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metsavana

Vintarian
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Wolf Bait

Wolf Bait (1/9)

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  1. I agree with you that the hunting needs an overhaul. Well, maybe not a complete one, but at least some additions or rethinking. Right now hunting boils down to throwing as many spears as possible while your pray just runs in a straight line away from you. I wish we could track animals, whether by their inprints on the ground or by other means. Also I'd greatly appreciate if injuring an animal would leave some blood on the ground so that you could pursuit it. Because right now I very often hit an animal, it runs away and disappears in the foliage. I think that leaving small trails of blood and broken sticks/branches would be cool.
  2. Now you'll never know if the Dave is real
  3. On one hand thirst mechanic does seems to be appropriate for a survival game. But on the other hand what exactly does it add to the experience? Just another stat to babysit Thinking about managing thirst already gives me a headache. Because finding water is only one part of the equation. You also have to purify it, store it in a portable vessel, keep an eye on another bar, etc. Let's say the easiest way to make water drinkable is to boil it. Okay, you've boiled a pot of water and now you'll have to sit and wait for it to cool down, because shoving 100 C water down your throat sounds like a bad idea. So overall I feel like it will most likely leave negative impressions on the players.
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