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Krougal

Vintarian
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Everything posted by Krougal

  1. Well, you can dig up huge amounts of peat, and it is on the surface, so unless you live in the warmer zones and have to travel far to get peat that's a non-issue. Yes, trees are also on the surface and they grow everywhere. The tree has to be cut down, cut into firewood, stacked, burned, wait 20h, dig up charcoal. Sure it's easy, but it's a rather involved process. Peat is ready to use.
  2. Yeah, but that is also a pretty far distance and I was being conservative with the ranges; it's been a while. That was my villa and they were outside my fence line, I also wasn't even standing directly in front of the window. Like I'm a pretty good sniper and I could make that shot with a scoped rifle, but throwing spears, I don't think so. Yes, you can turn damage up or down, not individually, all mobs. You can also give yourself more HP.
  3. The problem is in the dark they are going to be pegging you from outside even a lamps radius. You certainly can't dodge what you can't see coming. I have been shot repeatedly through a not even whole block opening from over 20 tiles and I was about 10 tiles above. Even 2nd and 3rd story windows are not safe.
  4. It's ugly. I really do hope he is going to tone it down before release. I would like more variety of enemies, but in their current state I've modded the 2 new ones out, they are just too much annoyance and really overpowered. The rangers rate of fire is ridiculous and their accuracy is like 99%. The melee ones are just annoying, easily dealt with in a chokepoint, but the spawns are too much.
  5. I vaguely remember from high school metalshop (several decades ago it was a thing) bright cherry red, which was like 3k (F of course) or 1648C, which we can't even reach with straight charcoal in the forge, would need bellows. Granted you can work iron at lower temps. A quick google says 1371C is good enough to reduce risk of cracking, etc. According to VS wiki, 1482C is the smelt point for an iron ingot, so not even close. As far as the modding, yeah, a quick peek through code and it's non-trivial. Several files would need to be patched, and I don't even know where all of them are.
  6. Halite, and really most other things besides copper and iron (which are pretty much everywhere) seem to spawn in clumps. Since I have not gotten the handle on prospecting and also feel like I've gotten burned too many times by lousy worldgen, I've done a lot of flying around with the "x-ray" mod and there will be either nothing or several domes/veins/patches/whathaveyou of given material.
  7. Still not a reason to try to talk someone out of making a mod. That is part of why I haven't bothered trying myself though, because peat produces too low a temperature for iron and steel and I really just don't forge enough other materials for it to be worth the effort to me.
  8. There is a cage mod. Vanilla the only thing currently is the basket trap, but I haven't tried them since I use the mod. 1.20 I expect might add leads since you can tie the elk to a fencepost in the new sailboat, but as of PR13 I am still just speculating about leading other livestock (although I haven't tried and I don't always catch everything in the patch notes).
  9. I get it. I've wondered myself why the forge doesn't accept peat and other fuels. I don't know how much trouble it would be to make a mod for it. It might be trivial and it might be a lot of work. Would also need to check the temperatures needed to work all materials as there are probably a few it isn't hot enough for.
  10. Well that isn't a Costco chicken, even I can't eat one of those suckers by themselves as a single meal, and I can eat.
  11. There's someone in my house! Oh...wait..nevermind.
  12. Yeah, I see a lot of randomness in maturity rates. It irritates me to no end since I go out of my way to plant 8 crops at a time (what I consider 1 plot), so that I can harvest all 8 at once.
  13. #1 A hit to the body would get 60% protection, a hit to head or legs none. #2 A hit to the body or legs would get 60% protection, a hit to head none. #3 A hit to the legs gets 70% protection, body 60%, head still none. These are oversimplifications though, because of the tier system. I don't know what the % are for location, I thought I remember seeing a breakdown somewhere but I can't find it. Also pretty sure headshots do more damage.
  14. Krougal

    Map size

    I was excited to see that mod when it came out, but I can't remember exactly, it either didn't work with 1.20pr or it didn't work as I expected. I honestly have not been able to get a good worldgen and that has turned me off from the game. I haven't even played in weeks.
  15. Pairs well with Scotch?
  16. I feel like fish are for early game, although 1.20 at some point made them give more nutrition cooked, but I also hunt a lot so I just have no need for fish after the first few days. Everyone takes it for granted that you can find tons of berries to live off of but I have tried warm starts where there wasn't much to eat besides bamboo shoots and I had to explore far to find berries.
  17. I wasn't here for that, how did it work? Yeah, if you don't like drifters, you'll hate the new mobs in 1.20 even more. This community has this weird love of beating around the bush and speaking in code. Some combination of "he who must not be named" and an overly broad conception of what they consider to be "spoilers" so you won't find the new mobs names said directly, but you'll know the mods when you see them. I use my own modified version of https://mods.vintagestory.at/show/mod/13495 which while it does not outright disable them, makes them only generate underground and in light level less than 4. If you change the light level to 0 that would disable them altogether. I like it mainly for the looting changes, since it makes the loot just drop on the ground and the corpses decay very quickly, because who has time to butcher a pile of the little idiots when the next group is waiting to be made dead.
  18. I haven't done it for the drifters, but it was pretty trivial for the new mobs. Honestly it is one of the more trivial things to mod in this game. I haven't published because other people have. I don't use them but I would imagine Dana's tweaks also has options. Also isn't there an option to just disable rifts in a normal game?
  19. It does. There really is no point in adjusting the amount of days, it's to satisfy those who make that their "it's not realistic" hill to die on. Every game that has a compressed calendar of some sort has a group of players that is driven nuts by it.
  20. You're too lazy to make steel or booze but you'll sit and knap flint axe heads by the stack? That is the biggest waste of time. Talk about tedium. You're right that it is making steel that drives the need to make loads of charcoal, but what else is there to make end game? That's a rhetorical question
  21. Third.
  22. Ok, it's not just me then.
  23. Uhhhhh....
  24. It doesn't take "that" long. I also keep my press in the cellar so it can sit until I get to it. It's like a downtime thing for me to do in the evening. Charcoal is way more tedious! Cut trees, cut into firewood, stack firewood, build fire, light fire (yes, because once you switch to a lantern and no longer keep a torch on your hotbar, lighting a fire takes extra effort and inventory management so becomes tedious in and of itself), close pit, come back tomorrow, open pit, dig up charcoal.
  25. They might not have been at one time, but seems like a bunch of stuff was broken at some point, at least in PR, but I believe 19.8 was the same if memory serves. Hay is actually better than a door (if a little less convenient), unless you use the cellar door mod (and everyone should; it's a good mod). Trapdoors are generally not good unless the room they go into is also a cellar (so like I have a surface level kitchen that qualifies as a cellar and I have a trapdoor in it going down to my real cellar, and then a door from that to my wine cellar) Otherwise they let in sunlight. Make a shaft a couple blocks away and then a door into the cellar itself. Also, bonus tip. Shelves in cellar are better for keeping bread than storage pots. About equal for crocks.
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