer ___workitemRenderer, ItemStack& ___workItemStack, Cuboidf[]& ___selectionBoxes)
at Vintagestory.GameContent.BlockEntityClayForm.OnUseOver_Patch1(BlockEntityClayForm this, IPlayer byPlayer, Vec3i voxelPos, BlockFacing facing, Boolean mouseBreakMode)
at Vintagestory.GameContent.ItemClay.OnHeldInteractStop_Patch1(ItemClay this, Single secondsUsed, ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel)
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleHandInteraction(Single dt)
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnGameTick(Single dt)
at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world)
at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt)
at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime)
at _4Bi1AGVssrIO0El8b8ygdS9FIfm._o5h005s1ovnxSPPqKWgI4tZUoCh(Single )
at _lAuHsYOBOAjBMdATFXwLUtH7N00._JvY4M2412YZu1OS3Ull8wgZBu1j(Single )
at _lAuHsYOBOAjBMdATFXwLUtH7N00._KmBeEx15nyyLrVqNDW6geSArpNr(Single )
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 479
at OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 454
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 375
at _TRhArnJABwZoV9Vt7Ld2l65Xzgg._mhlr8s7wtMvxaJGpVy2Ag90jUBK(_3HJA5NvAIx31LXjscc3HGjXaR6q , String[] )
at _q0zAVOrWbMX04rMA9G3HIFVuGjA._mhlr8s7wtMvxaJGpVy2Ag90jUBK(ThreadStart )
-------------------------------Event Log entries containing Vintagestory.exe, the latest 3
==================================
{ TimeGenerated = 2022-02-19 15:28:19, Site = , Source = Windows Error Reporting, Message = Fault bucket 2079567824324360538, type 5
Event Name: RADAR_PRE_LEAK_64
Response: Not available
Cab Id: 0Problem signature:
P1: Vintagestory.exe
P2: 1.16.3.0
P3: 10.0.19044.2.0.0
P4:
P5:
P6:
P7:
P8:
P9:
P10:Attached files:
\\?\C:\Users\FEROXI~1\AppData\Local\Temp\RDR1C2.tmp\empty.txt
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER1D3.tmp.WERInternalMetadata.xml
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER1D4.tmp.xml
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER1EB.tmp.csv
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER20B.tmp.txtThese files may be available here:
Analysis symbol:
Rechecking for solution: 0
Report Id: db80e3ca-0c94-414c-8396-c85c4686d101
Report Status: 268435456
Hashed bucket: 364c16d908586adb0cdc1beb0f2f795a
Cab Guid: 0 } -
ok , so we will wait.
-
is pre2 version is stable enough to implement it to server ?
-
-
Hello, its crashing on 1.16 stable :
Version: v1.16.0 (Stable)1/22/2022 11:53:41 AM: Critical error occurred
System.ArgumentException: An item with the same key has already been added.
at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
at XInvTweaks.XInvTweaksSystem.OnWorldLoaded()
at System.Action.Invoke()
at Vintagestory.Client.NoObf.GeneralPacketHandler.HandleLevelFinalize(_hpqb4cNQuSfxZLdFacKLPiYYWAN packet)
at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime)
at _0dbBCVS4kT4NsuDZA84yDu7r3AG._1NlBQQ8qS5idQptIBQaAbARuOfxA(Single )
at _vFhcDU5n6Z0hUte90jdaxlrDjR5._HuDdfzha8ZKZvU2y0RbH58r7VzR(Single )
at _vFhcDU5n6Z0hUte90jdaxlrDjR5._XZOFA2JA54yZjH15yys9W7vL9hj(Single )
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 479
at OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 454
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 375
at _FKpOpQGqqf3cJWdQyWh1ysxsDBb._pYad7oBcQ5qtzQkYGDu4NFHQxhK(_5x3PJgrln4IBXPDNSNN0fecxKFb , String[] )
at _sejP0Tcz8wTg70ptIdRr3CwQmrE._pYad7oBcQ5qtzQkYGDu4NFHQxhK(ThreadStart ) -
1.16 update anytime?
