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CastIronFabric

Vintarian
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  1. From my understanding the suggested mechanic is to make palisades and spikes work like fence and make fences no longer works as they currently do thus requiring palisades and spikes. If I a mistaken then I agree in general terms having it be an option is fair enough however I still vote against it for personal concerns that this game will eventually over the years turn into a tower defense game and this push toward spikes just makes me think its more likely every time I see them. I am 100% positive that if players see more and more spikes that the request to inject more features in the direction of base defense will absolutely increase. That said, .my bias in not wanting this game to organically find itself going in that direction is a personal bias on my part given I can turn it off as I already do. I reject the notion that a tower defense game requires a destruction mechanics like some have expressed. If I replaced the phrase 'tower defense' with the phrase 'base defense' to be frank I think any reasonable person would understand what I mean within the context of this specific game. If I have to build something to keep the baddies out then as far as I am concern its a 'base defense' mechanic full stop. Using the word 'tower defense' instead is really just a matter of semantics to me. Regarding Lore, as I have stated many time, Lore is mutable and its subordinate to game play in a video game, full stop. This game is still in developmet
  2. So on the topic of the spikes in the traders, that is exactly the 'gateway drug' to tower defense I am talking about. The second I saw that on a trader building the firs thing I thought of was 'I hope this does not slowly move the goal post toward tower defense mechanics'. This is why I am not a fan of this idea even though the first iteration of this suggestion would not be any base defense changes, but it does seed the thought in many which is why I am against it other than its just ugly.
  3. fair enough, for aesthetic reasons I completely reject this suggestion. Now, if its fences OR spikes then that seems fair enough oh and by the way its not just because of aesthetics either, its also about moving the goal post ever so slowly toward tower defense. People start seeing spikes all the time they are bound to start making suggestions that escalate the base security game play which I want nothing to do with for this game. Basically its a gateway drug EDIT: oh and I forgot to mention, I do not like the new trader buildings and very much do not like the spikes there for the very reason I gave in the sentence above
  4. so to be clear you do not think your suggestion is not moving the escalation ladder more toward tower defense mechanics than what already exists but instead is keeping the threat level and tower defense focus the same just changing the mechanics? correct? Well on the idea itself I vote absolutely not. Palisades and spikes are ugly and I do not want them anywhere near my base for any reason at all whatsoever. Now if its an either or then that is fine I suppose but I personally have zero interest in spikes or palisades but to be fair I have no intention of not changing my settings away from passive anyway so there is that as well.
  5. I think the inventory control is what one should focus on first and foremost. I think for VR that is the main weak spot. For example, I have 7 stacks of something I want to put in a crate, ok, so I remove 7 things from my hotbar, put all 7 stacks into my hotbar from my inventory, then I Cntr+Shift (how I have mine set up) and put all 7 stacks away. Now..time that UI interaction, can it be done faster in VR? I doubt it but if I was to work on a VR project something like that example is what I would try first, before anything else.
  6. So a few things on that. 1. That basically instantly turns this game into a tower defense game, thus mechanics like spikes etc become a thing, then it turns into 7 days to die. 2. Your in your base, making some cool aesthetic furniture for your place, chiseling or perhaps thinking about how to make your next building. Then BAM not only did your lights not keep them away, nor your wall, so now you are fighting monsters. So are people who are chiseling and making beautiful buildings just playing the wrong game? One of the main reasons why I personally play this game instead of 7 days to die now is because in 7 days to die I could never have a break long enough to make a cool building, it always 100% tower defense. I think I am not alone on that subject
  7. I would like to hear the case as to how Minecraft paved the way for Factorio specially. Regarding the user base of VS I think its very much the similar audience. If it wasn't I think people would not be referring to MC as much as they do in the VS community. Its not like if you go to Stationeers you see a lot of people referring to MC. Well for that matter I bet there are not a lot of people in the factorio orbit that refer to MC either for that matter but I digress.
  8. yeah, its easy to find one self assuming that if there are no threats of violence then something is then by default a piece of cake without considering the possibly of counter balances. I am to blame for that decades ago for sure.
  9. I read the first sentence and I instantly remembered, for some reason, a real life time I saw a real black bear in the wild, or more specifically in a campground. A dog chased the bear up a tree, so, hostile? well black bears not so much. anyway, back to regular programing, that was just a side note.
  10. Just as a point of reference. The most challenging and by far the most 'unforgiving' game I have ever played is Stationeers. Its a game that has zero violent threats. The reason I bring this up is because I used to have the assumption that if there was not a violent threat the game was too easy. I was wrong, there are other ways to remove violent threats and not make the game too easy.
  11. I read a lot of various late game solutions to early game issues. Not just rift wards but a lot of various topics, it causes a balance problem.
  12. yeah, so if you have to log in 5 times in a normal situation that would assume that you are trying to work around DRM somehow. I am not saying that you are I am just saying if that was a support ticket that would be the natural first assumption. Regardless, something is not working correctly. Maybe its something related to being offline before a full circle of authentication happens? I am just guessing as if I was a new hire on a support desk
  13. 1. The large majority of all crafting/building games are in affect tower defense games. From Project Zomboid, 7 Days to Die, The Forest, Mist (enough already) 2. The one thing I worry about this game is that some day it will turn into 7 days to die. I enjoyed 7 days to die, in fact I have well over 1000 hours in that game but it is nice to see a game that has a lot of building and crafting in it that is actually not a tower defense game for a change. The market is over saturated with tower defense already.
  14. which is why it really should just simply be an option. I personally am so opposed to the idea of monsters spawning in my base for any reason at all that I do not even want to entertain understanding the reasons why other people like it. Its not personal its just that I am very much against it. So, just make it an option. No surface drifters, or surface drifters. Simple. I am ok with turning everything to passive and just doing some house cleaning now and again but I think turning everything to passive just so I can not have them in my base seems to be a setting that could use some refinement. Seems obvious simple problem to be solved because at least for me personally, I will never be convinced that its cool to smith cooper plates outside while rocks are being thrown at me.
  15. Speaking for myself, I like putting some workstations out doors and I do not like waiting until mid game before I start to make things the way I want. The design I currently have to not have any monsters spawning or coming into my base I would need about 14 laterns and a wall. Never mind the fact that I personally like low light. So I just turn the roaches to passive, and every once in awhile I have to do some bug management. Game wise for me its just static noise. Ironically the very workstations I want outside are the very workstations I would need to make around 8-14 copper plates. . I still hold the position a simple option in the game setup to not have surface drifters would instantly solve this problem, those that want to have monsters in the base and/or create 12 lanterns to make them not spawn they can do that, if not then change the option.
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