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gluemchen

Vintarian
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Everything posted by gluemchen

  1. What gives you this impression? Where was I complaining?
  2. Hytale is too shallow for my own taste. It doesn't really have anything that makes it different. I bought into the hype and purchased the game. For a game that has been so long in development it has no legs to stand on that makes it stand out. It's a good copy paste with a nice coat of paint. But the game being apparently RPG and combat focused. I do not see it nor feel it.
  3. People please stop. The reason why I posted here is because I was confused as to why certain things in the game were gated already, Looking for these things is kinda fun. Makes exploring and collecting stuff in game worthwhile. To me at least. These are my preferences. I would rather people that do not like the idea just ignore it. This is why i created a new thread in the mod section. If you have anything to add if you are interested go there and post some ideas. I would be grateful. To those in here beating each other up whose stick is bigger..... don't. All we are doing is making progressively bigger sticks.
  4. That's actually a very good idea. NPC Dialog revealing an area where something can be found. Or bone remains out in the open and graves of dead survivors that managed to get to the surface carrying notes of hidden places. Definitely would make things not too punishing, by adding ways to obtain location information.
  5. Mod Title: Discovered and Experienced Progress Required Features: Feature 1: Have Items that you can collect, but have no need for currently because of lack of knowledge, have information that tells you something along the lines like : "I am sure I could possibly make something out of this. If I could find more information on this Item I could perhaps make something out of it. I mean the ancient world sure has some info on It lying around." Feature 2: Have certain recipes and crafting options only be available to you by either mastering crafting multiple things to be able to gain knowledge on how to craft a certain thing or by advancing it faster by reading books of the old world. For instance to be able to create a Bellow you must master leather working with a certain leather material and mastered how to use a smithy or anything else which can be used in combination with a bellow. A Progression bar based on how skilled you are at creating something will unlock certain new craftables. Feature 3: Have Books that teach you how to create a bellow. But to able to build it you need to have a certain percentage on required crafting experience. For instance to learn it instantly through the book instead of learning it by mastering the required skills, you only need a lowered percentage. Maybe 40% leather working and 50% skill on smithing. Feature 4: Have certain craftables only be creatable by obtaining books. This might seem like gate keeping and making crafting more annoying, but it makes you have a reason to explore the world. Feature 5: To make use of the bookshelves being able to now house books, we could use this to write our experience crafting into a book. This might be good for multiplayer. So those that already mastered a craft can share that obtained knowledge through experience to others. These books can either have a lower required percentage rate of the skills needed required to craft what is in the book or higher if you write the book white mastering it using a found book. (This might be a bit much. But i think it could be interesting) Please share thoughts and ideas. I am really interested to see what your minds churn out when thinking of this.
  6. Yeah I read that part too. Also the fact that you escaped the underground ancient ruins of the past gone civilization, tells you that knowledge is hidden below. I mean you do have knowledge locked up somewhere in those memories, you just can't recall them. I think it would go hand in hand nicely. I am writing up a request thread for the modding section right now. I'll post it here once I am done. I want as much feedback as I can get so maybe someone can bring up some nice ideas to add. If nobody bites, I'll just have to figure out how to code it in C# myself. we'll see. But I am definitely interested to bring this into existence. Added link to mod thread in initial post.
  7. I am hoping on a mod. So those that like the original take on how the game is. That is fine. People have different takes on what is fun. I was just showing interest in something else. I did go on to ask if there were a mod. I wasn't asking for or demand that the the unmoded game be changed to my desires. I was just wondering how it works and if not as I imagined if there is a mod. This being a post in the unmoded section I will ask for interest for something similar in the mod section. No need to be so aggressive.
  8. Yeah. My thoughts exactly. My idea would be to find the information in the world needed for crafting and when obtained you need to craft it a certain amount of times as it describes in the book, scroll, blueprint for it to be permanently added to your construction and crafting repertoire.
  9. Are there any mods available that lock knowledge behind books, scrolls, blueprints?
  10. Do I unlock unlock things in a gamified manner by just crafting stuff without pre-knowledge? Or do i have to hunt down book and blue prints? Edit: Link to mod discussion if interested.
  11. Please work on optimizing the game engine and it's performance. Right now it's awful.
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