-
23 minutes ago, l33tmaan said:
Uhh, the game doesn't crash when you try and load Expanded Foods into 1.16? Lucky you!
heh no , this mod was on my server, till yesterday ... but when I realized that food cooking is almost not working , I disabled it temporarily waiting for update, because your mod is almost the best and must have mod to play VS
- 1
-
1,16 rc8 oven is not working , you can't place firewood and dough.
-
37 minutes ago, Xandu said:
Singleplayer seems to work. At least for me. I will do some multiplayer testing tomorrow.
Yes, you are right, single player is working.
-
30 minutes ago, Xandu said:
Which language do you use?
English
-
Xandu , when i try to put mods into my 1.16 rc6 server, I'm getting this error at launch :
Version: v1.16.0-rc.6 (Unstable)1/5/2022 6:00:01 PM: Critical error occurred
System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.API.Config.TranslationService.Load(Boolean lazyLoad)
at Vintagestory.API.Config.Lang.Load(ILogger logger, IAssetManager assetManager, String defaultLanguage)
at Vintagestory.Server.ServerSystemModHandler.OnLoadAssets()
at Vintagestory.Server.ServerMain.EnterRunPhase(EnumServerRunPhase runPhase)
at Vintagestory.Server.ServerMain.Launch()
at .()
at _1OzxJijwDv4UbCmbYyW3H8Jf8QN._H28AIBPAN7K3Llru23eo2kbE1Dk(ThreadStart )
-------------------------------
any suggestions how to fix this ?
-
Hello, my Friends,
I want to invite you to Terra Nocturnia VS EU server.
On this server you will find a modded hardcore gameplay where it is needed.
Conquer fresh, cold, new lands, create settlements, villages, towns and survive.
OUR DISCORDServer configurations :
/worldConfig daysPerMonth 30
/worldconfig microblockChiseling all
/worldconfig deathPunishment keep
/worldconfig toolDurability 2
everything else – default.
PS : for now player limit is : 10.
I will rise it if there will be need for that.- 2
-
Hello, my Friends,
I want to invite you to brand new Terra Nocturnia VS EU server.
On this server you will find a modded hardcore gameplay where it is needed.
Conquer fresh, cold, new lands, create settlements, villages, towns and survive.
You will find modpack here : OUR WEBSITE OUR DISCORDServer configurations :
/worldConfig daysPerMonth 30
/worldconfig microblockChiseling all
/worldconfig deathPunishment keep
/worldconfig toolDurability 2
everything else – default.
PS : for now player limit is : 10.
I will rise it if there will be need for that.- 1
-
1 hour ago, jakecool19 said:
The mat requires a completely enclosed space, so if your windows are open blocks it will not work. That being said, there seems to be a bug in 1.14.3 with the room registry system that if you have an open door in the room it will not count as an enclosed space. I have reported it to the bug report section so hopefully it can be fixed soon if it is not something on my end. Also since I am using the vanilla room registry system the maximum size on a room is 7x7x8 for performance reasons. Likewise, this mod does a lot of expensive calculations, so it would probably get very laggy if it got much bigger. Though only the space inside has to be 7x7x8 so you can have a small guest room inside a massive mansion/castle. Depending on how fast they can patch it out I might release a mod with the enclose requirement in the meantime.
What do you have in mind? My art skills are...basic to say the least so I am limited in that regard on what I can do. Would it being more brown and less noticeable help?
Window i mean - leaded glass pane. If i put them on building - mod doesn't work.
-
1 hour ago, jakecool19 said:
I just released an update so that instead of requiring linen, it will require 4 twine instead. Can you let me know if it works?
ok cool i will try , and i found one more bug . Mat doesn't work if you build inn with windows. And it would be cool if we could build bigger buildings, not only 7x7x7, or we can ? and the problem was only in windows ?
-
i have a problem with this mod, i cant craft a welcome mat , i can find it on recipes, but just cant craft it. I've tried to do it without any mods , on server, on single player creative mode, nothing helped.
- 1
XLib and XSkills
in Mod Releases
Posted
Take care of yourself, and stay safe.