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CastIronFabric

Vintarian
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  1. I could not disagree more and I plan to refrain from engaging in explaining why. All I can say is that I feel very confident given my experience with the game playing with others and watching likely hundreds of hours of game play that the story and lore is lower on people list of game play experience priorities by a long shot than what people on the forums seem to think it is. I will refrain anymore from debating over 'how the game is indented to be played because that will always go sideways
  2. I am suggesting it goes much deeper than 'allows you to play as you want' I am suggesting 'play as you want' is a core tenet, fundamental, main pillar, it IS specifically 'exactly how its indented to be played'. Now I am not saying the developer has said that, I am saying the evidence suggests that its likely accurate. In a game where 'making it mod friendly' has been a core pillar for the architecture of the game from the start it begs the question, doesn't the developer intend for you to use mods? EDIT: To be clear if how you personally want to play is the default settings that is of course your personal choice, but those settings do not make them 'correct' becasue there really is no 'correct', its just an option nothing more.
  3. The way to play the game as its indented is to play the game as you like. I do not know if the developers have said that specifically but considering the fact that the game is 1. a Sandbox game if not even the first choice to use an example for describing what a sandbox game is 2. is one of the most if not THE most customizable game ever made. Having said that, although I have only been playing this game for about 1 1/2 years, I am retired and I spend nearly every day either playing or watching videos of people play. I personally know people who play, I have been on public servers and I have watched many different youtube channels covering VS lets play from heavily modded ones, newbie ones, tutorials, live streams etc. In aggregate of all that experience what I can say based on that experience is this, I am confident that the vast majority of people likely do not really care much about the story or lore other than a side note at best. Regarding farming for TP gears during storms, I have personally experienced one time on a public server of people doing that one time in about a month of game play. I have seen about a total of 2 videos of people farming for TP gears during a storm. Now just becasue people are not recording a video of them doing it does not mean they are not doing it, but it does mean they do not see it as compelling content because most people likely do not care about that. It also might be possible that youtube algortim knows I do not care and thus does not show me but on that I doubt it highly that it gets that granular within one game.
  4. the 'indented way to play' is to play how you want to. This obsession in the community to fixate on playing 'how the game should be played' in a game that is 1. a sandbox by definition 2. one of the most customizable games ever made can get exhausting for sure. So on that, here is what I am doing on my playthrough, I am making multiple bases BEFORE any one base is completed on purpose. Not only do I want multiple bases, I do not want to wait until absolute end game so that all I am doing is building bases for no reason. So I am applying my own personal rule set that gets me out in the world making multiple bases. Now, I gotta ask you? How many people have an elk and about 10-20 T gears to waste while going down 20,000 steps to get some Poppy seeds for the alchemy mod in mid game?
  5. As a side note, I feel rather confident that most people do not fight during storms and most people do not do a ton of trading. I feel fairly confident that in a full playthrough the large majority of people do not have a ton of T gears to be throwing around about 10 times while they make a trip to 20,000 blocks and back. I feel fairly confident that most people are base locked near their location and that most people do not have multiple bases. That all said, my current playthrough I am manufacturing my own RP rules for having multiple bases and I use the bedspawn mod and that is all good (some people just creative mode in a teleporter or use translocator relocator mod). I get why people would not want to do that and build just one large base. However I can see why some people would want to have multiple bases in different biomes, with different styles and build a trading route between them and use carts. Its not for everyone clearly but its what I am doing. as another side note: BedSpawn mod has 243,148 downloads while Better Ruins mod has almost a million downloads now. The estimated number of copies of Vintage Story sits around a million as well however to be fair one player likely downloads a specific mod several times over the course of their full ownership so its not unusual to see the that number of Better Ruins mod downloads are about the same as the estimated number of game sells. I guess the point of all that intresting data is that mods are used a lot
  6. I think its safe to say though by the time you have more temporal gears than you need there is not really a compelling reason to have a second base other than just do it. I like the idea of having multiple bases useful in or around mid game. At least speaking for myself, having even 3 temporal gears before I have at least Iron is fairly rare.
  7. yes. however, at least with the better ruins mods the ruins will be different locations and different types. I think that is also true for traders in default game play
  8. I have to mention what I say can cause circular logic for example: 'the way I want to play is how the developer intends the game to be played' which is a perfectly fair position to take however if the game is intended to be played as you wish then...there is a logic circle there. That said, I understand why a person would want to play the game based on how the developer sees the game play. I just think they should not be overly religious about it and understand that is purely a personal decision. Anyway, I digress.
  9. Here is what I think is compelling: A. having a need to create multiple bases Here is what I do not think is compelling and makes the above problmatic. B. not making it easy to set a new spawn point. In my view, B is making A problematic. That said what I do like about this game is that its literally the most flexible game I have ever played regarding settings, mods and going into creative to solve a game play experience one does not agree with. As a side note, the irony is that 'playing the game as its intended to be played' is often an argument on these forums despite the fact that the game goes out of its way to make the game the most flexible game ever (I am likely being unknowingly hyperbolic here) so that the player can play as they wish. In fact, I would go as far as to say 'play as the player wishes' might actually be how the game is indented to be played
  10. My previous 'favorite game ever' is Wurm Online/Unlimited. It has a map but does not tell you where you are. However it works rather well because the vast majority of what you need to build your village can be found fairly locally. Anyway, I find the concept of no map location to be compelling but for me it would not work in Vintage Story because for my current play thru I had to go 10,000 blocks to find lime.
  11. I prefer story locations being very far away. I also prefer with being required to do a task with a trader who is very far away in order to get the map location. As a side note, I am even ok with traveling 3000 blocks to do a trade. I know that might sound like a contradiction to my thread regarding trading but its not. My issue with the trading has less to do with distance and more to do with the store itself now that I have had time to think on it, as an example, passing 3 Clothing Traders that I will never use, to get to a Treasure Trader that I will only ever use for a map who is near other trader types I will never use, never need and I can not sell anything to. However to be fair that complaint is a different subject I just wanted to clarify my historical position as it might seem contradictory here. EDIT: oh and as far as the story goes, speaking personally I have never done it. I usually burn out on a play thru by the time I get all the stuff I really want to get done. The story itself is literally on the bottom of my list so I never get to it. I would rather have more wine than I would ever use than do the story, that said, this time I plan on doing the story but again...last.
  12. It would be helpful in the early/mid game if traders sold more leather or wait, they do not sell leather at all. Anyway, I really should punt for the day (I will try I promise)
  13. I know I said I was going to take a pause but I do want to say a few things I think the travel time as it stands is not unreasonable IF what you can buy and sell is more helpful. I personally do want to build a large village with traders in said village and I am going to do that, however I think the simplest solution to the traders issue is simply expand what there is to buy, that would not involve much programming at all.
  14. I think maybe its time we get back on topic. I have not played Minecraft and that is that, I have said pretty much all there is to say that is directly related to this topic so for now I am done, everyone else enjoy the conversation.
  15. what suggestion did I make that is similar to villager trading in minecraft? Just as a reference I have zero idea how that system works so anything I said is purely by chance, but what suggestion did I make that is similar?
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